blob: 3c7b4981029e69be7484cffdb6bc253e3517e482 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
|
#pragma once
struct RwTexture;
class CShadows
{
public:
static void AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale);
};
|