1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
|
#define _CRT_SECURE_NO_WARNINGS
#define WITH_D3D
#include <rwcore.h>
#include <rpworld.h>
#include <rpmatfx.h>
#include <rphanim.h>
#include <rpskin.h>
#include <assert.h>
#include <string.h>
#ifndef _WIN32
#include "crossplatform.h"
#endif
using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
RwFrame* rwObjectGetParent(const RwObject *obj) { return (RwFrame*)obj->parent; }
void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
void *RwCalloc(size_t numObj, size_t sizeObj) {
void *mem = RwMalloc(numObj*sizeObj);
if(mem)
memset(mem, 0, numObj*sizeObj);
return mem;
}
void RwFree(void *mem) { engine->memfuncs.rwfree(mem); }
//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
RwReal RwV3dLength(const RwV3d * in) { return length(*in); }
//RwReal RwV2dLength(const RwV2d * in);
//RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in);
//void RwV2dAssign(RwV2d * out, const RwV2d * ina);
//void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
//void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
//void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
//void RwV2dPerp(RwV2d * out, const RwV2d * in);
//void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar);
//RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb);
//void RwV3dAssign(RwV3d * out, const RwV3d * ina);
void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); }
void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); }
void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = scale(*in, scalar); }
void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = add(*out, scale(*in, scalar)); }
void RwV3dNegate(RwV3d * out, const RwV3d * in) { *out = neg(*in); }
RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); }
//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
{ V3d::transformPoints(pointsOut, pointsIn, numPoints, matrix); return pointsOut; }
//RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix);
RwBool RwMatrixDestroy(RwMatrix *mpMat) { mpMat->destroy(); return true; }
RwMatrix *RwMatrixCreate(void) { return Matrix::create(); }
void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix) { *dstMatrix = *srcMatrix; }
void RwMatrixSetIdentity(RwMatrix * matrix) { matrix->setIdentity(); }
RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2);
RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp)
{ matrix->transform(transform, (rw::CombineOp)combineOp); return matrix; }
//RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn);
RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn) { Matrix::invert(matrixOut, matrixIn); return matrixOut; }
RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp)
{ matrix->scale(scale, (rw::CombineOp)combineOp); return matrix; }
RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp)
{ matrix->translate(translation, (rw::CombineOp)combineOp); return matrix; }
RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp)
{ matrix->rotate(axis, angle, (rw::CombineOp)combineOp); return matrix; }
//RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp);
//const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center);
RwV3d *RwMatrixGetRight(RwMatrix * matrix) { return &matrix->right; }
RwV3d *RwMatrixGetUp(RwMatrix * matrix) { return &matrix->up; }
RwV3d *RwMatrixGetAt(RwMatrix * matrix) { return &matrix->at; }
RwV3d *RwMatrixGetPos(RwMatrix * matrix) { return &matrix->pos; }
RwMatrix *RwMatrixUpdate(RwMatrix * matrix) { matrix->update(); return matrix; }
//RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance);
RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data) {
FORLIST(lnk, frame->objectList)
if(callBack(&ObjectWithFrame::fromFrame(lnk)->object, data) == nil)
break;
return frame;
}
RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->translate(v, (CombineOp)combine); return frame; }
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; }
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; }
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; }
//TODO: actually implement this!
