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path: root/src/audio/sampman.h (follow)
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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-4/+10
* Fix MAX_DIGITAL_MIXER_CHANNELSSergeanur2021-06-241-1/+1
* Use bool8 in audio codeSergeanur2021-06-241-22/+22
* Includes overhaul, fix some compiler warningserorcun2021-01-231-1/+0
* Make opus available alongside other formatsSergeanur2021-01-071-5/+3
* Add VB file listSergeanur2020-10-301-1/+109
* OpenAL channels now use their own sound buffersSergeanur2020-10-281-5/+1
* SampleManagereray orçunus2020-10-121-2/+2
* some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-69/+85
* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+11
* Merge branch 'master' into miamiSergeanur2020-08-021-0/+37
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| * Merge pull request #587 from Sergeanur/opusSergeanur2020-07-291-0/+37
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| | * Merge branch 'master' into opusSergeanur2020-05-241-1/+1
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| | * | opus supportSergeanur2020-05-221-0/+37
| * | | Add ps2 audio pathsSergeanur2020-07-231-0/+98
* | | | Mission audio slotsSergeanur2020-06-081-1/+1
* | | | Merge branch 'master' into miamiSergeanur2020-06-061-0/+74
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| * | | ps2 audio banksSergeanur2020-06-061-0/+74
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* | | game logicNikolay Korolev2020-05-311-2/+2
* | | Support of original mp3/wav/adfSergeanur2020-05-271-196/+1224
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* / Fix OAL crashSergeanur2020-05-241-1/+1
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* oal updFire-Head2020-05-041-5/+343
* ps2 particles, sampman oal startedFire-Head2020-04-231-337/+5
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-1/+1
* Removed refs from sampmanFire-Head2020-04-161-2/+2
* Audio, use of enums and true/falseSergeanur2020-02-021-0/+1
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+2
* sampman cosmetic fixFire-Head2019-08-031-17/+20
* sampman doneFire-Head2019-08-021-0/+334