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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-2/+2
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* small stuffaap2020-08-191-1/+1
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* static shadows fix, cutscene shadows switchesFire-Head2020-08-081-10/+15
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-1/+3
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * Merge pull request #676 from aap/masteraap2020-08-071-1/+3
| |\ | | | | | | VU0 collision
| | * VU0 collisionaap2020-08-031-1/+3
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| * | shadow fixesFire-Head2020-08-031-29/+30
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* | Merge pull request #670 from Fire-Head/miamiaap2020-08-071-287/+1009
|\ \ | | | | | | Miami Shadows
| * | fixesFire-Head2020-08-041-1/+1
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| * | NULL -> nilFire-Head2020-07-311-129/+129
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| * | cutsceneshadow fixesFire-Head2020-07-301-51/+56
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| * | miami shadowsFire-Head2020-07-291-185/+902
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* | | Merge branch 'master' into miamiSergeanur2020-07-291-0/+3
|\ \ \ | |/ / |/| / | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/RpAnimBlend.cpp # src/audio/oal/stream.cpp # src/audio/sampman.h # src/control/Pickups.cpp # src/core/Collision.cpp # src/core/Collision.h # src/core/FileLoader.cpp # src/core/FileMgr.cpp # src/core/FileMgr.h # src/core/Streaming.cpp # src/core/Streaming.h # src/core/SurfaceTable.h # src/modelinfo/VehicleModelInfo.h # src/peds/Ped.cpp # src/rw/RwHelper.cpp # src/rw/RwHelper.h # src/skel/glfw/glfw.cpp # src/skel/platform.h # src/text/Text.cpp # src/text/Text.h # src/vehicles/CarGen.cpp # src/vehicles/Heli.cpp
| * The real pickup reflection fixSergeanur2020-07-291-0/+3
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| * small fixesaap2020-05-251-4/+4
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* | CVehicleaap2020-05-251-4/+4
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* | script revisionNikolay Korolev2020-05-211-2/+3
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* Linux build supporteray orçunus2020-05-111-3/+3
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* Place debug menu under ifdefSergeanur2020-05-091-0/+2
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* SetPosition, part 1Sergeanur2020-05-021-1/+1
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* fix RenderExtraPlayerShadows 2Fire_Head2020-04-211-1/+1
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* fix RenderExtraPlayerShadowsFire_Head2020-04-211-1/+1
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* Try to build with mingwFilip Gawin2020-04-201-13/+13
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* replays bug fixNikolay Korolev2020-04-181-0/+7
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* Remove patchesSergeanur2020-04-171-34/+1
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* rem refsFire-Head2020-04-171-29/+17
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* script utilsNikolay Korolev2020-03-021-0/+1
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* Shadow/blood fade and scale fixeray orçunus2019-11-271-2/+2
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* ControllerConfig doneFire-Head2019-10-271-2/+2
| | | | Fix Cam enum
* CleanupFilip Gawin2019-08-271-13/+13
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* More more more audioFilip Gawin2019-08-271-13/+13
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* CleanupFilip Gawin2019-08-271-13/+13
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* More audio pedFilip Gawin2019-08-271-14/+14
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* restore original shadows fadingFire-Head2019-07-291-17/+3
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* Running script part 3Nikolay Korolev2019-07-251-1/+1
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* shadows doneFire-Head2019-07-241-13/+1811
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* finished CEntityaap2019-06-301-1/+11
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* Footstepseray orçunus2019-06-281-1/+3
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* implemented CutsceneObject; little fixesaap2019-06-121-1/+2
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* implemented CTimeCycleaap2019-06-121-0/+1
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* more high level functionsaap2019-05-311-0/+1
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* fixed CParticle crash && RandTableFire-Head2019-05-301-5/+1
| | | | | implemented PC codewarrior rand updated premake
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+4
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* Particle, ParticleMgr doneFire-Head2019-05-291-0/+7