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path: root/src/audio/AudioCollision.cpp (follow)
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* cAudioManager declaration reorderingSergeanur2021-07-281-1/+1
* AudioManager.cpp reorderingSergeanur2021-07-271-2/+0
* Sort AudioCollision functions into original orderSergeanur2021-07-271-212/+198
* Add macros to set sample loop offsetsSergeanur2021-06-241-6/+2
* Use bool8 in audio codeSergeanur2021-06-241-15/+14
* Fix gOneShotColSergeanur2021-01-071-1/+3
* More audioFilip Gawin2020-12-221-16/+18
* some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-2/+2
* eSurfaceTypeaap2020-05-261-37/+37
* Fix looping collision soundSergeanur2020-05-071-8/+8
* Fix GetDistanceSquaredSergeanur2020-05-071-1/+1
* Fixed arguments for sound collisionsSergeanur2020-05-071-54/+71
* Changing prefixes for some audio fieldsSergeanur2020-04-281-9/+9
* Try to build with mingwFilip Gawin2020-04-201-1/+1
* Remove patchesSergeanur2020-04-171-12/+1
* Added missing audio ctorsSergeanur2020-04-141-0/+16
* Cleanup audio codeFilip Gawin2020-04-121-4/+4
* normalized line endings to LFaap2020-04-091-403/+403
* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-9/+9
* Remove all constexprFilip Gawin2020-03-221-1/+1
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+13
* Audio, use of enums and true/falseSergeanur2020-02-021-10/+10
* audio stuffSergeanur2020-01-251-0/+399