summaryrefslogtreecommitdiffstats
path: root/src/core/Radar.h
blob: 43c9766a12ce2838803d3f52cbf90b154701ad7d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
#pragma once
#include "Sprite2d.h"

enum eBlipType
{
	BLIP_NONE,
	BLIP_CAR,
	BLIP_CHAR,
	BLIP_OBJECT,
	BLIP_COORD,
	BLIP_CONTACT_POINT
};

enum eBlipDisplay
{
	BLIP_DISPLAY_NEITHER = 0,
	BLIP_DISPLAY_MARKER_ONLY = 1,
	BLIP_DISPLAY_BLIP_ONLY = 2,
	BLIP_DISPLAY_BOTH = 3,
};

enum eRadarSprite
{
#ifdef MENU_MAP
	RADAR_SPRITE_ENTITY_BLIP = -2,
	RADAR_SPRITE_COORD_BLIP = -1,
#endif
	RADAR_SPRITE_NONE = 0,
	RADAR_SPRITE_ASUKA = 1,
	RADAR_SPRITE_BOMB = 2,
	RADAR_SPRITE_CAT = 3,
	RADAR_SPRITE_CENTRE = 4,
	RADAR_SPRITE_COPCAR = 5,
	RADAR_SPRITE_DON = 6,
	RADAR_SPRITE_EIGHT = 7,
	RADAR_SPRITE_EL = 8,
	RADAR_SPRITE_ICE = 9,
	RADAR_SPRITE_JOEY = 10,
	RADAR_SPRITE_KENJI = 11,
	RADAR_SPRITE_LIZ = 12,
	RADAR_SPRITE_LUIGI = 13,
	RADAR_SPRITE_NORTH = 14,
	RADAR_SPRITE_RAY = 15,
	RADAR_SPRITE_SAL = 16,
	RADAR_SPRITE_SAVE = 17,
	RADAR_SPRITE_SPRAY = 18,
	RADAR_SPRITE_TONY = 19,
	RADAR_SPRITE_WEAPON = 20,
	RADAR_SPRITE_COUNT = 21,
};

enum
{
	BLIP_MODE_TRIANGULAR_UP = 0,
	BLIP_MODE_TRIANGULAR_DOWN,
	BLIP_MODE_SQUARE,
};

struct sRadarTrace
{
	uint32 m_nColor;
	uint32 m_eBlipType; // eBlipType
	int32 m_nEntityHandle;
	CVector2D m_vec2DPos;
	CVector m_vecPos;
	uint16 m_BlipIndex;
	bool m_bDim;
	bool m_bInUse;
	bool m_bShortRange;
	float m_Radius;
	int16 m_wScale;
	uint16 m_eBlipDisplay; // eBlipDisplay
	uint16 m_eRadarSprite; // eRadarSprite
};

// Values for screen space
#define RADAR_LEFT (40.0f)
#define RADAR_BOTTOM (47.0f)
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)

class CRadar
{
public:
	static float m_radarRange;
	static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
	static CSprite2d AsukaSprite;
	static CSprite2d BombSprite;
	static CSprite2d CatSprite;
	static CSprite2d CentreSprite;
	static CSprite2d CopcarSprite;
	static CSprite2d DonSprite;
	static CSprite2d EightSprite;
	static CSprite2d ElSprite;
	static CSprite2d IceSprite;
	static CSprite2d JoeySprite;
	static CSprite2d KenjiSprite;
	static CSprite2d LizSprite;
	static CSprite2d LuigiSprite;
	static CSprite2d NorthSprite;
	static CSprite2d RaySprite;
	static CSprite2d SalSprite;
	static CSprite2d SaveSprite;
	static CSprite2d SpraySprite;
	static CSprite2d TonySprite;
	static CSprite2d WeaponSprite;
	static CSprite2d *RadarSprites[21];
	static float cachedCos;
	static float cachedSin;
#ifdef MENU_MAP
#define NUM_MAP_LEGENDS 75
	static CRGBA ArrowBlipColour1;
	static CRGBA ArrowBlipColour2;
	static uint16 MapLegendList[NUM_MAP_LEGENDS];
	static uint16 MapLegendCounter;
	static int TargetMarkerId;
	static CVector TargetMarkerPos;

	static void InitFrontEndMap();
	static void DrawYouAreHereSprite(float, float);
	static void ToggleTargetMarker(float, float);
#endif
	static uint8 CalculateBlipAlpha(float dist);
	static void ChangeBlipBrightness(int32 i, int32 bright);
	static void ChangeBlipColour(int32 i, int32);
	static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
	static void ChangeBlipScale(int32 i, int32 scale);
	static void ClearBlip(int32 i);
	static void ClearBlipForEntity(eBlipType type, int32 id);
	static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
	static bool DisplayThisBlip(int32 i);
	static void Draw3dMarkers();
	static void DrawBlips();
	static void DrawMap();
	static void DrawRadarMap();
	static void DrawRadarMask();
	static void DrawRadarSection(int32 x, int32 y);
	static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
	static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
	static int32 GetActualBlipArrayIndex(int32 i);
	static int32 GetNewUniqueBlipIndex(int32 i);
	static uint32 GetRadarTraceColour(uint32 color, bool bright);
	static void Initialise();
	static float LimitRadarPoint(CVector2D &point);
	static void LoadAllRadarBlips(uint8 *buf, uint32 size);
	static void LoadTextures();
	static void RemoveRadarSections();
	static void SaveAllRadarBlips(uint8*, uint32*);
	static void SetBlipSprite(int32 i, int32 icon);
	static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
	static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
	static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
	static void SetRadarMarkerState(int32 i, bool flag);
	static void ShowRadarMarker(CVector pos, uint32 color, float radius);
	static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
	static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
	static void Shutdown();
	static void StreamRadarSections(const CVector &posn);
	static void StreamRadarSections(int32 x, int32 y);
	static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
	static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
	static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
	static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);

	// no in CRadar in the game:	
	static void CalculateCachedSinCos();
};