RwFrame *RwFrameOrthoNormalize(RwFrame * frame) { return frame; }
RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; }
//RwFrame *RwFrameCloneHierarchy(RwFrame * root);
//RwBool RwFrameDestroyHierarchy(RwFrame * frame);
RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data)
{ return frame->forAllChildren(callBack, data); }
RwFrame *RwFrameRemoveChild(RwFrame * child) { child->removeChild(); return child; }
RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child) { parent->addChild(child); return parent; }
RwFrame *RwFrameGetParent(const RwFrame * frame) { return frame->getParent(); }
//RwFrame *RwFrameGetRoot(const RwFrame * frame);
RwMatrix *RwFrameGetLTM(RwFrame * frame) { return frame->getLTM(); }
RwMatrix *RwFrameGetMatrix(RwFrame * frame) { return &frame->matrix; }
RwFrame *RwFrameUpdateObjects(RwFrame * frame) { frame->updateObjects(); return frame; }
RwFrame *RwFrameCreate(void) { return rw::Frame::create(); }
//RwBool RwFrameInit(RwFrame *frame);
//RwBool RwFrameDeInit(RwFrame *frame);
RwBool RwFrameDestroy(RwFrame * frame) { frame->destroy(); return true; }
//void _rwFrameInit(RwFrame *frame);
//void _rwFrameDeInit(RwFrame *frame);
//RwBool RwFrameDirty(const RwFrame * frame);
//RwInt32 RwFrameCount(RwFrame * frame);
//RwBool RwFrameSetStaticPluginsSize(RwInt32 size);
RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
{ return Frame::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
//RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID);
//RwBool RwFrameValidatePlugins(const RwFrame * frame);
//RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root);
//RwFrame *_rwFramePurgeClone(RwFrame *root);
RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
{ return Frame::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList) {
rwFree(frameList->frames);
frameList->frames = nil;
return frameList;
}
rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl) { return fl->streamRead(stream); }
RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; }
RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; }
RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; }
// WARNING: ignored argument
RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(flags); return camera; }
RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; }
RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; }
RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; }
RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection) { camera->projection = projection; return camera; }
RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; }
RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; }
RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID);
RwBool RwCameraValidatePlugins(const RwCamera * camera);
RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere) { return (RwFrustumTestResult)camera->frustumTestSphere(sphere); }
const RwV2d *RwCameraGetViewOffset(const RwCamera *camera) { return &camera->viewOffset; }
RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster) { camera->frameBuffer = raster; return camera; }
RwRaster *RwCameraGetRaster(const RwCamera *camera) { return camera->frameBuffer; }
RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster) { camera->zBuffer = zRaster; return camera; }
RwRaster *RwCameraGetZRaster(const RwCamera *camera) { return camera->zBuffer; }
RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->nearPlane; }
RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
RwCamera *RwCameraGetCurrentCamera(void) { return rw::engine->currentCamera; }
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame) { camera->setFrame(frame); return camera; }
RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(); }
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
RwImage *RwImageAllocatePixels(RwImage * image) { image->allocate(); return image; }
RwImage *RwImageFreePixels(RwImage * image) { image->free(); return image; }
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
RwImage *RwImageMakeMask(RwImage * image);
RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname);
RwImage *RwImageRead(const RwChar * imageName);
RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
RwChar *RwImageGetPath(void);
const RwChar *RwImageSetPath(const RwChar * path) { Image::setSearchPath(path); return path; }
RwImage *RwImageSetStride(RwImage * image, RwInt32 stride) { image->stride = stride; return image; }
RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels = pixels; return image; }
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; }
RwInt32 RwImageGetWidth(const RwImage * image) { return image->width; }
RwInt32 RwImageGetHeight(const RwImage * image) { return image->height; }
RwInt32 RwImageGetDepth(const RwImage * image) { return image->depth; }
RwInt32 RwImageGetStride(const RwImage * image) { return image->stride; }
RwUInt8 *RwImageGetPixels(const RwImage * image) { return image->pixels; }
RwRGBA *RwImageGetPalette(const RwImage * image) { return (RwRGBA*)image->palette; }
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
RwBool RwImageSetGamma(RwReal gammaValue);
RwReal RwImageGetGamma(void);
RwImage *RwImageGammaCorrect(RwImage * image);
RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb);
RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID);
RwBool RwImageValidatePlugins(const RwImage * image);
//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite);
const RwChar *RwImageFindFileType(const RwChar * imageName);
RwInt32 RwImageStreamGetSize(const RwImage * image);
RwImage *RwImageStreamRead(RwStream * stream);
const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream);
RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat)
{
return Raster::imageFindRasterFormat(ipImage, nRasterType, npWidth, npHeight, npDepth, npFormat) ? ipImage : nil;
}
RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { return Raster::create(width, height, depth, flags); }
RwBool RwRasterDestroy(RwRaster * raster) { raster->destroy(); return true; }
RwInt32 RwRasterGetWidth(const RwRaster *raster) { return raster->width; }
RwInt32 RwRasterGetHeight(const RwRaster *raster) { return raster->height; }
RwInt32 RwRasterGetStride(const RwRaster *raster);
RwInt32 RwRasterGetDepth(const RwRaster *raster) { return raster->depth; }
RwInt32 RwRasterGetFormat(const RwRaster *raster);
RwInt32 RwRasterGetType(const RwRaster *raster);
RwRaster *RwRasterGetParent(const RwRaster *raster) { return raster->parent; }
RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
RwInt32 RwRasterGetNumLevels(RwRaster * raster);
RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y) { return raster->renderFast(x, y) ? raster : nil; }
RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
RwRaster *RwRasterPushContext(RwRaster * raster) { return Raster::pushContext(raster); }
RwRaster *RwRasterPopContext(void) { return Raster::popContext(); }
RwRaster *RwRasterGetCurrentContext(void) { return Raster::getCurrentContext(); }
RwBool RwRasterClear(RwInt32 pixelValue);
RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
RwRaster *RwRasterUnlock(RwRaster * raster);
RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
RwRaster *RwRasterUnlockPalette(RwRaster * raster);
RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID);
RwBool RwRasterValidatePlugins(const RwRaster * raster);
RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) { return raster->setFromImage(image); }
RwTexture *RwTextureCreate(RwRaster * raster) { return Texture::create(raster); }
RwBool RwTextureDestroy(RwTexture * texture) { texture->destroy(); return true; }
RwTexture *RwTextureAddRef(RwTexture *texture) { texture->addRef(); return texture; }
// TODO
RwBool RwTextureSetMipmapping(RwBool enable) { return true; }
RwBool RwTextureGetMipmapping(void);
// TODO
RwBool RwTextureSetAutoMipmapping(RwBool enable) { return true; }
RwBool RwTextureGetAutoMipmapping(void);
RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback);
RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void);
RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback);
RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void);
RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format);
RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image);
RwTextureCallBackRead RwTextureGetReadCallBack(void);
RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack);
RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name) { strncpy(texture->name, name, 32); return texture; }
RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName);
RwChar *RwTextureGetName(RwTexture *texture) { return texture->name; }
RwChar *RwTextureGetMaskName(RwTexture *texture);
RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster) { texture->raster = raster; return texture; }
RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName) { return Texture::read(name, maskName); }
RwRaster *RwTextureGetRaster(const RwTexture *texture) { return texture->raster; }
RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID);
RwBool RwTextureValidatePlugins(const RwTexture * texture);
RwTexDictionary *RwTextureGetDictionary(RwTexture *texture);
RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering) { texture->setFilter((Texture::FilterMode)filtering); return texture; }
RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture);
RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing) {
texture->setAddressU((Texture::Addressing)addressing);
texture->setAddressV((Texture::Addressing)addressing);
return texture;
}
RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing) {
texture->setAddressU((Texture::Addressing)addressing);
return texture;
}
RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing) {
texture->setAddressV((Texture::Addressing)addressing);
return texture;
}
RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
// TODO
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
{
*tex = Texture::streamReadNative(stream);
#ifdef LIBRW
(*tex)->raster = rw::Raster::convertTexToCurrentPlatform((*tex)->raster);
#endif
return *tex != nil;
}
RwTexDictionary *RwTexDictionaryCreate(void) { return TexDictionary::create(); }
RwBool RwTexDictionaryDestroy(RwTexDictionary * dict) { dict->destroy(); return true; }
RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture) { dict->addFront(texture); return texture; }
//RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture);
RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name) { return dict->find(name); }
RwTexDictionary *RwTexDictionaryGetCurrent(void) { return TexDictionary::getCurrent(); }
RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict) { TexDictionary::setCurrent(dict); return dict; }
const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData) {
FORLIST(lnk, ((RwTexDictionary*)dict)->textures)
if(fpCallBack(Texture::fromDict(lnk), pData) == nil)
break;
return dict;
}
RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData);
RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID);
RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict);
RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict);
RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream);
const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream) {
((RwTexDictionary*)texDict)->streamWrite(stream);
return texDict;
}
RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData) {
StreamFile *file;
StreamMemory *mem;
RwMemory *memargs;
const char *mode;
switch(accessType){
case rwSTREAMREAD: mode = "rb"; break;
case rwSTREAMWRITE: mode = "wb"; break;
case rwSTREAMAPPEND: mode = "ab"; break;
default: return nil;
}
// oh god this is horrible. librw streams really need fixing
switch(type){
case rwSTREAMFILENAME:{
StreamFile fakefile;
file = rwNewT(StreamFile, 1, 0);
memcpy(file, &fakefile, sizeof(StreamFile));
#ifndef _WIN32
char *r = casepath((char*)pData);
if (r) {
if (file->open((char*)r, mode)) {
free(r);
return file;
}
free(r);
} else
#endif
{
if (file->open((char*)pData, mode))
return file;
}
rwFree(file);
return nil;
}
case rwSTREAMMEMORY:{
StreamMemory fakemem;
memargs = (RwMemory*)pData;
mem = rwNewT(StreamMemory, 1, 0);
memcpy(mem, &fakemem, sizeof(StreamMemory));
if(mem->open(memargs->start, memargs->length))
return mem;
rwFree(mem);
return nil;
}
default:
assert(0 && "unknown type");
return nil;
}
}
RwBool RwStreamClose(RwStream * stream, void *pData) { stream->close(); rwFree(stream); return true; }
RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length) { return stream->read8(buffer, length); }
RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length) { stream->write8(buffer, length); return stream; }
RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset) { stream->seek(offset); return stream; }
RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut)
{ return findChunk(stream, type, lengthOut, versionOut); }
void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx) { }
void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy) { }
void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz) { vert->setCameraZ(camz); }
void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz) { vert->setRecipCameraZ(recipz); }
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx) { vert->setScreenX(scrnx); }
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny) { vert->setScreenY(scrny); }
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz) { vert->setScreenZ(scrnz); }
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz) { vert->setU(texU, recipz); }
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz) { vert->setV(texV, recipz); }
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) { vert->setColor(red, green, blue, alpha); }
RwReal RwIm2DGetNearScreenZ(void) { return im2d::GetNearZ(); }
RwReal RwIm2DGetFarScreenZ(void) { return im2d::GetFarZ(); }
RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2)
{ im2d::RenderLine(vertices, numVertices, vert1, vert2); return true; }
RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 )
{ im2d::RenderTriangle(vertices, numVertices, vert1, vert2, vert3); return true; }
RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices)
{ im2d::RenderPrimitive((PrimitiveType)primType, vertices, numVertices); return true; }
RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices)
{ im2d::RenderIndexedPrimitive((PrimitiveType)primType, vertices, numVertices, indices, numIndices); return true; }
void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z) { vert->setX(x); vert->setY(y); vert->setZ(z); }
void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u) { vert->setU(u); }
void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v) { vert->setV(v); }
void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a) { vert->setColor(r, g, b, a); }
void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags) { im3d::Transform(pVerts, numVerts, ltm, flags); return pVerts; }
RwBool RwIm3DEnd(void) { im3d::End(); return true; }
RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) {
RwImVertexIndex indices[2];
indices[0] = vert1;
indices[1] = vert2;
im3d::RenderIndexedPrimitive((PrimitiveType)PRIMTYPELINELIST, indices, 2);
return true;
}
RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexedPrimitive((PrimitiveType)primType, indices, numIndices); return true; }
RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
RwBool RwRenderStateGet(RwRenderState state, void *value)
{
uint32 *uival = (uint32*)value;
uint32 fog;
switch(state){
case rwRENDERSTATETEXTURERASTER: *(void**)value = GetRenderStatePtr(TEXTURERASTER); return true;
case rwRENDERSTATETEXTUREADDRESS: *uival = GetRenderState(TEXTUREADDRESS); return true;
