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-rw-r--r--src/weapons/Explosion.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 078f01fa..7683ed97 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -102,7 +102,11 @@ CExplosion::GetExplosionPosition(uint8 id)
}
bool
+#ifdef SIMPLER_MISSIONS
+CExplosion::AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound, float radius)
+#else
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound)
+#endif
{
CVector pPosn;
CVector posGround;
@@ -150,7 +154,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
switch (type)
{
case EXPLOSION_GRENADE:
+#ifdef SIMPLER_MISSIONS
+ explosion.m_fRadius = (radius == -1.0f ? 9.0f : radius);
+#else
explosion.m_fRadius = 9.0f;
+#endif
explosion.m_fPower = 300.0f;
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
explosion.m_fPropagationRate = 0.5f;