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-rw-r--r--src/weapons/Weapon.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 114a2240..acce142a 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -31,6 +31,7 @@
#include "WeaponInfo.h"
#include "World.h"
#include "SurfaceTable.h"
+#include "Bike.h"
// TODO(Miami)
#define AUDIO_NOT_READY
@@ -524,7 +525,22 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
}
damageEntityRegistered = 3;
- // TODO(Miami): Bike
+ if (victimPed->bInVehicle) {
+ CVehicle *victimVeh = victimPed->m_pMyVehicle;
+ if (victimVeh) {
+ if (victimVeh->IsBike()) {
+ CBike *victimBike = (CBike*)victimVeh;
+ victimBike->KnockOffRider(m_eWeaponType, localDir, victimPed, false);
+ if (victimBike->pDriver) {
+ victimBike->pDriver->ReactToAttack(shooterPed);
+ } else {
+ if (victimVeh->pPassengers[0])
+ victimVeh->pPassengers[0]->ReactToAttack(shooterPed);
+ }
+ continue;
+ }
+ }
+ }
if ( !victimPed->DyingOrDead() )
victimPed->ReactToAttack(shooterPed);