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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <vector>
namespace AudioCore {
class Sink;
struct SinkDetails {
SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
std::function<std::vector<std::string>()> list_devices_)
: id(id_), factory(factory_), list_devices(list_devices_) {}
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
std::function<std::unique_ptr<Sink>(std::string device_id)> factory;
/// A method to call to list available devices.
std::function<std::vector<std::string>()> list_devices;
};
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string sink_id);
} // namespace AudioCore
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