case rwRENDERSTATETEXTUREADDRESSU: *uival = GetRenderState(TEXTUREADDRESSU); return true;
case rwRENDERSTATETEXTUREADDRESSV: *uival = GetRenderState(TEXTUREADDRESSV); return true;
case rwRENDERSTATETEXTUREPERSPECTIVE: *uival = 1; return true;
case rwRENDERSTATEZTESTENABLE: *uival = GetRenderState(ZTESTENABLE); return true;
case rwRENDERSTATESHADEMODE: *uival = rwSHADEMODEGOURAUD; return true;
case rwRENDERSTATEZWRITEENABLE: *uival = GetRenderState(ZWRITEENABLE); return true;
case rwRENDERSTATETEXTUREFILTER: *uival = GetRenderState(TEXTUREFILTER); return true;
case rwRENDERSTATESRCBLEND: *uival = GetRenderState(SRCBLEND); return true;
case rwRENDERSTATEDESTBLEND: *uival = GetRenderState(DESTBLEND); return true;
case rwRENDERSTATEVERTEXALPHAENABLE: *uival = GetRenderState(VERTEXALPHA); return true;
case rwRENDERSTATEBORDERCOLOR: *uival = 0; return true;
case rwRENDERSTATEFOGENABLE: *uival = GetRenderState(FOGENABLE); return true;
case rwRENDERSTATEFOGCOLOR:
// have to swap R and B here
fog = GetRenderState(FOGCOLOR);
*uival = (fog>>16)&0xFF;
*uival |= (fog&0xFF)<<16;
*uival |= fog&0xFF00;
*uival |= fog&0xFF000000;
return true;
case rwRENDERSTATEFOGTYPE: *uival = rwFOGTYPELINEAR; return true;
case rwRENDERSTATEFOGDENSITY: *(float*)value = 1.0f; return true;
case rwRENDERSTATECULLMODE: *uival = GetRenderState(CULLMODE); return true;
// all unsupported
case rwRENDERSTATEFOGTABLE:
case rwRENDERSTATEALPHAPRIMITIVEBUFFER:
case rwRENDERSTATESTENCILENABLE:
case rwRENDERSTATESTENCILFAIL:
case rwRENDERSTATESTENCILZFAIL:
case rwRENDERSTATESTENCILPASS:
case rwRENDERSTATESTENCILFUNCTION:
case rwRENDERSTATESTENCILFUNCTIONREF:
case rwRENDERSTATESTENCILFUNCTIONMASK:
case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
default:
return false;
}
}
RwBool RwRenderStateSet(RwRenderState state, void *value)
{
uint32 uival = (uintptr)value;
uint32 fog;
switch(state){
case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true;
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
case rwRENDERSTATETEXTUREPERSPECTIVE: return true;
case rwRENDERSTATEZTESTENABLE: SetRenderState(ZTESTENABLE, uival); return true;
case rwRENDERSTATESHADEMODE: return true;
case rwRENDERSTATEZWRITEENABLE: SetRenderState(ZWRITEENABLE, uival); return true;
case rwRENDERSTATETEXTUREFILTER: SetRenderState(TEXTUREFILTER, uival); return true;
case rwRENDERSTATESRCBLEND: SetRenderState(SRCBLEND, uival); return true;
case rwRENDERSTATEDESTBLEND: SetRenderState(DESTBLEND, uival); return true;
case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true;
case rwRENDERSTATEBORDERCOLOR: return true;
case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true;
case rwRENDERSTATEFOGCOLOR:
// have to swap R and B here
fog = (uival>>16)&0xFF;
fog |= (uival&0xFF)<<16;
fog |= uival&0xFF00;
fog |= uival&0xFF000000;
SetRenderState(FOGCOLOR, fog);
return true;
case rwRENDERSTATEFOGTYPE: return true;
case rwRENDERSTATEFOGDENSITY: return true;
case rwRENDERSTATEFOGTABLE: return true;
case rwRENDERSTATEALPHAPRIMITIVEBUFFER: return true;
case rwRENDERSTATECULLMODE: SetRenderState(CULLMODE, uival); return true;
// all unsupported
case rwRENDERSTATESTENCILENABLE:
case rwRENDERSTATESTENCILFAIL:
case rwRENDERSTATESTENCILZFAIL:
case rwRENDERSTATESTENCILPASS:
case rwRENDERSTATESTENCILFUNCTION:
case rwRENDERSTATESTENCILFUNCTIONREF:
case rwRENDERSTATESTENCILFUNCTIONMASK:
case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
default:
return true;
}
}
static rw::MemoryFunctions gMemfuncs;
static void *(*real_malloc)(size_t size);
static void *(*real_realloc)(void *mem, size_t newSize);
static void *mallocWrap(size_t sz, uint32 hint) { if(sz == 0) return nil; return real_malloc(sz); }
static void *reallocWrap(void *p, size_t sz, uint32 hint) { return real_realloc(p, sz); }
// WARNING: unused parameters
RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) {
if(memFuncs){
real_malloc = memFuncs->rwmalloc;
real_realloc = memFuncs->rwrealloc;
gMemfuncs.rwmalloc = mallocWrap;
gMemfuncs.rwrealloc = reallocWrap;
gMemfuncs.rwfree = memFuncs->rwfree;
Engine::init(&gMemfuncs);
}else{
Engine::init(nil);
}
return true;
}
// TODO: this is platform dependent
RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
static EngineOpenParams openParams;
#ifdef RW_D3D9
openParams.window = (HWND)initParams->displayID;
#else
openParams = *(EngineOpenParams*)initParams->displayID;
#endif
return Engine::open(&openParams);
}
RwBool RwEngineStart(void) {
rw::d3d::isP8supported = false;
return Engine::start();
}
RwBool RwEngineStop(void) { Engine::stop(); return true; }
RwBool RwEngineClose(void) { Engine::close(); return true; }
RwBool RwEngineTerm(void) { Engine::term(); return true; }
RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB);
RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID);
RwInt32 RwEngineGetNumSubSystems(void) { return Engine::getNumSubSystems(); }
RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex)
{ return Engine::getSubSystemInfo(subSystemInfo, subSystemIndex); }
RwInt32 RwEngineGetCurrentSubSystem(void) { return Engine::getCurrentSubSystem(); }
RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { return Engine::setSubSystem(subSystemIndex); }
