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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "audio_core/sink.h"
namespace AudioCore {
class SDLSink final : public Sink {
public:
explicit SDLSink(std::string_view device_id);
~SDLSink() override;
SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
const std::string& name) override;
private:
std::string output_device;
std::vector<SinkStreamPtr> sink_streams;
};
std::vector<std::string> ListSDLSinkDevices();
} // namespace AudioCore
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