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-rw-r--r--src/audio/AudioCollision.cpp4
-rw-r--r--src/audio/AudioLogic.cpp700
-rw-r--r--src/audio/AudioManager.cpp37
-rw-r--r--src/audio/AudioManager.h12
4 files changed, 377 insertions, 376 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 0a3c1edd..4bf6a404 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -268,7 +268,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
+ m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -297,7 +297,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
+ m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 329358a5..eb14963c 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -914,7 +914,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -965,7 +965,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -990,7 +990,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1006,7 +1006,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1050,7 +1050,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_SoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1083,7 +1083,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1118,7 +1118,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(propellerSpeed * 100.0f);
SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4)
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_SoundIntensity = 20.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1149,7 +1149,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
SET_EMITTING_VOLUME(volumeModifier * 25.0f);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 27.0f;
+ m_sQueueSample.m_SoundIntensity = 27.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1195,7 +1195,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -1247,7 +1247,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
+ m_sQueueSample.m_SoundIntensity = reverseGearIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1290,7 +1290,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
}
if (acceletateState < brakeState)
acceletateState = brakeState;
- freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30);
+ freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -1304,7 +1304,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
SET_EMITTING_VOLUME(70);
SET_LOOP_OFFSETS(SFX_CAR_RC_HELI)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1367,7 +1367,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
SET_EMITTING_VOLUME(volume);
SET_LOOP_OFFSETS(SFX_RC_REV)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1431,7 +1431,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
SET_EMITTING_VOLUME(volume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -1500,7 +1500,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(SFX_TYRE_BURST_L)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1565,7 +1565,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1624,7 +1624,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -1636,7 +1636,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
return TRUE;
}
-void
+bool8
cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
@@ -1664,197 +1664,199 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
isMoped = FALSE;
caddyBool = FALSE;
traction = 0.0f;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return;
- playerVeh = FindPlayerVehicle();
- veh = params.m_pVehicle;
- if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
- SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
- return;
- }
- if (!veh->bEngineOn)
- return;
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
- ProcessPlayersVehicleEngine(params, params.m_pVehicle);
- return;
- }
- transmission = params.m_pTransmission;
- if (transmission != nil) {
- switch (veh->m_modelIndex) {
- case MI_PIZZABOY:
- case MI_FAGGIO:
- isMoped = TRUE;
- currentGear = transmission->nNumberOfGears;
- break;
- case MI_CADDY:
- currentGear = transmission->nNumberOfGears;
- caddyBool = TRUE;
- break;
- default:
- currentGear = veh->m_nCurrentGear;
- break;
- }
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)veh;
- wheelsOnGround = automobile->m_nDriveWheelsOnGround;
- wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
- wheelState = automobile->m_aWheelState;
- gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
- break;
- case VEHICLE_TYPE_BIKE:
- bike = (CBike*)veh;
- wheelsOnGround = bike->m_nDriveWheelsOnGround;
- wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
- wheelState = bike->m_aWheelState;
- gasPedalAudioPtr = &bike->m_fGasPedalAudio;
- break;
- default:
- debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
- return;
+ if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
+ playerVeh = FindPlayerVehicle();
+ veh = params.m_pVehicle;
+ if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ return TRUE;
}
+ if (veh->bEngineOn) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
+ ProcessPlayersVehicleEngine(params, params.m_pVehicle);
+ return TRUE;
+ }
+ transmission = params.m_pTransmission;
+ if (transmission != nil) {
+ switch (veh->m_modelIndex) {
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ isMoped = TRUE;
+ currentGear = transmission->nNumberOfGears;
+ break;
+ case MI_CADDY:
+ currentGear = transmission->nNumberOfGears;
+ caddyBool = TRUE;
+ break;
+ default:
+ currentGear = veh->m_nCurrentGear;
+ break;
+ }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)veh;
+ wheelsOnGround = automobile->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
+ wheelState = automobile->m_aWheelState;
+ gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)veh;
+ wheelsOnGround = bike->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
+ wheelState = bike->m_aWheelState;
+ gasPedalAudioPtr = &bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
+ return TRUE;
+ }
- if (wheelsOnGround != 0) {
- if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together
- if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
- traction = 0.0f;
- } else {
- switch (transmission->nDriveType) {
- case '4':
- if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
- for (int i = 0; i < 2; i++)
- if (wheelState[i] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- } else {
- for (int i = 0; i < 4; i++)
- if (wheelState[i] == WHEEL_STATE_SPINNING)
- traction += 0.05f;
- }
- break;
- case 'F':
- if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
- if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
- traction += 0.2f;
+ if (wheelsOnGround != 0) {
+ if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together
+ if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
+ traction = 0.0f;
} else {
- if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
+ switch (transmission->nDriveType) {
+ case '4':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ for (int i = 0; i < 2; i++)
+ if (wheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ } else {
+ for (int i = 0; i < 4; i++)
+ if (wheelState[i] == WHEEL_STATE_SPINNING)
+ traction += 0.05f;
+ }
+ break;
+ case 'F':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
+ traction += 0.2f;
+ } else {
+ if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ }
+ break;
+ case 'R':
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
+ if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
+ traction += 0.2f;
+ } else {
+ if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
+ traction += 0.1f;
+ }
+ break;
+ default:
+ break;
+ }
}
- break;
- case 'R':
- if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
- if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
- traction += 0.2f;
+ } else if (params.m_fVelocityChange == 0.0f) {
+ traction = 0.9f;
+ }
+ if (transmission->fMaxVelocity <= 0.0f) {
+ relativeChange = 0.0f;
+ modificator = 0.0f;
+ } else {
+ if (!isMoped && !caddyBool) {
+ if (currentGear != 0) {
+ relativeGearChange = Min(1.0f,
+ params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
+ if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
+ params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
+ traction = 0.7f;
+ relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
+ } else {
+ relativeChange = Min(1.0f,
+ 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ }
+ modificator = relativeChange;
} else {
- if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
- if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
- traction += 0.1f;
+ modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
- break;
- default:
- break;
}
+ } else {
+ if (wheelsOnGroundPrev != 0)
+ *gasPedalAudioPtr *= 0.4f;
+ relativeChange = *gasPedalAudioPtr;
+ modificator = relativeChange;
}
- } else if (params.m_fVelocityChange == 0.0f) {
- traction = 0.9f;
- }
- if (transmission->fMaxVelocity <= 0.0f) {
- relativeChange = 0.0f;
- modificator = 0.0f;
+ if (currentGear != 0 || wheelsOnGround == 0)
+ freq = 1200 * currentGear + 18000.0f * modificator + 14000;
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ freq = 22050;
+ else
+ freq = 13000.0f * modificator + 14000;
+ if (modificator >= 0.75f)
+ emittingVol = 90;
+ else
+ emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
} else {
- if (!isMoped && !caddyBool) {
- if (currentGear != 0) {
- relativeGearChange = Min(1.0f,
- params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
- if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
- params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
- traction = 0.7f;
- relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
+ modificator = 0.0f;
+ emittingVol = 75;
+ }
+ if (veh->bIsDrowning)
+ emittingVol /= 4;
+ if (caddyBool) {
+ emittingVol = 100.0f * modificator;
+ freq = 2130.0f * modificator + 4270;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (!caddyBool) {
+ if (veh->GetStatus() == STATUS_SIMPLE) {
+ if (modificator < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nCounter = 52;
+ freq = 10000.0f * modificator + 22050;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
} else {
- relativeChange = Min(1.0f,
- 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ if (veh->m_fGasPedal < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nCounter = 52;
+ freq = 10000.0f * modificator + 22050;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
}
- modificator = relativeChange;
- } else {
- modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
- }
- }
- } else {
- if (wheelsOnGroundPrev != 0)
- *gasPedalAudioPtr *= 0.4f;
- relativeChange = *gasPedalAudioPtr;
- modificator = relativeChange;
- }
- if (currentGear != 0 || wheelsOnGround == 0)
- freq = 1200 * currentGear + 18000.0f * modificator + 14000;
- else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
- freq = 22050;
- else
- freq = 13000.0f * modificator + 14000;
- if (modificator >= 0.75f)
- emittingVol = 90;
- else
- emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
- } else {
- modificator = 0.0f;
- emittingVol = 75;
- }
- if (veh->bIsDrowning)
- emittingVol /= 4;
- if (caddyBool) {
- emittingVol = 100.0f * modificator;
- freq = 2130.0f * modificator + 4270;
