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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
objects
/
Object.cpp
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Commit message (
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Author
Age
Files
Lines
*
Merge pull request #869 from Nick007J/miami
aap
2020-12-09
1
-1
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+1
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sync with upstream
Nikolay Korolev
2020-12-08
1
-143
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+442
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*
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pool stuff fix
Nikolay Korolev
2020-12-06
1
-1
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+1
*
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fix CObject::DeleteAllTempObjectsInArea
aap
2020-12-08
1
-2
/
+1
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*
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Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes
Walied K. Yassen
2020-12-07
1
-35
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+83
*
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Fix the code style issues
Walied K. Yassen
2020-11-30
1
-94
/
+109
*
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Implement the missing damage effects and fix the existing ones
Walied K. Yassen
2020-11-30
1
-138
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+320
*
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Implement MI_BEACHBALL behaviours
Walied K. Yassen
2020-11-29
1
-4
/
+49
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Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive
Walied K. Yassen
2020-11-29
1
-1
/
+9
*
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Fix CObject::DeleteAllTempObjectsInArea not considering the given point
Walied K. Yassen
2020-11-29
1
-1
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+2
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*
Possibly fix pickup money text
Sergeanur
2020-11-08
1
-2
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+2
*
CObject::Render
majestic
2020-11-01
1
-2
/
+104
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Merge branch 'master' into miami
Sergeanur
2020-10-18
1
-8
/
+8
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Setter for bIsStatic (became virtual in SA)
Sergeanur
2020-10-18
1
-8
/
+8
*
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Fix sniper and water creatures bug, mark some files
eray orçunus
2020-10-09
1
-5
/
+18
*
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CPhysical
aap
2020-05-22
1
-1
/
+5
*
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Fixes for melees and various things
eray orçunus
2020-05-20
1
-5
/
+5
*
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CEntity and friends
aap
2020-05-19
1
-2
/
+8
*
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script revision
Nikolay Korolev
2020-05-19
1
-0
/
+15
*
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Merge branch 'master' into miami
Sergeanur
2020-05-16
1
-4
/
+5
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Remove unused audio enum
Sergeanur
2020-05-16
1
-4
/
+5
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*
sorted out object collision enums
aap
2020-05-06
1
-8
/
+8
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*
got rid of superfluous enum
aap
2020-05-06
1
-8
/
+8
*
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sorted out object collision enums
aap
2020-05-06
1
-8
/
+8
*
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got rid of superfluous enum
aap
2020-05-06
1
-8
/
+8
*
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setting some areas so objects dont disappear
aap
2020-05-06
1
-0
/
+1
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*
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
1
-1
/
+1
*
More use of GetModelIndex
Sergeanur
2020-05-05
1
-6
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+6
*
Adding getters and setters for type and status
Sergeanur
2020-04-30
1
-1
/
+1
*
Try to build with mingw
Filip Gawin
2020-04-20
1
-2
/
+2
*
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-19
1
-2
/
+2
*
Remove patches
Sergeanur
2020-04-17
1
-35
/
+1
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Merge remote-tracking branch 'Fire-Head/master' into Standalone
Sergeanur
2020-04-17
1
-2
/
+2
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rem refs
Fire-Head
2020-04-17
1
-2
/
+2
*
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Reverse CWorld
saml1er
2020-04-16
1
-2
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+2
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CObject fixes
saml1er
2020-04-11
1
-13
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+13
*
Addendum to previous commit
saml1er
2020-04-10
1
-2
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+1
*
Refactor CObject::ObjectDamage switch statement
saml1er
2020-04-10
1
-105
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+102
*
Fix cast in CObject::ObjectDamage
saml1er
2020-04-10
1
-1
/
+1
*
Refactor CObject::ObjectDamage
saml1er
2020-04-10
1
-142
/
+140
*
Fix Object.h and Object.cpp indentation
saml1er
2020-04-10
1
-228
/
+228
*
CObject complete
saml1er
2020-04-10
1
-9
/
+282
*
Glass done
Fire-Head
2020-04-01
1
-2
/
+2
*
CCopPed done and #include cleanup
eray orçunus
2020-03-28
1
-0
/
+1
*
remove include <new> from common.h
aap
2020-03-28
1
-0
/
+2
*
CPopulation 3 and fixes
eray orçunus
2020-02-27
1
-1
/
+39
*
bug fixes
Nikolay Korolev
2020-01-01
1
-0
/
+2
*
CPickups
Sergeanur
2019-10-03
1
-1
/
+3
*
Running script part 3
Nikolay Korolev
2019-07-25
1
-0
/
+10
*
more CAutomobile
aap
2019-07-09
1
-0
/
+1
*
more CAutomobile
aap
2019-07-08
1
-1
/
+8
*
cleaned up patching of virtual functions; started CAutomobile
aap
2019-07-08
1
-2
/
+9
*
the great reorganization
aap
2019-07-07
1
-0
/
+93