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#pragma once
#include "Object.h"
class CCutsceneObject : public CObject
{
public:
CCutsceneObject(void);
void SetModelIndex(uint32 id);
void ProcessControl(void);
void PreRender(void);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
};
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
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