RwInt32 RwEngineGetNumVideoModes(void) { return Engine::getNumVideoModes(); }
RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex)
{ return Engine::getVideoModeInfo(modeinfo, modeIndex); }
RwInt32 RwEngineGetCurrentVideoMode(void) { return Engine::getCurrentVideoMode(); }
RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { return Engine::setVideoMode(modeIndex); }
RwInt32 RwEngineGetTextureMemorySize(void);
RwInt32 RwEngineGetMaxTextureSize(void);
// TODO
void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level) { Engine::setMultiSamplingLevels(level); }
RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void) { return Engine::getMaxMultiSamplingLevels(); }
RpMaterial *RpMaterialCreate(void) { return Material::create(); }
RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
//RpMaterial *RpMaterialClone(RpMaterial *material);
RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture) { material->setTexture(texture); return material; }
//RpMaterial *RpMaterialAddRef(RpMaterial *material);
RwTexture *RpMaterialGetTexture(const RpMaterial *material) { return material->texture; }
RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color) { material->color = *color; return material; }
const RwRGBA *RpMaterialGetColor(const RpMaterial *material) { return &material->color; }
RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material) { return &material->surfaceProps; }
//RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
//RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
//RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
//RwBool RpMaterialValidatePlugins(const RpMaterial *material);
//RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
//RpMaterial *RpMaterialStreamRead(RwStream *stream);
//const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
RwReal RpLightGetRadius(const RpLight *light) { return light->radius; }
//const RwRGBAReal *RpLightGetColor(const RpLight *light);
RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame) { light->setFrame(frame); return light; }
RwFrame *RpLightGetFrame(const RpLight *light) { return light->getFrame(); }
//RpLightType RpLightGetType(const RpLight *light);
RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags) { light->setFlags(flags); return light; }
//RwUInt32 RpLightGetFlags(const RpLight *light);
RpLight *RpLightCreate(RwInt32 type) { return rw::Light::create(type); }
RwBool RpLightDestroy(RpLight *light) { light->destroy(); return true; }
RpLight *RpLightSetRadius(RpLight *light, RwReal radius) { light->radius = radius; return light; }
RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color) { light->setColor(color->red, color->green, color->blue); return light; }
//RwReal RpLightGetConeAngle(const RpLight *light);
//RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
//RwUInt32 RpLightStreamGetSize(const RpLight *light);
//RpLight *RpLightStreamRead(RwStream *stream);
//const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
//RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
//RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
//RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
//RwBool RpLightValidatePlugins(const RpLight * light);
RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { return Geometry::create(numVert, numTriangles, format); }
RwBool RpGeometryDestroy(RpGeometry *geometry) { geometry->destroy(); return true; }
RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode) { geometry->lock(lockMode); return geometry; }
RpGeometry *RpGeometryUnlock(RpGeometry *geometry) { geometry->unlock(); return geometry; }
RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
RpGeometry *RpGeometryCreateSpace(RwReal radius);
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; }
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; }
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount) { RwInt32 n = geometry->numMorphTargets; geometry->addMorphTargets(mtcount); return n; }
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry) { return RpGeometryAddMorphTargets(geometry, 1); }
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry) { return geometry->colors; }
RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex) {
if(uvIndex == rwNARWTEXTURECOORDINATEINDEX)
return nil;
return geometry->texCoords[uvIndex-rwTEXTURECOORDINATEINDEX0];
}
RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry) { return geometry->numTexCoordSets; }
RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry) { return geometry->numVertices; }
RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget) { return morphTarget->vertices; }
RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget) { return morphTarget->normals; }
RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry) { return geometry->triangles; }
RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry) { return geometry->numTriangles; }
RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum) { return geometry->matList.materials[matNum]; }
const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3)
{ triangle->v[0] = vert1; triangle->v[1] = vert2; triangle->v[2] = vert3; return geometry; }
RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material) {
