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path: root/src/audio/DMAudio.h (follow)
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* Reverse unused audio functionsSergeanur2021-07-291-1/+3
* Reverse unused audio functions from mobileSergeanur2021-07-281-1/+3
* Use bool8 in audio codeSergeanur2021-06-241-11/+11
* DMAudio fixesSergeanur2020-10-251-5/+5
* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+9
* Noskillx's PR + fix .set loadingeray orçunus2020-07-061-0/+3
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-0/+1
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-2/+2
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| | * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
| * | mips overdoseFire-Head2020-06-271-0/+1
* | | Mission audio slotsSergeanur2020-06-081-6/+6
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* | Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-1/+1
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+2
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| * oal updFire-Head2020-05-041-0/+2
* | Changing prefixes for some audio fieldsSergeanur2020-04-281-172/+1
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* Try to build with mingwFilip Gawin2020-04-201-1/+1
* Revert "Part one"Filip Gawin2020-04-181-1/+0
* Part oneFilip Gawin2020-04-171-0/+1
* rem refsFire-Head2020-04-171-1/+1
* merge with masterNikolay Korolev2020-03-281-1/+0
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| * CCopPed done and #include cleanuperay orçunus2020-03-281-1/+0
* | garage update part 2Nikolay Korolev2020-03-281-1/+1
* | garages part 1Nikolay Korolev2020-03-281-1/+1
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* cMusicManagerSergeanur2020-02-071-1/+1
* audio.h -> audio_enums.hSergeanur2019-10-261-1/+1
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-0/+1
* audio7Filip Gawin2019-10-261-2/+1
* Moar pedseray orçunus2019-10-011-9/+9
* Audio fixesFilip Gawin2019-08-271-0/+3
* More audio pedFilip Gawin2019-08-271-0/+3
* Merge branch 'master' into masterFire_Head2019-08-151-1/+1
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| * RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-0/+4
* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-23/+67
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* Peds, mainly audioeray orçunus2019-07-281-12/+12
* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-3/+3
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-7/+7
* started making frontend accurate to gameaap2019-07-141-3/+3
* more CWanted; added CEventListaap2019-07-121-0/+2
* more CVehicleaap2019-07-091-1/+1
* Script stuff + bug fixesNikolay Korolev2019-07-041-0/+1
* Update Frontend._AG2019-07-031-1/+7
* Revert "Implemented frontend inputs."aap2019-07-021-7/+1
* Implemented frontend inputs._AG2019-07-021-1/+7
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-1/+1
* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-2/+2
* miscellaneous, mostly world relatedaap2019-06-291-1/+1
* Merge with upstreamNikolay Korolev2019-06-261-0/+2
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| * Better organization for Frontend.cpp_AG2019-06-251-0/+3
| * Initial commit for Frontend._AG2019-06-251-0/+2
* | More replay stuffNikolay Korolev2019-06-251-0/+6
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* Big CPed updateeray orçunus2019-06-201-3/+4
* got rid of upper case typesaap2019-06-171-5/+5
* some more cleanupaap2019-06-161-4/+4
* Delete duplicate enumeray orçunus2019-06-161-8/+8
* New updates for Hud.cpp and more._AG2019-06-151-0/+171
* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-3/+5
* skeleton updated, windows specific stuff addedFire-Head2019-06-021-0/+5
* rw skeletonFire-Head2019-05-311-0/+2
* more high level functionsaap2019-05-311-0/+1
* Updates, CTimer startedFire-Head2019-05-291-0/+1
* CPhysical almost doneaap2019-05-191-1/+2
* more work on CPhysicalaap2019-05-181-0/+9