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* finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-101-5/+104
* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-282-4/+4
* Use bool8 in audio codeSergeanur2021-06-241-1/+1
* Pool fixes + peds not forming circle fixerorcun2021-06-243-14/+54
* Use some GetMatrix/SetMatrix logic based on SASergeanur2021-05-101-6/+6
* Fixeserorcun2021-02-281-0/+3
* A saner way to remove Stingers, may fix Physical crasherorcun2021-02-201-0/+6
* Use original animation names from VCSSergeanur2021-01-271-3/+3
* get rid of most --MIAMI commentswithmorten2021-01-223-6/+0
* Fix backface culling of cutscene objectsSergeanur2021-01-131-2/+2
* anim velocity unionaap2021-01-131-1/+1
* Merge pull request #869 from Nick007J/miamiaap2020-12-091-1/+1
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| * sync with upstreamNikolay Korolev2020-12-082-150/+449
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| * | pool stuff fixNikolay Korolev2020-12-061-1/+1
* | | fix CObject::DeleteAllTempObjectsInAreaaap2020-12-081-2/+1
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* | Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixesWalied K. Yassen2020-12-071-35/+83
* | Fix the code style issuesWalied K. Yassen2020-11-302-95/+110
* | Implement the missing damage effects and fix the existing onesWalied K. Yassen2020-11-302-144/+326
* | Implement MI_BEACHBALL behavioursWalied K. Yassen2020-11-291-4/+49
* | Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosiveWalied K. Yassen2020-11-291-1/+9
* | Fix CObject::DeleteAllTempObjectsInArea not considering the given pointWalied K. Yassen2020-11-291-1/+2
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* neo screen dropletsaap2020-11-192-0/+8
* pragma twiceSergeanur2020-11-161-2/+0
* Possibly fix pickup money textSergeanur2020-11-081-2/+2
* CObject::Rendermajestic2020-11-011-2/+104
* Merge pull request #779 from Sergeanur/VC/Pickupserorcun2020-10-241-1/+1
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| * Rename CObject flagSergeanur2020-10-211-1/+1
* | ObjectDataSergeanur2020-10-231-4/+69
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* Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-10-181-8/+8
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| * Merge branch 'master' into miamiSergeanur2020-10-181-8/+8
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| | * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-8/+8
| | * fixes for CPhysical and friendsaap2020-05-221-8/+1
* | | object field renamedNikolay Korolev2020-10-181-1/+1
* | | saves part 1Nikolay Korolev2020-10-171-1/+2
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* | Fix sniper and water creatures bug, mark some fileseray orçunus2020-10-095-7/+24
* | More stinger fixSergeanur2020-09-021-2/+4
* | Stinger fixesSergeanur2020-09-021-33/+30
* | Enable Stingereray orçunus2020-09-012-10/+11
* | Rename varsSergeanur2020-09-011-5/+4
* | Rename statesSergeanur2020-08-312-12/+12
* | vars renameSergeanur2020-08-311-6/+6
* | use SetOrientationSergeanur2020-08-311-10/+3
* | Stinger doneSergeanur2020-08-312-0/+280
* | rem pobj assertFire-Head2020-08-091-2/+0
* | Merge pull request #670 from Fire-Head/miamiaap2020-08-072-18/+99
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| * | NULL -> nilFire-Head2020-07-311-5/+5
| * | miami shadowsFire-Head2020-07-292-19/+100
* | | CEscalators donemajestic2020-08-041-0/+1
* | | Merge pull request #647 from Fire-Head/miamiaap2020-07-042-454/+442
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| * | NULL->nilFire-Head2020-07-032-91/+91
| * | miami pobjFire-Head2020-07-032-380/+368
* | | Peds & fixeseray orçunus2020-07-041-1/+1
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* | CPhysicalaap2020-05-222-18/+17
* | Fixes for melees and various thingseray orçunus2020-05-201-5/+5
* | CEntity and friendsaap2020-05-192-3/+11
* | script revisionNikolay Korolev2020-05-192-0/+17
* | Merge branch 'master' into miamiSergeanur2020-05-161-4/+5
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| * Remove unused audio enumSergeanur2020-05-161-4/+5
* | Merge branch 'master' into miamiSergeanur2020-05-141-2/+2