- m_sQueueSample.m_nCounter = 2;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- if (!caddyBool) {
- if (veh->GetStatus() == STATUS_SIMPLE) {
- if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
- m_sQueueSample.m_nCounter = 52;
- freq = 10000.0f * modificator + 22050;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
- }
- } else {
- if (veh->m_fGasPedal < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
- m_sQueueSample.m_nCounter = 52;
- freq = 10000.0f * modificator + 22050;
+ m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
+ if (FindVehicleOfPlayer() == params.m_pVehicle)
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
+ m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
}
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5)
+ m_sQueueSample.m_nFrequency /= 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(emittingVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 8;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
- m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
- } else {
- if (FindVehicleOfPlayer() == params.m_pVehicle)
- m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
- else
- m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
- m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5)
- m_sQueueSample.m_nFrequency /= 2;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 8;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
+ return TRUE;
}
+ return FALSE;
}
void
@@ -1911,7 +1913,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_SoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -1937,7 +1939,7 @@ cAudioManager::ProcessCesna(cVehicleParams &params)
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -1957,7 +1959,7 @@ cAudioManager::ProcessCesna(cVehicleParams &params)
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_SoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -2491,7 +2493,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -2597,7 +2599,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
#endif
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -2678,7 +2680,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
SET_EMITTING_VOLUME(volume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -2724,7 +2726,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
#endif
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -2769,7 +2771,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = TRUE;
@@ -2814,7 +2816,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
SET_EMITTING_VOLUME(volume);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -2870,7 +2872,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -2918,7 +2920,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params)
SET_EMITTING_VOLUME(EMITTING_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -2942,7 +2944,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
float maxDist;
static uint8 GunIndex = 53;
- for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = FALSE;
isHeli = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
@@ -2987,7 +2989,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
@@ -3027,7 +3029,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
@@ -3041,7 +3043,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
} break;
case SOUND_CAR_JUMP:
case SOUND_CAR_JUMP_2: {
@@ -3069,7 +3071,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency *= 2;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
break;
}
case SOUND_CAR_TYRE_POP: {
@@ -3084,7 +3086,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 10 + 117;
break;
@@ -3102,7 +3104,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
@@ -3115,7 +3117,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 10 + 30;
break;
@@ -3133,7 +3135,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
@@ -3146,7 +3148,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
noReflections = TRUE;
maxDist = SQR(SOUND_INTENSITY);
@@ -3162,7 +3164,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 15 + 55;
break;
@@ -3184,7 +3186,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
emittingVol = (35.0f * relVol);
maxDist = SQR(SOUND_INTENSITY);
break;
@@ -3212,7 +3214,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 20 + 70;
break;
@@ -3230,7 +3232,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
maxDist = SQR(SOUND_INTENSITY);
noReflections = TRUE;
@@ -3244,7 +3246,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = 60;
@@ -3258,7 +3260,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 25 + 75;
break;
@@ -3280,7 +3282,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
break;
}
case SOUND_WEAPON_SHOT_FIRED: {
@@ -3327,7 +3329,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
isHeli = TRUE;
break;
@@ -3381,7 +3383,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
#endif
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
break;
}
@@ -3397,7 +3399,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[3] % 20 + 90;
break;
@@ -3413,7 +3415,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = 50;
maxDist = SQR(SOUND_INTENSITY);
@@ -3453,7 +3455,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_bRequireReflection = TRUE;
emittingVol = m_anRandomTable[4] % 20 + 90;
@@ -3468,7 +3470,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
++CrunchOffset;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
@@ -3490,7 +3492,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
break;
}
@@ -3499,7 +3501,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
}
