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* Merge pull request #1 from GTAmodding/miamiFire_Head2020-07-291-3/+54
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| * fixed hanim for 64 bitaap2020-07-241-1/+1
| * Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-0/+17
| * fixed COcclusionaap2020-07-201-2/+1
| * Merge pull request #650 from majesticCoding/miamiaap2020-07-201-0/+35
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| | * cosmetic fixesmajestic2020-07-201-0/+35
| * | Merge branch 'master' into miamiSergeanur2020-07-131-2/+2
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| | * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
| | * renamed 2dfx shadowRange to Sizeaap2020-06-281-5/+5
| | * blaaap2020-05-191-1/+1
| | * small fixesaap2020-05-191-1/+1
| | * some work on zonesaap2020-05-061-1/+1
| | * Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-17/+0
* | | miami shadowsFire-Head2020-07-291-2/+2
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* | miami pobjFire-Head2020-07-031-3/+0
* | renamed 2dfx shadowRange to Sizeaap2020-06-281-5/+5
* | some CAutomobileaap2020-05-311-3/+3
* | CVehicleaap2020-05-251-1/+1
* | Fixes for melees and various thingseray orçunus2020-05-201-2/+2
* | CEntity and friendsaap2020-05-191-201/+316
* | script revisionNikolay Korolev2020-05-191-0/+17
* | Weapon fixes and thingieseray orçunus2020-05-171-17/+16
* | CVisibilityPluginsaap2020-05-111-1/+1
* | CRendereraap2020-05-111-10/+16
* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-061-0/+1
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| * | setting some areas so objects dont disappearaap2020-05-061-0/+1
* | | sync with masterNikolay Korolev2020-05-061-1/+1
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| * | new zone stuffaap2020-05-061-1/+1
* | | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-061-8/+4
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| * | getting the vice city map to workaap2020-05-051-8/+4
* | | colstore support in scriptNikolay Korolev2020-05-051-1/+1
* | | script stuffNikolay Korolev2020-05-051-0/+2
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* | cleaned up MIAMI ifdefsaap2020-05-051-28/+1
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+8
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* Remove Miami stuffSergeanur2020-05-051-8/+0
* merged masteraap2020-05-051-3/+3
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| * Make CBaseModelInfo fields protectedSergeanur2020-05-051-3/+3
* | implemented most of streamed collisions and big buildingsaap2020-05-051-0/+26
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* changed saving compatibilityNikolay Korolev2020-05-021-0/+105
* few fixesaap2020-04-251-22/+0
* implemented skinned peds, no cutscene hands yetaap2020-04-241-1/+69
* Remove patchesSergeanur2020-04-171-54/+1
* More CWorld fixessaml1er2020-04-171-2/+2
* Reverse CWorldsaml1er2020-04-161-0/+10
* CObject completesaml1er2020-04-101-2/+2
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-7/+7
* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-4/+4
* remove include <new> from common.haap2020-03-281-0/+2
* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
* Merge branch 'master' into masterFire_Head2019-07-241-3/+3
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| * updateFire-Head2019-07-241-3/+3
* | Merge pull request #149 from ShFil119/audio4aap2019-07-201-2/+2
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| * | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-2/+2
* | | fixed references leakNikolay Korolev2019-07-191-1/+1
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* / CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
* little changes; one more function of CAutomobileaap2019-07-081-7/+7
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-12/+28
* finished CEntityaap2019-06-301-5/+430
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
* CStreaming almost doneaap2019-06-271-9/+9
* replaced some ctors; made PreRender call game functionaap2019-06-241-2/+3
* More CRadar stuff._AG2019-06-221-1/+1
* finished CFileLoader, except a crash!aap2019-06-181-1/+1
* added some small bits and stubsaap2019-06-021-0/+82
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
* first commitaap2019-05-151-0/+391