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2021-08-12Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur1-0/+2
2021-07-13Replace GTA_SWITCH macro and use GAMEPAD_MENUAdrian Graber1-1/+1
2021-07-13Add Nintendo Switch initial supportAdrian Graber1-0/+4
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten1-1/+1
2021-06-26Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten1-170/+0
2021-06-25Revert "Redo ReadSaveBuf + common.h cleanup"erorcun1-0/+170
2021-06-25Redo ReadSaveBuf + common.h cleanupSergeanur1-170/+0
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap1-0/+6
2021-02-04fix MASTER crasheswithmorten1-1/+1
2021-01-22small fix regarding codewarrior and AUDIO_MSSwithmorten1-0/+1
2021-01-22fixFilip Gawin1-1/+1
2021-01-22Better output for validating size assertFilip Gawin1-2/+5
2021-01-21codewarrior: finishing toucheswithmorten1-6/+4
2021-01-21make building with Codewarrior 7 possiblewithmorten1-4/+57
2021-01-17fix common.h d3d includeswithmorten1-2/+2
2021-01-17Includes overhaul, fix some compiler warningserorcun1-15/+24
2021-01-16Use of sized bool types for CFontSergeanur1-0/+4
2021-01-08.ini for scaling, radar, spritesFire-Head1-0/+6
2021-01-08bb .ini hello definesFire-Head1-5/+1
2020-12-29Sprite Scaling optionFire-Head1-5/+8
2020-12-27signed/unsigned fixes, and some other fixeserorcun1-0/+5
2020-12-19scalingFire-Head1-7/+17
2020-12-09Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun1-1/+7
2020-12-07ps2 hud, restore original codeFire-Head1-5/+21
2020-10-04Fix some sanitizer errors, improve POSIX streamereray orçunus1-1/+1
2020-10-02Load and write our settings in re3.ini & fixeseray orçunus1-1/+3
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus1-0/+3
2020-08-03VU0 collisionaap1-0/+10
2020-07-24fixed hanim for 64 bitaap1-0/+1
2020-07-2264-bit on Windowseray orçunus1-0/+4
2020-06-27mips overdoseFire-Head1-0/+12
2020-06-21FOV fixaap1-1/+1
2020-06-06fixed linux savingNikolay Korolev1-1/+1
2020-06-01hanim fixaap1-2/+2
2020-05-10defined out asserts.bigbossbro081-0/+4
2020-05-07oal wav/mp3 stream updateFire-Head1-0/+2
2020-05-02SetPosition, part 1Sergeanur1-0/+3
2020-04-26tried to fix some half-pixel bugsaap1-0/+7
2020-04-26Remove little hackSergeanur1-7/+0
2020-04-26Initial GLFW supporteray orçunus1-2/+2
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+11
2020-04-20Try to build with mingwFilip Gawin1-29/+28
2020-04-18Revert "Part one"Filip Gawin1-2/+2
2020-04-17Part oneFilip Gawin1-2/+2
2020-04-15implemented most of librw wrapperaap1-3/+11
2020-04-11Link with RW libsSergeanur1-0/+2
2020-04-10Fix sprite vertical scaleSergeanur1-2/+0
2020-04-09(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head1-0/+2
2020-04-01Glass doneFire-Head1-0/+1
2020-03-28remove include <new> from common.haap1-2/+0
2020-03-27removed windows.h for most .cppsaap1-0/+15
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+0
2020-03-22ConsoleSergeanur1-0/+3
2020-03-11GenericSave complete, still needs some testingWes Hampson1-4/+4
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur1-0/+4
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin1-1/+1
2019-10-26Fixes for nitpicksFilip Gawin1-10/+8
2019-10-26More workFilip Gawin1-2/+2
2019-10-26audio7Filip Gawin1-4/+4
2019-10-11Fixed save game Load/Save failed assertion on Debug buildSergeanur1-1/+1
2019-10-08Added read/write template functions for save data, small Load/Save arguments unificationSergeanur1-0/+51
2019-10-05Corona widescreen fixSergeanur1-1/+3
2019-08-27CleanupFilip Gawin1-2/+2
2019-08-27More more more audioFilip Gawin1-5/+5
2019-08-27More audio pedFilip Gawin1-5/+4
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-0/+18
2019-08-06CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev1-1/+1
2019-08-02sampman doneFire-Head1-0/+1
2019-07-24shadows doneFire-Head1-0/+117
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin1-5/+5
2019-07-18CAutomobile::ProcessControl doneaap1-1/+2
2019-07-15testNikolay Korolev1-1/+1
2019-07-14Partial RunningScript part2Nikolay Korolev1-0/+1
2019-07-11WaterLevel doneFire-Head1-0/+1
2019-07-11WaterLevel doneFire-Head1-0/+1
2019-07-10added wrappers around math functionsaap1-0/+1
2019-07-07the great reorganizationaap1-0/+0
2019-07-05finished CDamageManageraap1-0/+13
2019-07-03Update Frontend._AG1-14/+0
2019-07-03cleaned up to be closer to original gameaap1-15/+25
2019-07-02Revert "Implemented frontend inputs."aap1-1/+0
2019-07-02Implemented frontend inputs._AG1-0/+1
2019-06-30Implement GetSpecialCharacterTalkSfxFilip Gawin1-1/+1
2019-06-30Cleanup project a bitFilip Gawin1-3/+6
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG1-8/+20
2019-06-19finished CPedTypeaap1-1/+2
2019-06-17first part of CFileLoaderaap1-11/+0
2019-06-17Update HUD stuff, bug and format fixes._AG1-0/+1
2019-06-17got rid of upper case typesaap1-22/+17
2019-06-16fix the cleanup...aap1-0/+2
2019-06-16some cleanupaap1-1/+5
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG1-1/+4
2019-06-15New updates for Hud.cpp and more._AG1-1/+1
2019-06-13fixed CFileMgr somewhat; still issues when loading savesaap1-2/+0
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+1
2019-06-12implemented CTimeCycleaap1-0/+2
2019-06-11tmpFire-Head1-0/+2
2019-06-03added NO_MOVIESFire-Head1-1/+1
2019-06-02gamestates fixed, mpeg now workingFire-Head1-3/+10
2019-06-02skeleton updated, windows specific stuff addedFire-Head1-1/+2
2019-06-01implemented splashes; fixed zonesaap1-1/+2
2019-05-31rw skeletonFire-Head1-23/+2
2019-05-30fixed CParticle crash && RandTableFire-Head1-0/+6
2019-05-30added CMBluraap1-0/+5
2019-05-30clean upaap1-50/+31
2019-05-29fix2Fire-Head1-2/+2
2019-05-29Updates, CTimer startedFire-Head1-0/+16
2019-05-29implemented some of CCam and dependenciesaap1-0/+1
2019-05-29Particle, ParticleMgr doneFire-Head1-4/+63
2019-05-24implemented CFileMgr (barf)aap1-0/+3