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#pragma once
class CSprite2d
{
static float &RecipNearClip;
static int32 &mCurrentBank;
static RwTexture **mpBankTextures; //[10];
static int32 *mCurrentSprite; //[10];
static int32 *mBankStart; //[10];
static RwIm2DVertex *maBankVertices; //[500];
static RwIm2DVertex *maVertices; //[4];
public:
RwTexture *m_pTexture;
static void SetRecipNearClip(void);
static void InitPerFrame(void);
static int32 GetBank(int32 n, RwTexture *tex);
static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
static void DrawBank(int32 bank);
CSprite2d(void) : m_pTexture(nil) {};
~CSprite2d(void) { Delete(); };
void Delete(void);
void SetRenderState(void);
void SetTexture(char *name);
void SetTexture(char *name, char *mask);
void SetAddressing(RwTextureAddressMode addr);
void Draw(float x, float y, float w, float h, const CRGBA &col);
void Draw(const CRect &rect, const CRGBA &col);
void Draw(const CRect &rect, const CRGBA &col,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far);
static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col);
static void SetMaskVertices(int n, float *positions);
static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
static void DrawRect(const CRect &r, const CRGBA &col);
static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
};
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