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path: root/src/save/GenericGameStorage.cpp (follow)
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* Remove Miami stuffSergeanur2020-05-051-2/+0
* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
* SetPosition, final partSergeanur2020-05-051-6/+6
* Put camera modes compatibility under COMPATIBLE_SAVESSergeanur2020-05-021-2/+2
* Changing prefixes for some audio fieldsSergeanur2020-04-281-0/+1
* Crossplatform work continueseray orçunus2020-04-221-1/+2
* Fix savename buffer overflowSergeanur2020-04-181-4/+12
* Remove patchesSergeanur2020-04-171-20/+1
* rem refsFire-Head2020-04-171-15/+15
* More refs removedSergeanur2020-04-161-15/+15
* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+19
* CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placementSergeanur2020-04-141-1/+1
* FixesWes Hampson2020-04-131-44/+60
* GenericLoad() doneWes Hampson2020-04-131-25/+135
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+7
* Wrappers cleanupSergeanur2020-03-291-1/+0
* removed windows.h for most .cppsaap2020-03-271-0/+1
* CCopPed 2 and fixeseray orçunus2020-03-261-25/+20
* Use WriteDataToBufferPointerWes Hampson2020-03-141-35/+35
* Style fix, use CTimeStepWes Hampson2020-03-131-4/+6
* Style fixesWes Hampson2020-03-111-1/+1
* Bugfixes, GenericSave() works now!Wes Hampson2020-03-111-15/+10
* GenericSave complete, still needs some testingWes Hampson2020-03-111-78/+109
* Save SimpleVars, Scripts, and a few othersWes Hampson2020-03-111-31/+83
* Begin work on GenericSaveWes Hampson2020-03-051-1/+83
* CPlayerPed doneeray orçunus2020-02-131-2/+0
* Fix corrupt savesSergeanur2020-01-311-3/+3
* sizeofs n stuffSergeanur2020-01-311-12/+19
* CDate separatedSergeanur2020-01-271-89/+1
* saveSergeanur2020-01-271-0/+348