1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
|
#include "common.h"
#include "CarGen.h"
#include "Automobile.h"
#include "Bike.h"
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CutsceneMgr.h"
#include "General.h"
#include "Pools.h"
#include "Streaming.h"
#include "Timer.h"
#include "Vehicle.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "Zones.h"
#include "Occlusion.h"
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter;
uint32 CTheCarGenerators::CurrentActiveCount;
void CCarGenerator::SwitchOff()
{
m_nUsesRemaining = 0;
--CTheCarGenerators::CurrentActiveCount;
}
void CCarGenerator::SwitchOn()
{
m_nUsesRemaining = 255;
m_nTimer = CalcNextGen();
++CTheCarGenerators::CurrentActiveCount;
}
uint32 CCarGenerator::CalcNextGen()
{
return CTimer::GetTimeInMilliseconds() + 4;
}
//TODO(MIAMI): check for more changes - so far only -1 mi is accounted for
void CCarGenerator::DoInternalProcessing()
{
int mi;
if (CCarCtrl::NumParkedCars >= 10)
return;
if (m_nModelIndex >= 0) {
if (CheckForBlockage(m_nModelIndex)) {
m_nTimer += 4;
return;
}
mi = m_nModelIndex;
}
else {
mi = -m_nModelIndex;
if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) {
CZoneInfo pZone;
CVector pos = FindPlayerCoors();
CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone);
mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone));
if (mi < 0)
return;
m_nModelIndex = -mi;
m_nColor1 = -1;
m_nColor2 = -1;
}
if (CheckForBlockage(mi)) {
m_nTimer += 4;
return;
}
}
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
if (!CStreaming::HasModelLoaded(mi))
return;
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(mi)){
CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE);
pVehicle = pBoat;
pBoat->bIsStatic = false;
pBoat->bEngineOn = false;
CVector pos = m_vecPos;
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
pBoat->SetPosition(pos);
pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pBoat->SetStatus(STATUS_ABANDONED);
pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
}else{
bool groundFound = false;
CVector pos = m_vecPos;
if (pos.z > -100.0f){
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
}else{
CColPoint cp;
CEntity* pEntity;
groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
cp, pEntity, true, false, false, false, false, false, nil);
if (groundFound)
pos.z = cp.point.z;
}
if (!groundFound) {
debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
return;
}
if (CModelInfo::IsBikeModel(mi)) {
CBike* pBike = new CBike(mi, PARKED_VEHICLE);
pBike->bIsStanding = true;
pVehicle = pBike;
}
else {
CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE);
pVehicle = pCar;
}
pVehicle->bIsStatic = false;
pVehicle->bEngineOn = false;
pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
pVehicle->SetPosition(pos);
pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->bLightsOn = false;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
}
CWorld::Add(pVehicle);
if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
pVehicle->m_nAlarmState = -1;
if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
pVehicle->m_nDoorLock = CARLOCK_LOCKED;
if (m_nColor1 != -1 && m_nColor2 != -1) {
pVehicle->m_currentColour1 = m_nColor1;
pVehicle->m_currentColour2 = m_nColor2;
}
else if (m_nModelIndex < -1) {
m_nColor1 = pVehicle->m_currentColour1;
m_nColor2 = pVehicle->m_currentColour2;
}
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
/* I don't think this is a correct comparasion */
#ifdef FIX_BUGS
if (m_nUsesRemaining != 0)
--m_nUsesRemaining;
#else
if (m_nUsesRemaining < -1)
--m_nUsesRemaining;
#endif
m_nTimer = CalcNextGen();
if (m_nUsesRemaining == 0)
--CTheCarGenerators::CurrentActiveCount;
}
void CCarGenerator::Process()
{
if (m_nVehicleHandle == -1 &&
(CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) &&
m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayers())
DoInternalProcessing();
if (m_nVehicleHandle == -1)
return;
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle);
if (!pVehicle){
m_nVehicleHandle = -1;
return;
}
if (pVehicle->GetStatus() != STATUS_PLAYER)
return;
m_nTimer += 60000;
m_nVehicleHandle = -1;
m_bIsBlocking = true;
pVehicle->bExtendedRange = false;
}
void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
{
CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */
m_vecPos = CVector(x, y, z);
m_fAngle = angle;
m_nModelIndex = mi;
m_nColor1 = color1;
m_nColor2 = color2;
m_bForceSpawn = force;
m_nAlarm = alarm;
m_nDoorlock = lock;
m_nMinDelay = min_delay;
m_nMaxDelay = max_delay;
m_nVehicleHandle = -1;
m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
m_nUsesRemaining = 0;
m_bIsBlocking = false;
}
bool CCarGenerator::CheckForBlockage(int32 mi)
{
int16 entities;
CEntity* pEntities[8];
CColModel* pColModel = CModelInfo::GetModelInfo(mi)->GetColModel();
CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false);
for (int i = 0; i < entities; i++) {
if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f &&
m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
m_bIsBlocking = true;
return true;
}
}
return false;
}
bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers()
{
CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
float distance = direction.Magnitude();
float farclip = 110.0f * TheCamera.GenerationDistMultiplier;
float nearclip = farclip - 20.0f;
bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance &&
TheCamera.IsSphereVisible(m_vecPos, 0.0f) && COcclusion::IsPositionOccluded(m_vecPos, 0.0f));
if (distance >= farclip || canBeRemoved){
if (m_bIsBlocking)
m_bIsBlocking = false;
return false;
}
if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter)
return true;
if (m_bIsBlocking)
return false;
if (distance < nearclip)
return false;
return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
}
void CTheCarGenerators::Process()
{
if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
return;
if (++CTheCarGenerators::ProcessCounter == 4)
CTheCarGenerators::ProcessCounter = 0;
for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4)
CTheCarGenerators::CarGeneratorArray[i].Process();
if (GenerateEvenIfPlayerIsCloseCounter)
GenerateEvenIfPlayerIsCloseCounter--;
}
int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
{
CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
return NumOfCarGenerators++;
}
void CTheCarGenerators::Init()
{
GenerateEvenIfPlayerIsCloseCounter = 0;
NumOfCarGenerators = 0;
ProcessCounter = 0;
CurrentActiveCount = 0;
}
void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
{
const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
*size = sizeof(int) + nGeneralDataSize + sizeof(uint32) + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
INITSAVEBUF
WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, nGeneralDataSize);
WriteSaveBuf(buffer, NumOfCarGenerators);
WriteSaveBuf(buffer, CurrentActiveCount);
WriteSaveBuf(buffer, ProcessCounter);
WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
WriteSaveBuf(buffer, (int16)0); // alignment
WriteSaveBuf(buffer, (uint32)sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
WriteSaveBuf(buffer, CarGeneratorArray[i]);
VALIDATESAVEBUF(*size)
}
void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
{
const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
Init();
INITSAVEBUF
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
ProcessCounter = ReadSaveBuf<uint8>(buffer);
GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
ReadSaveBuf<int16>(buffer); // alignment
assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
VALIDATESAVEBUF(size)
}
|