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* Merge branch 'miami' into miamierorcun2020-10-181-4/+4
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| * Merge branch 'master' into miamiSergeanur2020-10-181-11/+24
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
| | * SpecialFX fixesRoman Masanin2020-10-151-11/+24
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| | * Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
| | | | | | | | | | | | This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
* | | typo fixesRoman Masanin2020-10-171-21/+19
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* | | fix buildRoman Masanin2020-10-151-2/+2
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* | | fix bullet traces rener and some renamingRoman Masanin2020-10-151-123/+144
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* | | mark file and fix screen offsetRoman Masanin2020-10-121-5/+5
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* | | CBrightLight::renderRoman Masanin2020-10-121-2/+28
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* | | final stepRoman Masanin2020-10-111-15/+5
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* | | SpecialFX almost doneRoman Masanin2020-10-111-52/+251
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* | | CSpecialFX and some other classesRoman Masanin2020-10-091-109/+152
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* | Merge pull request #1 from GTAmodding/miamiFire_Head2020-08-271-6/+34
|\ \ | | | | | | Miami
| * | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-6/+34
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* | | weaponsFire-Head2020-08-271-0/+1
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* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
|\| | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
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* | CVehicleaap2020-05-251-0/+1
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* fix (temporary?) for black bullet tracesaap2020-04-271-0/+6
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+8
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* Remove patchesSergeanur2020-04-171-30/+1
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-233/+232
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* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-14/+245
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* implemented CRubbishaap2020-04-071-2/+233
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* implemented CShinyTextsaap2020-04-071-3/+155
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* merge with upstreamNikolay Korolev2020-03-221-394/+394
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| * Fixes for Serge's reviewFilip Gawin2020-03-221-394/+394
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* | CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* bullet traces fixesNikolay Korolev2020-03-221-23/+17
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* bullet tracesNikolay Korolev2020-03-211-2/+101
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* merge + bug fixNikolay Korolev2020-02-221-5/+8
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* fixesNikolay Korolev2020-02-221-11/+10
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* script 1000-1154Nikolay Korolev2020-02-161-0/+74
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* Merge pull request #247 from Sergeanur/3dMarkerserorcun2019-10-231-1/+297
|\ | | | | Full C3dMarkers
| * Changed math functionsSergeanur2019-10-171-2/+2
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| * Full C3dMarkersSergeanur2019-10-171-1/+297
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* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-101-1/+86
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-0/+1
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* shadows doneFire-Head2019-07-241-0/+3
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* little cleanupaap2019-06-301-0/+5
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* finished CEntityaap2019-06-301-0/+2
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5