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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "audio_core/sink.h"
namespace AudioCore {
class NullSink final : public Sink {
public:
explicit NullSink(std::string){};
~NullSink() override = default;
SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
const std::string& /*name*/) override {
return null_sink_stream;
}
private:
struct NullSinkStreamImpl final : SinkStream {
void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
size_t SamplesInQueue(u32 /*num_channels*/) const override {
return 0;
}
void Flush() override {}
} null_sink_stream;
};
} // namespace AudioCore
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