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path: root/src/control/Replay.cpp (follow)
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* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-19/+19
* Use bool8 in audio codeSergeanur2021-06-241-2/+2
* Use original animation names from VCSSergeanur2021-01-271-10/+10
* Fix anim id in replaySergeanur2021-01-261-4/+4
* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
* Sync matrix with masterSergeanur2021-01-201-1/+1
* more securom fixeswithmorten2021-01-131-9/+9
* move stuff back into class; securom commentswithmorten2021-01-131-1/+1
* dumbNikolay Korolev2021-01-031-2/+2
* merge master to miamiNikolay Korolev2021-01-011-4/+11
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| * Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-13/+53
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| * | restore original code, fixes, ps2 fontFire-Head2020-12-191-4/+11
* | | fixed replayNikolay Korolev2020-12-261-2/+18
* | | merge attemptNikolay Korolev2020-12-191-1/+1
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| * | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-12/+12
| * | fixed some replay bugsNikolay Korolev2020-12-121-1/+41
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| * Add GTA_REPLAYSergeanur2020-12-011-1/+2
| * fixed replay bugNikolay Korolev2020-09-261-8/+8
| * 64-bit on Windowseray orçunus2020-07-221-2/+2
* | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-12/+12
* | Add GTA_REPLAYSergeanur2020-12-011-1/+2
* | finished script and replayNikolay Korolev2020-11-011-4/+6
* | Merge branch 'miami' into miamierorcun2020-10-181-42/+2
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| * \ Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-10-121-1/+2
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| * | | Control updatesNikolay Korolev2020-10-111-42/+2
* | | | fix bullet traces rener and some renamingRoman Masanin2020-10-151-8/+4
* | | | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-10-121-1/+2
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| * | | CWaterCreaturesmajestic2020-10-111-1/+2
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* / / SpecialFX almost doneRoman Masanin2020-10-111-4/+4
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* | fixed tabsNikolay Korolev2020-09-261-3/+3
* | VC replaysNikolay Korolev2020-09-261-119/+430
* | stable CScriptPathsmajestic2020-08-201-1/+4
* | 64-bit on Windowseray orçunus2020-07-241-2/+2
* | Merge branch 'master' into miamiSergeanur2020-07-131-3/+3
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| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-3/+3
| * Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
* | Ped, Weapon and fixeseray orçunus2020-06-171-2/+7
* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
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| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
| * some work on zonesaap2020-05-061-2/+2
* | gangs, script and replay fixesNikolay Korolev2020-05-161-2/+16
* | minimal weather stuff + multiple bugfixesNikolay Korolev2020-05-161-0/+9
* | removed cutscene headsaap2020-05-091-1/+1
* | VC vehicles just barely working nowaap2020-05-071-1/+2
* | new zone stuffaap2020-05-061-2/+2
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* SetPosition, final partSergeanur2020-05-051-4/+4
* SetPosition, part 1Sergeanur2020-05-021-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-2/+2
* Fix use of integers instead of enum/bool/nilSergeanur2020-04-271-7/+7
* Try to build with mingwFilip Gawin2020-04-201-5/+5
* replays bug fixNikolay Korolev2020-04-181-9/+24
* Remove patchesSergeanur2020-04-171-14/+1
* Merge remote-tracking branch 'Fire-Head/master' into StandaloneSergeanur2020-04-171-69/+65
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| * rem refsFire-Head2020-04-171-69/+65
* | Merge branch 'master' into worldsaml1er2020-04-161-5/+5
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| * implemented most of librw wrapperaap2020-04-151-5/+5
