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path: root/src/audio/PolRadio.cpp (follow)
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* Audio: PS2 cAudioManager::ServicePoliceRadioChannelSergeanur2021-09-021-4/+29
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-291-145/+145
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-251-3/+3
* Audio: fix PS2 ifdefsSergeanur2021-08-241-1/+1
* Audio enhancements:Sergeanur2021-08-241-0/+4
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)Sergeanur2021-08-211-46/+38
* Audio refactoring:Sergeanur2021-08-201-5/+5
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-181-0/+2
* One more type fixSergeanur2021-08-181-2/+2
* More type fixes in audioSergeanur2021-08-181-18/+18
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-1/+1
* Put more things under ifdefSergeanur2021-08-121-1/+1
* One more type fixSergeanur2021-07-271-1/+1
* Type fixSergeanur2021-07-271-1/+1
* Audio changes:Sergeanur2021-07-261-4/+2
* Fix police scanner on high fpsSergeanur2021-06-241-0/+8
* Add macros to set sample loop offsetsSergeanur2021-06-241-3/+2
* Patch PolRadioSergeanur2021-06-241-15/+12
* Use bool8 in audio codeSergeanur2021-06-241-28/+28
* Uhh, rightSergeanur2021-02-261-1/+1
* PoliceRadio -> PolRadio (original name)Sergeanur2021-02-261-0/+780