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (noReflections) {
m_sQueueSample.m_nLoopCount = 0;
@@ -3512,7 +3514,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bReverbFlag = TRUE;
if (isHeli) {
- if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) {
+ if (0.2f * m_sQueueSample.m_SoundIntensity > m_sQueueSample.m_fDistance) {
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nOffset = 0;
#ifdef THIS_IS_STUPID
@@ -3585,7 +3587,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -3607,7 +3609,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -3729,7 +3731,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_SoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -3753,7 +3755,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_SoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -3800,7 +3802,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
SET_EMITTING_VOLUME(vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_SoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 6;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -3967,7 +3969,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -3998,7 +4000,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -4028,7 +4030,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -4057,7 +4059,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = TRUE;
@@ -4087,7 +4089,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 12;
m_sQueueSample.m_nOffset = 0;
@@ -4220,7 +4222,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
}
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_SoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
SET_EMITTING_VOLUME(emittingVol);
@@ -4247,7 +4249,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
SET_EMITTING_VOLUME(emittingVol);
@@ -4340,7 +4342,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
++iSound;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4395,7 +4397,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
narrowSoundRange = TRUE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4419,7 +4421,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = 27000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_SoundIntensity = 50.0f;
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
@@ -4442,7 +4444,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = 27000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
@@ -4467,7 +4469,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
@@ -4492,7 +4494,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4512,7 +4514,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4532,7 +4534,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4553,7 +4555,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4573,7 +4575,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4592,7 +4594,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4612,7 +4614,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4630,7 +4632,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4649,7 +4651,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4667,7 +4669,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4686,7 +4688,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4709,7 +4711,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4728,7 +4730,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
@@ -4748,7 +4750,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4806,7 +4808,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4869,7 +4871,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 120.0f;
+ m_sQueueSample.m_SoundIntensity = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4888,7 +4890,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4906,7 +4908,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4926,7 +4928,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_SoundIntensity = 40.0f;
maxDist = SQR(40);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -4959,7 +4961,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE)
emittingVol = m_anRandomTable[1] % 10 + 35;
else
@@ -4988,7 +4990,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_SoundIntensity = 20.0f;
maxDist = SQR(20);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -5006,7 +5008,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 150.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
emittingVol = 127;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
@@ -5023,7 +5025,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = 18569;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 150.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
@@ -5040,7 +5042,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP);
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 150.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
@@ -5083,7 +5085,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_fSoundIntensity = 15.0f;
+ m_sQueueSample.m_SoundIntensity = 15.0f;
maxDist = SQR(15);
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
@@ -5103,10 +5105,10 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
iSound = 21;
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (stereo) {
- if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
+ if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_SoundIntensity) {
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nOffset = 0;
} else {
@@ -7906,7 +7908,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
#endif
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f;
+ AudioManager.m_sQueueSample.m_SoundIntensity = 40.0f;