* | Reverse CWorldsaml1er2020-04-161-1/+1
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* PS2 Cheats, restored R*namesFire-Head2020-04-091-3/+3
* Small camera fixesSergeanur2020-04-081-1/+1
* Wrappers cleanupSergeanur2020-03-291-120/+2
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+5
* bullet traces fixesNikolay Korolev2020-03-221-2/+2
* bullet tracesNikolay Korolev2020-03-211-6/+6
* fixed erroneous assumptionNikolay Korolev2020-03-211-4/+0
* replay bug fixes, script bug fixNikolay Korolev2020-03-151-66/+169
* CPopulation 1eray orçunus2020-02-171-2/+2
* Replay crash fixSergeanur2020-02-011-2/+6
* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-1/+1
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-3/+3
* Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-10/+10
* more CCarCtrlNikolay Korolev2019-09-141-0/+1
* Pedseray orçunus2019-09-071-1/+1
* CleanupFilip Gawin2019-08-271-19/+19
* More more more audioFilip Gawin2019-08-271-30/+30
* CleanupFilip Gawin2019-08-271-19/+19
* More audio pedFilip Gawin2019-08-271-19/+19
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-2/+2
* Running script part 3Nikolay Korolev2019-07-251-4/+4
* fixed replayNikolay Korolev2019-07-201-25/+25
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-2/+2
* more CAutomobile::ProcessControlaap2019-07-171-1/+1
* added wrappers around math functionsaap2019-07-101-3/+3
* more CAutomobileaap2019-07-091-4/+4
* more CAutomobileaap2019-07-081-1/+1
* little changes; one more function of CAutomobileaap2019-07-081-28/+28
* implemented CDooraap2019-07-071-2/+2
* the great reorganizationaap2019-07-071-3/+3
* some work on vehiclesaap2019-07-061-63/+63
* finished CDamageManageraap2019-07-051-46/+45
* implemented some CVehicle functionsaap2019-07-051-1/+1
* Script stuff + bug fixesNikolay Korolev2019-07-041-1/+1
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2019-06-301-5/+5
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| * little cleanupaap2019-06-301-5/+5
* | Completed CReplayNikolay Korolev2019-06-301-0/+35
* | Changed CReplay::Display slightlyNikolay Korolev2019-06-301-8/+13
* | Added camera funcs to ReplayNikolay Korolev2019-06-301-11/+231
* | More replay functions, also removed pool iteration errorNikolay Korolev2019-06-301-13/+108
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* Reactivated Store(Restore)StuffIn(From)Mem, fixed bugsNikolay Korolev2019-06-301-31/+31
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+249
* ProcessCarUpdateNikolay Korolev2019-06-291-28/+105
* CReplay::PlaybackThisFrame + fixesNikolay Korolev2019-06-291-5/+35
* Merged with upstreamNikolay Korolev2019-06-291-5/+5
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| * miscellaneous, mostly world relatedaap2019-06-291-5/+5
* | more replay stuff, bug fixNikolay Korolev2019-06-291-12/+60
* | RetrievePedAnimationNikolay Korolev2019-06-291-0/+41
* | ProcessPedUpdateNikolay Korolev2019-06-291-3/+40
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* misc stuff, mostly collisionaap2019-06-281-0/+2
* yet more CStreamingaap2019-06-271-1/+1
* fixed autobuildNikolay Korolev2019-06-261-1/+1
* Fixed merge errorsNikolay Korolev2019-06-261-2/+2
* Merge with upstreamNikolay Korolev2019-06-261-1/+19
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| * Initial commit for Frontend._AG2019-06-251-1/+19
* | More replay stuffNikolay Korolev2019-06-251-3/+434
* | CReplay::StorePedAnimationNikolay Korolev2019-06-231-1/+45
* | StorePedUpdateNikolay Korolev2019-06-231-2/+22
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* attempt to fix build errorNikolay Korolev2019-06-221-10/+2
* Added newlines at end of fileNikolay Korolev2019-06-221-1/+1
* First commit of replay systemNikolay Korolev2019-06-221-0/+247
* got rid of upper case typesaap2019-06-171-1/+1
* CPad doneFire-Head2019-06-131-0/+1
* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-1/+3
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5