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#ifndef RPMATFX_H
#define RPMATFX_H
/*===========================================================================*
*--- Include files ---------------------------------------------------------*
*===========================================================================*/
#include "rwcore.h"
#include "rpworld.h"
/*---- start: ./matfx.h----*/
#ifndef RPMATFX_MATFX_H
#define RPMATFX_MATFX_H
/**
* \defgroup rpmatfx RpMatFX
* \ingroup materials
*
* Material Effects Plugin for RenderWare Graphics.
*/
/*===========================================================================*
*--- Global Types ----------------------------------------------------------*
*===========================================================================*/
/**
* \ingroup rpmatfx
* RpMatFXMaterialFlags, this type represents the different types of
* material effects that can be used on a material. The effects are
* initialized with \ref RpMatFXMaterialSetEffects:
*/
enum RpMatFXMaterialFlags
{
rpMATFXEFFECTNULL = 0,
rpMATFXEFFECTBUMPMAP = 1, /**<Bump mapping */
rpMATFXEFFECTENVMAP = 2, /**<Environment mapping */
rpMATFXEFFECTBUMPENVMAP = 3, /**<Bump and environment mapping */
rpMATFXEFFECTDUAL = 4, /**<Dual pass */
rpMATFXEFFECTMAX,
rpMATFXNUMEFFECTS = rpMATFXEFFECTMAX - 1,
rpMATFXFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpMatFXMaterialFlags RpMatFXMaterialFlags;
/*===========================================================================*
*--- Plugin API Functions --------------------------------------------------*
*===========================================================================*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*--- Plugin functions ------------------------------------------------------*/
extern void
RpMatFXMaterialDataSetFreeListCreateParams( RwInt32 blockSize,
RwInt32 numBlocksToPrealloc );
extern RwBool
RpMatFXPluginAttach( void );
/*--- Setup functions -------------------------------------------------------*/
extern RpAtomic *
RpMatFXAtomicEnableEffects( RpAtomic *atomic );
extern RwBool
RpMatFXAtomicQueryEffects( RpAtomic *atomic );
extern RpWorldSector *
RpMatFXWorldSectorEnableEffects( RpWorldSector *worldSector );
extern RwBool
RpMatFXWorldSectorQueryEffects( RpWorldSector *worldSector );
extern RpMaterial *
RpMatFXMaterialSetEffects( RpMaterial *material,
RpMatFXMaterialFlags flags );
/*--- Setup Effects ---------------------------------------------------------*/
extern RpMaterial *
RpMatFXMaterialSetupBumpMap( RpMaterial *material,
RwTexture *texture,
RwFrame *frame,
RwReal coef );
extern RpMaterial *
RpMatFXMaterialSetupEnvMap( RpMaterial *material,
RwTexture *texture,
RwFrame *frame,
RwBool useFrameBufferAlpha,
RwReal coef );
extern RpMaterial *
RpMatFXMaterialSetupDualTexture( RpMaterial *material,
RwTexture *texture,
RwBlendFunction srcBlendMode,
RwBlendFunction dstBlendMode );
/*--- Tinker with effects ---------------------------------------------------*/
extern RpMatFXMaterialFlags
RpMatFXMaterialGetEffects( const RpMaterial *material );
/*--- Bump Map --------------------------------------------------------------*/
extern RpMaterial *
RpMatFXMaterialSetBumpMapTexture( RpMaterial *material,
RwTexture *texture );
extern RpMaterial *
RpMatFXMaterialSetBumpMapFrame( RpMaterial *material,
RwFrame *frame );
extern RpMaterial *
RpMatFXMaterialSetBumpMapCoefficient( RpMaterial *material,
RwReal coef );
extern RwTexture *
RpMatFXMaterialGetBumpMapTexture( const RpMaterial *material );
extern RwTexture *
RpMatFXMaterialGetBumpMapBumpedTexture( const RpMaterial *material );
extern RwFrame *
RpMatFXMaterialGetBumpMapFrame( const RpMaterial *material );
extern RwReal
RpMatFXMaterialGetBumpMapCoefficient( const RpMaterial *material );
/*--- Env Map ---------------------------------------------------------------*/
extern RpMaterial *
RpMatFXMaterialSetEnvMapTexture( RpMaterial *material,
RwTexture *texture );
extern RpMaterial *
RpMatFXMaterialSetEnvMapFrame( RpMaterial *material,
RwFrame *frame );
extern RpMaterial *
RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material,
RwBool useFrameBufferAlpha );
extern RpMaterial *
RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material,
RwReal coef );
extern RwTexture *
RpMatFXMaterialGetEnvMapTexture( const RpMaterial *material );
extern RwFrame *
RpMatFXMaterialGetEnvMapFrame( const RpMaterial *material );
extern RwBool
RpMatFXMaterialGetEnvMapFrameBufferAlpha( const RpMaterial *material );
extern RwReal
RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material );
/*--- Dual Pass -------------------------------------------------------------*/
extern RpMaterial *
RpMatFXMaterialSetDualTexture( RpMaterial *material,
RwTexture *texture );
extern RpMaterial *
RpMatFXMaterialSetDualBlendModes( RpMaterial *material,
RwBlendFunction srcBlendMode,
RwBlendFunction dstBlendMode );
extern RwTexture *
RpMatFXMaterialGetDualTexture( const RpMaterial *material );
extern const RpMaterial *
RpMatFXMaterialGetDualBlendModes( const RpMaterial *material,
RwBlendFunction *srcBlendMode,
RwBlendFunction *dstBlendMode );
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* RPMATFX_MATFX_H */
/*---- end: ./matfx.h----*/
/*---- start: c:/daily/rwsdk/plugin/matfx/d3d8/matfxplatform.h----*/
/**
* \defgroup rpmatfxd3d8 D3D8
* \ingroup rpmatfx
*
* D3D8 specific documentation.
*/
/******************************************************************************
* Enum types
*/
/**
* \ingroup rpmatfxd3d8
* \ref RpMatFXD3D8Pipeline
*/
enum RpMatFXD3D8Pipeline
{
rpNAMATFXD3D8PIPELINE = 0,
rpMATFXD3D8ATOMICPIPELINE = 1, /**<D3D8 atomic material effect rendering pipeline. */
rpMATFXD3D8WORLDSECTORPIPELINE = 2, /**<D3D8 world sector material effect rendering pipeline. */
rpMATFXD3D8PIPELINEMAX,
rpMATFXD3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpMatFXD3D8Pipeline RpMatFXD3D8Pipeline;
/******************************************************************************
* Global types
*/
/******************************************************************************
* Functions
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RxPipeline *
RpMatFXGetD3D8Pipeline( RpMatFXD3D8Pipeline d3d8Pipeline );
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*---- end: c:/daily/rwsdk/plugin/matfx/d3d8/matfxplatform.h----*/
#endif /* RPMATFX_H */
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