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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <map>
#include <memory>
#include <thread>
namespace Core {
class CoreManager;
class System;
class CpuManager {
public:
explicit CpuManager(System& system);
CpuManager(const CpuManager&) = delete;
CpuManager(CpuManager&&) = delete;
~CpuManager();
CpuManager& operator=(const CpuManager&) = delete;
CpuManager& operator=(CpuManager&&) = delete;
void Initialize();
void Shutdown();
CoreManager& GetCoreManager(std::size_t index);
const CoreManager& GetCoreManager(std::size_t index) const;
CoreManager& GetCurrentCoreManager();
const CoreManager& GetCurrentCoreManager() const;
std::size_t GetActiveCoreIndex() const {
return active_core;
}
void RunLoop(bool tight_loop);
private:
static constexpr std::size_t NUM_CPU_CORES = 4;
std::array<std::unique_ptr<CoreManager>, NUM_CPU_CORES> core_managers;
std::size_t active_core{}; ///< Active core, only used in single thread mode
System& system;
};
} // namespace Core
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