int id = geometry->matList.findIndex(material);
if(id < 0)
id = geometry->matList.appendMaterial(material);
if(id < 0)
return nil;
triangle->matId = id;
return geometry;
}
const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData) {
int i;
for(i = 0; i < geometry->matList.numMaterials; i++)
if(fpCallBack(geometry->matList.materials[i], pData) == nil)
break;
return geometry;
}
//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
RpGeometry *RpGeometryStreamRead(RwStream *stream) { return Geometry::streamRead(stream); }
//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry) { return geometry->flags; }
RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags) { geometry->flags = flags; return geometry; }
const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
RwFrame *RpClumpGetFrame(const RpClump * clump) { return clump->getFrame(); }
RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame) { clump->setFrame(frame); return clump; }
RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData) {
FORLIST(lnk, clump->atomics)
if(callback(Atomic::fromClump(lnk), pData) == nil)
break;
return clump;
}
RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
//RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; }
RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { clump->removeAtomic(atomic); return clump; }
RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; }
//RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
//RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
//RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
//RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
RwBool RpClumpDestroy(RpClump * clump) { clump->destroy(); return true; }
RpClump *RpClumpCreate(void) { return rw::Clump::create(); }
RpClump *RpClumpClone(RpClump * clump) { return clump->clone(); }
//RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
//RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
RwInt32 RpClumpGetNumAtomics(RpClump * clump) { return clump->countAtomics(); }
//RwInt32 RpClumpGetNumLights(RpClump * clump);
//RwInt32 RpClumpGetNumCameras(RpClump * clump);
RpClump *RpClumpStreamRead(RwStream * stream) { return rw::Clump::streamRead(stream); }
//RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
{ return Clump::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
{ return Clump::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
//RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
//RwBool RpClumpValidatePlugins(const RpClump * clump);
RpAtomic *RpAtomicCreate(void) { return rw::Atomic::create(); }
RwBool RpAtomicDestroy(RpAtomic * atomic) { atomic->destroy(); return true; }
RpAtomic *RpAtomicClone(RpAtomic * atomic) { return atomic->clone(); }
RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame) { atomic->setFrame(frame); return atomic; }
RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags) { atomic->setGeometry(geometry, flags); return atomic; }
RwFrame *RpAtomicGetFrame(const RpAtomic * atomic) { return atomic->getFrame(); }
RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags) { atomic->setFlags(flags); return atomic; }
RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic) { return atomic->getFlags(); }
RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic) { return &atomic->boundingSphere; }
RpAtomic *RpAtomicRender(RpAtomic * atomic) { atomic->render(); return atomic; }
RpClump *RpAtomicGetClump(const RpAtomic * atomic) { return atomic->clump; }
//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic) { return atomic->geometry; }
// WARNING: illegal cast
void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback) { atomic->setRenderCB((Atomic::RenderCB)callback); }
RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic) { return (RpAtomicCallBackRender)atomic->renderCB; }
//RwBool RpAtomicInstance(RpAtomic *atomic);
//RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
//RpAtomic *RpAtomicStreamRead(RwStream * stream);
//RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
{ return Atomic::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
//RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
//RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
//RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
//RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
//RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic) { Atomic::defaultRenderCB(atomic); return atomic; }
// TODO: this is extremely simplified
RpWorld *RpWorldCreate(RwBBox * boundingBox) { return World::create(); }
RwBool RpWorldDestroy(RpWorld * world) { world->destroy(); return true; }
RwBool RpWorldPluginAttach(void) {
registerMeshPlugin();
registerNativeDataPlugin();
registerAtomicRightsPlugin();
registerMaterialRightsPlugin();
// not sure if this goes here
rw::xbox::registerVertexFormatPlugin();
return true;
}
RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera) { world->removeCamera(camera); return world; }
RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera) { world->addCamera(camera); return world; }
RpWorld *RwCameraGetWorld(const RwCamera *camera);
RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
RpWorld *RpClumpGetWorld(const RpClump *clump);
RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light) { world->addLight(light); return world; }
RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light) { world->removeLight(light); return world; }
RpWorld *RpLightGetWorld(const RpLight *light);
RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ){ return (RpMatFXMaterialFlags)MatFX::getEffects(material); }
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
MatFX *mfx = MatFX::get(material);
mfx->setEnvTexture(texture);
mfx->setEnvFrame(frame);
mfx->setEnvCoefficient(coef);
return material;
}
RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame )
{
MatFX *mfx = MatFX::get(material);
mfx->setEnvFrame(frame);
return material;
}
RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha )
{
MatFX *mfx = MatFX::get(material);
mfx->setEnvFBAlpha(useFrameBufferAlpha);
return material;
}
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
{
MatFX *mfx = MatFX::get(material);
mfx->setEnvCoefficient(coef);
return material;
}
RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material )
{
MatFX *mfx = MatFX::get(material);
return mfx->getEnvCoefficient();
}
RwBool RpHAnimPluginAttach(void) {
registerHAnimPlugin();
return true;
}
RwInt32 RpHAnimFrameGetID(RwFrame *frame) { return HAnimData::get(frame)->id; }
RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy *hierarchy, RwInt32 ID) { return hierarchy->getIndex(ID); }
RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy) { HAnimData::get(frame)->hierarchy = hierarchy; return true; }
RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame) { return HAnimHierarchy::get(frame); }
RpHAnimHierarchy *RpHAnimHierarchySetFlags(RpHAnimHierarchy *hierarchy, RpHAnimHierarchyFlag flags) { hierarchy->flags = flags; return hierarchy; }
RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim) { hierarchy->interpolator->setCurrentAnim(anim); return true; }
RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time) { hierarchy->interpolator->addTime(time); return true; }
RwMatrix *RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy *hierarchy) { return hierarchy->matrices; }
RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy) { hierarchy->updateMatrices(); return true; }
RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration)
{ return Animation::create(AnimInterpolatorInfo::find(typeID), numFrames, flags, duration); }
RpHAnimAnimation *RpHAnimAnimationDestroy(RpHAnimAnimation *animation) { animation->destroy(); return animation; }
RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream) { return Animation::streamRead(stream); }
RwBool RpSkinPluginAttach(void) {
registerSkinPlugin();
return true;
}
RwUInt32 RpSkinGetNumBones( RpSkin *skin ) { return skin->numBones; }
const RwMatrixWeights *RpSkinGetVertexBoneWeights( RpSkin *skin ) { return (RwMatrixWeights*)skin->weights; }
const RwUInt32 *RpSkinGetVertexBoneIndices( RpSkin *skin ) { return (RwUInt32*)skin->indices; }
const RwMatrix *RpSkinGetSkinToBoneMatrices( RpSkin *skin ) { return (const RwMatrix*)skin->inverseMatrices; }
RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry ) { return Skin::get(geometry); }
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ) { Skin::setHierarchy(atomic, hierarchy); return atomic; }
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { return Skin::getHierarchy(atomic); }
RwImage *
RtBMPImageWrite(RwImage *image, const RwChar *imageName)
{
#ifndef _WIN32
char *r = casepath(imageName);
if (r) {
rw::writeBMP(image, r);
free(r);
} else {
rw::writeBMP(image, imageName);
}
#else
rw::writeBMP(image, imageName);
#endif
return image;
}
RwImage *
RtBMPImageRead(const RwChar *imageName)
{
#ifndef _WIN32
RwImage *image;
char *r = casepath(imageName);
if (r) {
image = rw::readBMP(r);
free(r);
} else {
image = rw::readBMP(imageName);
}
return image;
#else
return rw::readBMP(imageName);
#endif
}
#include "rtquat.h"
RtQuat *RtQuatRotate(RtQuat * quat, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp) { return (RtQuat*)((rw::Quat*)quat)->rotate(axis, angle/180.0f*3.14159f, (CombineOp)combineOp); }
void RtQuatConvertToMatrix(const RtQuat * const qpQuat, RwMatrix * const mpMatrix) { mpMatrix->rotate(*(rw::Quat*)qpQuat, COMBINEREPLACE); }
#include "rtcharse.h"
RwBool RtCharsetOpen(void) { return Charset::open(); }
void RtCharsetClose(void) { return Charset::close(); }
RtCharset *RtCharsetPrint(RtCharset * charSet, const RwChar * string, RwInt32 x, RwInt32 y) { charSet->print(string, x, y, true); return charSet; }
RtCharset *RtCharsetPrintBuffered(RtCharset * charSet, const RwChar * string, RwInt32 x, RwInt32 y, RwBool hideSpaces) { charSet->printBuffered(string, x, y, hideSpaces); return charSet; }
RwBool RtCharsetBufferFlush(void) { Charset::flushBuffer(); return true; }
RtCharset *RtCharsetSetColors(RtCharset * charSet, const RwRGBA * foreGround, const RwRGBA * backGround) { return charSet->setColors(foreGround, backGround); }
RtCharset *RtCharsetGetDesc(RtCharset * charset, RtCharsetDesc * desc) { *desc = charset->desc; return charset; }
RtCharset *RtCharsetCreate(const RwRGBA * foreGround, const RwRGBA * backGround) { return Charset::create(foreGround, backGround); }
RwBool RtCharsetDestroy(RtCharset * charSet) { charSet->destroy(); return true; }
|