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path: root/src/save/GenericGameStorage.cpp (follow)
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* Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun2021-02-011-3/+3
* Store all settings in .INIerorcun2021-01-231-0/+4
* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
* m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-1/+1
* add the bad crack "features" behind SECUROM definewithmorten2021-01-141-0/+5
* some fixesNikolay Korolev2020-11-131-15/+13
* finished save/loadNikolay Korolev2020-10-171-26/+35
* saves part 1Nikolay Korolev2020-10-171-13/+1
* Merge branch 'master' into VC/TextFinishSergeanur2020-10-111-0/+1
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| * Some unicode funcs belong to Font.cpp + small fixSergeanur2020-10-111-0/+1
| * Island loading cleanup and fixSergeanur2020-08-191-6/+2
| * Island loading and PS2 alpha test added to optionsSergeanur2020-08-161-8/+14
* | Pad, BulletInfo, ProjectileInfo, fixeseray orçunus2020-10-071-7/+4
* | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+26
* | stable CScriptPathsmajestic2020-08-201-0/+4
* | Continue to Frontend, fix savegame list bugeray orçunus2020-08-141-1/+1
* | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+18
* | Merge branch 'master' into miamiSergeanur2020-07-131-1/+1
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| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
| * Remove island loadingSergeanur2020-07-091-1/+4
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+45
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| * mission replayNikolay Korolev2020-05-261-0/+45
* | game logicNikolay Korolev2020-05-311-0/+4
* | say goodbye to your savesNikolay Korolev2020-05-241-0/+4
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-2/+2
* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
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| * Fix linux warningsFilip Gawin2020-05-121-1/+1
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-1/+1
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| * Fix Windows build and premakeeray orçunus2020-05-111-0/+1
| * Linux build supporteray orçunus2020-05-111-1/+0
* | cleaned up MIAMI ifdefsaap2020-05-051-7/+0
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
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* Remove Miami stuffSergeanur2020-05-051-2/+0
* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
* SetPosition, final partSergeanur2020-05-051-6/+6
* Put camera modes compatibility under COMPATIBLE_SAVESSergeanur2020-05-021-2/+2
* Changing prefixes for some audio fieldsSergeanur2020-04-281-0/+1
* Crossplatform work continueseray orçunus2020-04-221-1/+2
* Fix savename buffer overflowSergeanur2020-04-181-4/+12
* Remove patchesSergeanur2020-04-171-20/+1
* rem refsFire-Head2020-04-171-15/+15
* More refs removedSergeanur2020-04-161-15/+15
* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+19
* CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placementSergeanur2020-04-141-1/+1
* FixesWes Hampson2020-04-131-44/+60
* GenericLoad() doneWes Hampson2020-04-131-25/+135
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+7
* Wrappers cleanupSergeanur2020-03-291-1/+0
* removed windows.h for most .cppsaap2020-03-271-0/+1
* CCopPed 2 and fixeseray orçunus2020-03-261-25/+20
* Use WriteDataToBufferPointerWes Hampson2020-03-141-35/+35
* Style fix, use CTimeStepWes Hampson2020-03-131-4/+6
* Style fixesWes Hampson2020-03-111-1/+1
* Bugfixes, GenericSave() works now!Wes Hampson2020-03-111-15/+10
* GenericSave complete, still needs some testingWes Hampson2020-03-111-78/+109
* Save SimpleVars, Scripts, and a few othersWes Hampson2020-03-111-31/+83
* Begin work on GenericSaveWes Hampson2020-03-051-1/+83
* CPlayerPed doneeray orçunus2020-02-131-2/+0
* Fix corrupt savesSergeanur2020-01-311-3/+3
* sizeofs n stuffSergeanur2020-01-311-12/+19
* CDate separatedSergeanur2020-01-271-89/+1
* saveSergeanur2020-01-271-0/+348