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
AudioManager.m_sQueueSample.m_bReverbFlag = TRUE;
@@ -7980,7 +7982,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
- m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@@ -7988,7 +7990,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case EXPLOSION_MOLOTOV:
- m_sQueueSample.m_fSoundIntensity = 150.0f;
+ m_sQueueSample.m_SoundIntensity = 150.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@@ -7997,7 +7999,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
- m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@@ -8005,7 +8007,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_bRequireReflection = TRUE;
break;
default:
- m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_SoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500;
if (type == EXPLOSION_HELI)
@@ -8016,9 +8018,9 @@ cAudioManager::ProcessExplosions(int32 explosion)
}
m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -8048,7 +8050,7 @@ cAudioManager::ProcessFires(int32)
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
@@ -8056,7 +8058,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 6;
break;
case ENTITY_TYPE_PED:
- m_sQueueSample.m_fSoundIntensity = 25.0f;
+ m_sQueueSample.m_SoundIntensity = 25.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
emittingVol = 60;
@@ -8064,7 +8066,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
@@ -8072,7 +8074,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
emittingVol = 80;
@@ -8080,9 +8082,9 @@ cAudioManager::ProcessFires(int32)
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -8101,7 +8103,7 @@ cAudioManager::ProcessFires(int32)
if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE;
emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nFrequency = 19591;
@@ -8138,7 +8140,7 @@ cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -8190,7 +8192,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
switch (sound) {
case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
- m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_SoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 10600;
@@ -8202,7 +8204,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 22000;
@@ -8217,7 +8219,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_SoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -8229,7 +8231,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
emittingVolume = 70;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_SoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20159;
@@ -8253,7 +8255,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
return;
}
case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
- m_sQueueSample.m_fSoundIntensity = 1000.0f;
+ m_sQueueSample.m_SoundIntensity = 1000.0f;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 100;
@@ -8264,7 +8266,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bRequireReflection = FALSE;
break;
case SCRIPT_SOUND_PAYPHONE_RINGING:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 80;
@@ -8275,7 +8277,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bRequireReflection = FALSE;
break;
case SCRIPT_SOUND_GLASS_BREAK_L:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
@@ -8285,7 +8287,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_BREAK_S:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 60;
@@ -8295,7 +8297,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_CRACK:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
@@ -8306,7 +8308,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bRequireReflection = TRUE;
break;
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
- m_sQueueSample.m_fSoundIntensity = 55.0f;
+ m_sQueueSample.m_SoundIntensity = 55.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
@@ -8316,7 +8318,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
emittingVolume = RandomDisplacement(11) + 25;
break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
@@ -8327,7 +8329,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_BOX_DESTROYED_2:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
@@ -8338,7 +8340,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_METAL_COLLISION:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -8350,7 +8352,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
emittingVolume = m_anRandomTable[2] % 30 + 70;
break;
case SCRIPT_SOUND_TIRE_COLLISION:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -8362,7 +8364,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_HIT_BALL:
- m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_SoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -8403,7 +8405,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
}
- m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_SoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
@@ -8413,7 +8415,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_SoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
@@ -8424,9 +8426,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
@@ -8447,7 +8449,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
switch(sound) {
case SCRIPT_SOUND_BANK_ALARM_LOOP:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
emittingVolume = 90;
@@ -8459,7 +8461,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 90;
@@ -8470,7 +8472,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_SNORING_LOOP:
- m_sQueueSample.m_fSoundIntensity = 6.0f;
+ m_sQueueSample.m_SoundIntensity = 6.0f;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
