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-rw-r--r--src/weapons/Weapon.cpp32
1 files changed, 22 insertions, 10 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index d3b92b07..a895315e 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -194,8 +194,12 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE )
{
- if ( m_nAmmoInClip <= 0 )
- return false;
+ if (m_nAmmoInClip <= 0) {
+ if (m_nAmmoTotal <= 0 || m_eWeaponState == WEAPONSTATE_RELOADING)
+ return false;
+
+ Reload();
+ }
switch ( m_eWeaponType )
{
@@ -223,10 +227,10 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
{
if ((TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
&& shooter == FindPlayerPed()) {
- addFireRateAsDelay = false;
+ addFireRateAsDelay = true;
fired = FireM16_1stPerson(shooter);
} else {
- addFireRateAsDelay = true;
+ addFireRateAsDelay = false;
fired = FireInstantHit(shooter, source);
}
break;
@@ -235,8 +239,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
{
- fired = FireSniper(shooter);
-
+ if (shooter == FindPlayerPed()) {
+ fired = FireSniper(shooter);
+ } else {
+ fired = FireInstantHit(shooter, source);
+ }
break;
}
@@ -339,8 +346,12 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
if (m_nAmmoInClip == 0)
{
- if (m_nAmmoTotal == 0)
+ if (m_nAmmoTotal == 0) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAMERA)
+ CPad::GetPad(0)->Clear(false);
+
return true;
+ }
m_eWeaponState = WEAPONSTATE_RELOADING;
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
@@ -1026,7 +1037,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
{
static uint8 counter = 0;
- if ( info->m_nFiringRate >= 50 && !(++counter & 1) )
+ if ( info->m_nFiringRate >= 50 || !(++counter & 1) )
{
AddGunFlashBigGuns(*fireSource, *fireSource + target);
@@ -2586,9 +2597,10 @@ CWeapon::Update(int32 audioEntity, CPed *pedToAdjustSound)
if ( CTimer::GetTimeInMilliseconds() > m_nTimer )
{
- if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE && m_nAmmoTotal == 0 )
+ if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE && m_nAmmoTotal == 0 ) {
m_eWeaponState = WEAPONSTATE_OUT_OF_AMMO;
- else
+ // TODO(Miami): CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo
+ } else
m_eWeaponState = WEAPONSTATE_READY;
}