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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
audio
/
PolRadio.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Audio: PS2 cAudioManager::ServicePoliceRadioChannel
Sergeanur
2021-09-02
1
-4
/
+29
*
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-29
1
-145
/
+145
*
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-25
1
-3
/
+3
*
Audio: fix PS2 ifdefs
Sergeanur
2021-08-24
1
-1
/
+1
*
Audio enhancements:
Sergeanur
2021-08-24
1
-0
/
+4
*
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
Sergeanur
2021-08-21
1
-46
/
+38
*
Audio refactoring:
Sergeanur
2021-08-20
1
-5
/
+5
*
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
1
-0
/
+2
*
One more type fix
Sergeanur
2021-08-18
1
-2
/
+2
*
More type fixes in audio
Sergeanur
2021-08-18
1
-18
/
+18
*
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-17
1
-1
/
+1
*
Put more things under ifdef
Sergeanur
2021-08-12
1
-1
/
+1
*
One more type fix
Sergeanur
2021-07-27
1
-1
/
+1
*
Type fix
Sergeanur
2021-07-27
1
-1
/
+1
*
Audio changes:
Sergeanur
2021-07-26
1
-4
/
+2
*
Fix police scanner on high fps
Sergeanur
2021-06-24
1
-0
/
+8
*
Add macros to set sample loop offsets
Sergeanur
2021-06-24
1
-3
/
+2
*
Patch PolRadio
Sergeanur
2021-06-24
1
-15
/
+12
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-28
/
+28
*
Uhh, right
Sergeanur
2021-02-26
1
-1
/
+1
*
PoliceRadio -> PolRadio (original name)
Sergeanur
2021-02-26
1
-0
/
+780