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path: root/src/control/GameLogic.cpp (follow)
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* call streaming funcsaap2020-08-211-1/+1
* Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+5
* Merge branch 'master' into miamiSergeanur2020-07-131-6/+6
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| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-6/+6
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-1/+25
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| * | mips overdoseFire-Head2020-06-271-3/+3
* | | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-221-1/+1
* | | fixesSergeanur2020-06-081-4/+4
* | | Mission audio slotsSergeanur2020-06-081-4/+4
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-2/+27
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| * | mission replayNikolay Korolev2020-05-261-1/+25
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* / game logicNikolay Korolev2020-05-311-13/+311
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* Adding getters and setters for type and statusSergeanur2020-04-301-6/+6
* Try to build with mingwFilip Gawin2020-04-201-2/+2
* Remove patchesSergeanur2020-04-171-9/+1
* rem refsFire-Head2020-04-171-1/+1
* normalized line endings to LFaap2020-04-091-286/+286
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-1/+1
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-1/+1
* Fixed use of boolean type for in CGameLogicSergeanur2019-10-261-6/+6
* Fixed CGameLogic::PassTime typesSergeanur2019-10-261-1/+1
* Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur2019-10-191-1/+1
* Full CGameLogicSergeanur2019-10-081-0/+293