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#include <QAbstractItemModel>
#include <QDockWidget>
#include "ui_disassembler.h"
#include "common/common.h"
#include "common/break_points.h"
class QAction;
class EmuThread;
class DisassemblerModel : public QAbstractItemModel
{
Q_OBJECT
public:
DisassemblerModel(QObject* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QModelIndex IndexFromAbsoluteAddress(unsigned int address) const;
const BreakPoints& GetBreakPoints() const;
public slots:
void ParseFromAddress(unsigned int address);
void OnSelectionChanged(const QModelIndex&);
void OnSetOrUnsetBreakpoint();
void SetNextInstruction(unsigned int address);
private:
unsigned int base_address;
unsigned int code_size;
unsigned int program_counter;
QModelIndex selection;
// TODO: Make BreakPoints less crappy (i.e. const-correct) so that this needn't be mutable.
mutable BreakPoints breakpoints;
};
class DisassemblerWidget : public QDockWidget
{
Q_OBJECT
public:
DisassemblerWidget(QWidget* parent, EmuThread& emu_thread);
void Init();
public slots:
void OnContinue();
void OnStep();
void OnStepInto();
void OnPause();
void OnToggleStartStop();
void OnCPUStepped();
private:
// returns -1 if no row is selected
int SelectedRow();
Ui::DockWidget disasm_ui;
DisassemblerModel* model;
u32 base_addr;
EmuThread& emu_thread;
};
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