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| * Revert to memcpyFilip Gawin2020-05-131-2/+2
* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+9
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| * Fix linux warningsFilip Gawin2020-05-121-1/+9
| * fixed bug in cutscene headaap2020-05-121-1/+9
* | Merge branch 'master' into miamiSergeanur2020-05-111-1/+1
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| * Fixed typos and made all assert functions optionalbigbossbro082020-05-105-9/+5
| * defined out asserts.bigbossbro082020-05-102-0/+6
| * sorted out object collision enumsaap2020-05-062-18/+27
| * got rid of superfluous enumaap2020-05-062-20/+8
* | peds starting to workaap2020-05-092-61/+0
* | removed cutscene headsaap2020-05-092-214/+0
* | car control and friendsNikolay Korolev2020-05-072-2/+0
* | fixed object collision stuff at least somewhataap2020-05-061-2/+18
* | sorted out object collision enumsaap2020-05-062-18/+27
* | got rid of superfluous enumaap2020-05-062-20/+8
* | setting some areas so objects dont disappearaap2020-05-062-0/+2
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* Make CBaseModelInfo fields protectedSergeanur2020-05-051-1/+1
* More use of GetModelIndexSergeanur2020-05-053-8/+8
* SetPosition, part 2Sergeanur2020-05-021-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-302-2/+2
* Changing prefixes for some audio fieldsSergeanur2020-04-281-0/+1
* implemented skinned peds, no cutscene hands yetaap2020-04-244-11/+174
* ps2 particles, sampman oal startedFire-Head2020-04-231-0/+148
* Try to build with mingwFilip Gawin2020-04-202-4/+5
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-192-4/+3
* Revert "Part one"Filip Gawin2020-04-181-1/+1
* Merge branch 'master' of https://github.com/GTAmodding/re3Filip Gawin2020-04-182-5/+3
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| * Remove padding fieldsSergeanur2020-04-182-5/+3
* | Part oneFilip Gawin2020-04-171-1/+1
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* Remove patchesSergeanur2020-04-177-151/+7
* Merge remote-tracking branch 'Fire-Head/master' into StandaloneSergeanur2020-04-174-12/+12
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| * rem refsFire-Head2020-04-174-12/+12
* | Reverse CWorldsaml1er2020-04-162-3/+3
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* Merge pull request #399 from saml1er/masterNikolay Korolev2020-04-122-20/+302
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| * CObject fixessaml1er2020-04-111-13/+13
| * Addendum to previous commitsaml1er2020-04-101-2/+1
| * Refactor CObject::ObjectDamage switch statementsaml1er2020-04-101-105/+102
| * Fix cast in CObject::ObjectDamagesaml1er2020-04-101-1/+1
| * Refactor CObject::ObjectDamagesaml1er2020-04-102-142/+141
| * Fix Object.h and Object.cpp indentationsaml1er2020-04-102-235/+235
| * CObject completesaml1er2020-04-102-13/+300
* | fuck you git, i fixed this alreadyaap2020-04-101-1/+1
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-092-2/+2
* Glass doneFire-Head2020-04-012-4/+4
* CCopPed done and #include cleanuperay orçunus2020-03-282-1/+2
* remove include <new> from common.haap2020-03-283-0/+6
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* CPopulation done, CCopPed and fixeseray orçunus2020-03-112-2/+6
* CPopulation 3 and fixeseray orçunus2020-02-272-1/+42
* script 900-999Nikolay Korolev2020-02-151-1/+1
* Fix Projectile Air ResistanceSergeanur2020-01-311-1/+1
* Fixing Projectile codeSergeanur2020-01-073-1/+16
* bug fixesNikolay Korolev2020-01-012-0/+4
* making particleobject compile on vs2015aap2019-12-281-1/+1
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+2
* Logic fix in CParticleObject::UpdateAllSergeanur2019-10-121-2/+2
* CPickupsSergeanur2019-10-032-3/+7
* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-4/+4
* CParticleObject done, cDMAudio doneFire-Head2019-08-152-17/+1193
* Running script part 3Nikolay Korolev2019-07-252-0/+12
* fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2019-07-242-6/+8
* CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
* more CAutomobileaap2019-07-092-0/+2
* more CAutomobileaap2019-07-082-1/+9
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-0812-45/+71
* the great reorganizationaap2019-07-0714-0/+682