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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include "audio_core/adsp/adsp.h"
#include "audio_core/audio_core.h"
#include "audio_core/renderer/system_manager.h"
#include "common/microprofile.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/core_timing.h"
MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager",
MP_RGB(60, 19, 97));
namespace AudioCore::Renderer {
SystemManager::SystemManager(Core::System& core_)
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()} {}
SystemManager::~SystemManager() {
Stop();
}
void SystemManager::InitializeUnsafe() {
if (!active) {
active = true;
audio_renderer.Start();
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
}
}
void SystemManager::Stop() {
if (!active) {
return;
}
active = false;
thread.request_stop();
thread.join();
audio_renderer.Stop();
}
bool SystemManager::Add(System& system_) {
std::scoped_lock l2{mutex2};
if (systems.size() + 1 > MaxRendererSessions) {
LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
return false;
}
{
std::scoped_lock l{mutex1};
if (systems.empty()) {
InitializeUnsafe();
}
}
systems.push_back(&system_);
return true;
}
bool SystemManager::Remove(System& system_) {
std::scoped_lock l2{mutex2};
{
std::scoped_lock l{mutex1};
if (systems.remove(&system_) == 0) {
LOG_ERROR(Service_Audio,
"Failed to remove a render system, it was not found in the list!");
return false;
}
}
if (systems.empty()) {
Stop();
}
return true;
}
void SystemManager::ThreadFunc(std::stop_token stop_token) {
static constexpr char name[]{"AudioRenderSystemManager"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
while (active && !stop_token.stop_requested()) {
{
std::scoped_lock l{mutex1};
MICROPROFILE_SCOPE(Audio_RenderSystemManager);
for (auto system : systems) {
system->SendCommandToDsp();
}
}
audio_renderer.Signal();
audio_renderer.Wait();
}
}
} // namespace AudioCore::Renderer
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