emittingVolume = 25;
@@ -8481,7 +8483,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
- m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_SoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 60;
@@ -8494,7 +8496,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8505,7 +8507,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8516,7 +8518,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8527,7 +8529,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8540,7 +8542,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8553,7 +8555,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8566,7 +8568,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8579,7 +8581,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8592,7 +8594,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8605,7 +8607,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8616,7 +8618,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8626,7 +8628,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_NEW_WATERFALL:
emittingVolume = 30;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_SoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20812;
@@ -8639,9 +8641,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if(distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = FALSE;
@@ -8668,21 +8670,23 @@ cAudioManager::ProcessWeather(int32 id)
static uint8 iSound = 0;
- if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
- if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
- } else {
+ if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if (m_asAudioEntities[id].m_afVolume[0] < 10.0f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
+ vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f) + 35;
+ vol += 35;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
+ vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f);
+ vol += 40;
}
m_sQueueSample.m_nVolume = vol;
if (TheCamera.SoundDistUp < 20.0f)
- m_sQueueSample.m_nVolume /= 2;
+ m_sQueueSample.m_nVolume <<= 1;
if (iSound == 4)
iSound = 0;
m_sQueueSample.m_nCounter = iSound++;
@@ -9029,7 +9033,7 @@ cAudioManager::ProcessProjectiles()
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_TEARGAS:
emittingVol = 80;
- m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_SoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 13879;
@@ -9037,7 +9041,7 @@ cAudioManager::ProcessProjectiles()
break;
case WEAPONTYPE_MOLOTOV:
emittingVol = 50;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_SoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
@@ -9045,7 +9049,7 @@ cAudioManager::ProcessProjectiles()
break;
case WEAPONTYPE_ROCKET:
emittingVol = 127;
- m_sQueueSample.m_fSoundIntensity = 90.0f;
+ m_sQueueSample.m_SoundIntensity = 90.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
@@ -9058,9 +9062,9 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
@@ -9100,7 +9104,7 @@ cAudioManager::ProcessEscalators()
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
@@ -9145,7 +9149,7 @@ cAudioManager::ProcessExtraSounds()
SET_EMITTING_VOLUME(EMITTING_VOLUME);
SET_LOOP_OFFSETS(SFX_ARCADE)
m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
AddSampleToRequestedQueue();
@@ -9225,7 +9229,7 @@ cAudioManager::ProcessGarages()
SET_EMITTING_VOLUME(90);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bRequireReflection = FALSE;
AddSampleToRequestedQueue();
@@ -9255,7 +9259,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nReleasingVolumeModificator = 4;
SET_EMITTING_VOLUME(60);
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReverbFlag = TRUE;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
@@ -9299,7 +9303,7 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -9358,7 +9362,7 @@ cAudioManager::ProcessBridgeWarning()
SET_EMITTING_VOLUME(100);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 450.0f;
+ m_sQueueSample.m_SoundIntensity = 450.0f;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = FALSE;
@@ -9384,7 +9388,7 @@ cAudioManager::ProcessBridgeMotor()
SET_EMITTING_VOLUME(MAX_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_SoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = FALSE;
@@ -9418,7 +9422,7 @@ cAudioManager::ProcessBridgeOneShots()
SET_EMITTING_VOLUME(MAX_VOLUME);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
+ m_sQueueSample.m_SoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_bRequireReflection = FALSE;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 8e6ef4ff..92569f03 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -687,7 +687,6 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
-#ifdef GTA_PC
void
cAudioManager::AddReflectionsToRequestedQueue()
{
@@ -709,7 +708,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
} else {
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
}
- m_sQueueSample.m_fSoundIntensity /= 2.f;
+ m_sQueueSample.m_SoundIntensity /= 2.f;
int halfOldFreq = oldFreq >> 1;
@@ -718,12 +717,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f;
reflectionDistance = m_afReflectionsDistances[i];
- if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
+ if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_SoundIntensity) {
m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
if (m_sQueueSample.m_nLoopsRemaining > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
@@ -752,43 +751,44 @@ cAudioManager::AddReflectionsToRequestedQueue()
void
cAudioManager::UpdateReflections()
{
- CVector camPos = TheCamera.GetPosition();
+ CVector camPos;
CColPoint colpoint;
CEntity *ent;
