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#include "common.h"
#include "General.h"
#include "FileMgr.h"
#include "PedStats.h"
// --MIAMI: file done
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
void
CPedStats::Initialise(void)
{
int i;
debug("Initialising CPedStats...\n");
for(i = 0; i < NUM_PEDSTATS; i++){
ms_apPedStats[i] = new CPedStats;
ms_apPedStats[i]->m_type = PEDSTAT_PLAYER;
ms_apPedStats[i]->m_name[8] = 'R'; // WHAT?
ms_apPedStats[i]->m_fleeDistance = 20.0f;
ms_apPedStats[i]->m_headingChangeRate = 15.0f;
ms_apPedStats[i]->m_fear = 50;
ms_apPedStats[i]->m_temper = 50;
ms_apPedStats[i]->m_lawfulness = 50;
ms_apPedStats[i]->m_sexiness = 50;
ms_apPedStats[i]->m_attackStrength = 1.0f;
ms_apPedStats[i]->m_defendWeakness = 1.0f;
ms_apPedStats[i]->m_flags = 0;
}
debug("Loading pedstats data...\n");
CPedStats::LoadPedStats();
debug("CPedStats ready\n");
}
void
CPedStats::Shutdown(void)
{
int i;
debug("Shutting down CPedStats...\n");
for(i = 0; i < NUM_PEDSTATS; i++)
delete ms_apPedStats[i];
debug("CPedStats shut down\n");
}
void
CPedStats::LoadPedStats(void)
{
char *buf;
char line[256];
char name[32];
size_t bp, buflen;
int lp, linelen;
int type;
float fleeDist, headingChangeRate, attackStrength, defendWeakness;
int fear, temper, lawfullness, sexiness, flags;
type = 0;
buf = new char[16 * 1024];
CFileMgr::SetDir("DATA");
buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
CFileMgr::SetDir("");
for(bp = 0; bp < buflen; ){
// read file line by line
for(linelen = 0; buf[bp] != '\n' && bp < buflen; bp++){
if(buf[bp] == '\r' || buf[bp] == ',' || buf[bp] == '\t')
line[linelen++] = ' ';
else
line[linelen++] = buf[bp];
}
bp++;
line[linelen] = '\0';
// skip white space
for(lp = 0; line[lp] <= ' '; lp++);
if(lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
line[lp] == '#')
continue;
sscanf(&line[lp], "%s %f %f %d %d %d %d %f %f %d",
name,
&fleeDist,
&headingChangeRate,
&fear,
&temper,
&lawfullness,
&sexiness,
&attackStrength,
&defendWeakness,
&flags);
ms_apPedStats[type]->m_type = (ePedStats)type;
strncpy(ms_apPedStats[type]->m_name, name, 24); // FIX: game uses strcpy
ms_apPedStats[type]->m_fleeDistance = fleeDist;
ms_apPedStats[type]->m_headingChangeRate = headingChangeRate;
ms_apPedStats[type]->m_fear = fear;
ms_apPedStats[type]->m_temper = temper;
ms_apPedStats[type]->m_lawfulness = lawfullness;
ms_apPedStats[type]->m_sexiness = sexiness;
ms_apPedStats[type]->m_attackStrength = attackStrength;
ms_apPedStats[type]->m_defendWeakness = defendWeakness;
ms_apPedStats[type]->m_flags = flags;
type++;
}
delete[] buf;
}
ePedStats
CPedStats::GetPedStatType(char *name)
{
for(uint16 type = 0; type < NUM_PEDSTATS; type++)
if(!CGeneral::faststrcmp(ms_apPedStats[type]->m_name, name))
return (ePedStats) type;
return NUM_PEDSTATS;
}
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