if (m_FrameCounter % 8 == 0) {
+ camPos = TheCamera.GetPosition();
m_avecReflectionsPos[0] = camPos;
m_avecReflectionsPos[0].y += 100.f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[0] = 100.0f;
-
} else if ((m_FrameCounter + 1) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
m_avecReflectionsPos[1] = camPos;
m_avecReflectionsPos[1].y -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[1] = 100.0f;
-
} else if ((m_FrameCounter + 2) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
m_avecReflectionsPos[2] = camPos;
m_avecReflectionsPos[2].x -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[2] = 100.0f;
-
} else if ((m_FrameCounter + 3) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
m_avecReflectionsPos[3] = camPos;
m_avecReflectionsPos[3].x += 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[3] = 100.0f;
-
} else if ((m_FrameCounter + 4) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
camPos.y += 1.0f;
m_avecReflectionsPos[4] = camPos;
m_avecReflectionsPos[4].z += 100.0f;
@@ -796,8 +796,8 @@ cAudioManager::UpdateReflections()
m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[4] = 100.0f;
-
} else if ((m_FrameCounter + 5) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
camPos.y -= 1.0f;
m_avecReflectionsPos[5] = camPos;
m_avecReflectionsPos[5].z += 100.0f;
@@ -805,8 +805,8 @@ cAudioManager::UpdateReflections()
m_afReflectionsDistances[5] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[5] = 100.0f;
-
} else if ((m_FrameCounter + 6) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
camPos.x -= 1.0f;
m_avecReflectionsPos[6] = camPos;
m_avecReflectionsPos[6].z += 100.0f;
@@ -814,8 +814,8 @@ cAudioManager::UpdateReflections()
m_afReflectionsDistances[6] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[6] = 100.0f;
-
} else if ((m_FrameCounter + 7) % 8 == 0) {
+ camPos = TheCamera.GetPosition();
camPos.x += 1.0f;
m_avecReflectionsPos[7] = camPos;
m_avecReflectionsPos[7].z += 100.0f;
@@ -825,7 +825,6 @@ cAudioManager::UpdateReflections()
m_afReflectionsDistances[7] = 100.0f;
}
}
-#endif // GTA_PC
void
cAudioManager::AddReleasingSounds()
@@ -853,7 +852,7 @@ cAudioManager::AddReleasingSounds()
}
}
if (!toProcess[i]) {
- if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
+ if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) {
if (sample.m_nReleasingVolumeDivider == 0)
continue;
if (sample.m_nLoopCount == 0) {
@@ -995,7 +994,7 @@ cAudioManager::ProcessActiveQueues()
TranslateEntity(&sample.m_vecPos, &position);
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
- SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
+ SampleManager.SetChannel3DDistances(j, sample.m_SoundIntensity, 0.25f * sample.m_SoundIntensity);
#else
sample.m_nOffset = ComputePan(sample.m_fDistance, &position);
SampleManager.SetChannelPan(j, sample.m_nOffset);
@@ -1084,14 +1083,14 @@ cAudioManager::ProcessActiveQueues()
usedX = x;
usedY = 0.0f;
usedZ = 0.0f;
- m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
+ m_asActiveSamples[k].m_SoundIntensity = 100000.0f;
} else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
SampleManager.SetChannel3DPosition(k, usedX, usedY, usedZ);
- SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
+ SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_SoundIntensity, 0.25f * m_asActiveSamples[k].m_SoundIntensity);
#endif
SampleManager.StartChannel(k);
}
@@ -1140,7 +1139,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nLoopEnd = -1;
#endif
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
- m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
+ m_asActiveSamples[i].m_SoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;
m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE;
m_asActiveSamples[i].m_nCalculatedVolume = 0;
@@ -1176,7 +1175,7 @@ cAudioManager::AdjustSamplesVolume()
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!pSample->m_bIs2D)
- pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
+ pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_SoundIntensity, pSample->m_fDistance);
}
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 526df1f8..383644e0 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -27,10 +27,12 @@ public:
uint8 m_nEmittingVolume;
#endif
float m_fSpeedMultiplier;
- float m_fSoundIntensity;
+ float m_SoundIntensity;
bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
- bool8 m_bReverbFlag;
+#ifndef GTA_PS2
+ bool8 m_bReverbFlag; // TODO: ifdef all the occurrences
+#endif
uint8 m_nLoopsRemaining;
bool8 m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
@@ -219,10 +221,8 @@ public:
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
int32 m_nAudioEntitiesTotal;
-#ifdef GTA_PC
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
-#endif
cAudioScriptObjectManager m_sAudioScriptObjectManager;
// miami
@@ -301,10 +301,8 @@ public:
void InterrogateAudioEntities(); // inlined
void AddSampleToRequestedQueue();
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
-#ifdef GTA_PC
void AddReflectionsToRequestedQueue();
void UpdateReflections();
-#endif
void AddReleasingSounds();
void ProcessActiveQueues();
void ClearRequestedQueue(); // inlined in vc
@@ -341,7 +339,7 @@ public:
void ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessWetRoadNoise(cVehicleParams &params);
- void ProcessVehicleEngine(cVehicleParams &params);
+ bool8 ProcessVehicleEngine(cVehicleParams &params);
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
void PlayerJustGotInCar();
void PlayerJustLeftCar();