// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <mutex>
#include <thread>
#include <boost/asio.hpp>
#include <boost/process/async_pipe.hpp>
#include "common/logging/log.h"
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/debugger/debugger.h"
#include "core/debugger/debugger_interface.h"
#include "core/debugger/gdbstub.h"
#include "core/hle/kernel/global_scheduler_context.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scheduler.h"
template <typename Readable, typename Buffer, typename Callback>
static void AsyncReceiveInto(Readable& r, Buffer& buffer, Callback&& c) {
static_assert(std::is_trivial_v<Buffer>);
auto boost_buffer{boost::asio::buffer(&buffer, sizeof(Buffer))};
r.async_read_some(
boost_buffer, [&, c](const boost::system::error_code& error, size_t bytes_read) {
if (!error.failed()) {
const u8* buffer_start = reinterpret_cast<const u8*>(&buffer);
std::span<const u8> received_data{buffer_start, buffer_start + bytes_read};
c(received_data);
AsyncReceiveInto(r, buffer, c);
}
});
}
template <typename Callback>
static void AsyncAccept(boost::asio::ip::tcp::acceptor& acceptor, Callback&& c) {
acceptor.async_accept([&, c](const boost::system::error_code& error, auto&& peer_socket) {
if (!error.failed()) {
c(peer_socket);
AsyncAccept(acceptor, c);
}
});
}
template <typename Readable, typename Buffer>
static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) {
static_assert(std::is_trivial_v<Buffer>);
auto boost_buffer{boost::asio::buffer(&buffer, sizeof(Buffer))};
size_t bytes_read = r.read_some(boost_buffer);
const u8* buffer_start = reinterpret_cast<const u8*>(&buffer);
std::span<const u8> received_data{buffer_start, buffer_start + bytes_read};
return received_data;
}
enum class SignalType {
Stopped,
Watchpoint,
ShuttingDown,
};
struct SignalInfo {
SignalType type;
Kernel::KThread* thread;
const Kernel::DebugWatchpoint* watchpoint;
};
namespace Core {
class DebuggerImpl : public DebuggerBackend {
public:
explicit DebuggerImpl(Core::System& system_, u16 port) : system{system_} {
InitializeServer(port);
}
~DebuggerImpl() override {
ShutdownServer();
}
bool SignalDebugger(SignalInfo signal_info) {
std::scoped_lock lk{connection_lock};
if (stopped || !state) {
// Do not notify the debugger about another event.
// It should be ignored.
return false;
}
// Set up the state.
stopped = true;
state->info = signal_info;
// Write a single byte into the pipe to wake up the debug interface.
boost::asio::write(state->signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
return true;
}
// These functions are callbacks from the frontend, and the lock will be held.
// There is no need to relock it.
std::span<const u8> ReadFromClient() override {
return ReceiveInto(state->client_socket, state->client_data);
}
void WriteToClient(std::span<const u8> data) override {
boost::asio::write(state->client_socket,
boost::asio::buffer(data.data(), data.size_bytes()));
}
void SetActiveThread(Kernel::KThread* thread) override {
state->active_thread = thread;
}
Kernel::KThread* GetActiveThread() override {
return state->active_thread;
}
private:
void InitializeServer(u16 port) {
using boost::asio::ip::tcp;
LOG_INFO(Debug_GDBStub, "Starting server on port {}...", port);
// Run the connection thread.
connection_thread = std::jthread([&, port](std::stop_token stop_token) {
Common::SetCurrentThreadName("Debugger");
try {
// Initialize the listening socket and accept a new client.
tcp::endpoint endpoint{boost::asio::ip::address_v4::any(), port};
tcp::acceptor acceptor{io_context, endpoint};
AsyncAccept(acceptor, [&](auto&& peer) { AcceptConnection(std::move(peer)); });
while (!stop_token.stop_requested() && io_context.run()) {
}
} catch (const std::exception& ex) {
LOG_CRITICAL(Debug_GDBStub, "Stopping server: {}", ex.what());
}
});
}
void AcceptConnection(boost::asio::ip::tcp::socket&& peer) {
LOG_INFO(Debug_GDBStub, "Accepting new peer connection");
std::scoped_lock lk{connection_lock};
// Ensure everything is stopped.
PauseEmulation();
// Set up the new frontend.
frontend = std::make_unique<GDBStub>(*this, system);
// Set the new state. This will tear down any existing state.
state = ConnectionState{
.client_socket{std::move(peer)},
.signal_pipe{io_context},
.info{},
.active_thread{},
.client_data{},
.pipe_data{},
};
// Set up the client signals for new data.
AsyncReceiveInto(state->signal_pipe, state->pipe_data, [&](auto d) { PipeData(d); });
AsyncReceiveInto(state->client_socket, state->client_data, [&](auto d) { ClientData(d); });
// Set the active thread.
UpdateActiveThread();
// Set up the frontend.
frontend->Connected();
}
void ShutdownServer() {
connection_thread.request_stop();
io_context.stop();
connection_thread.join();
}
void PipeData(std::span<const u8> data) {
std::scoped_lock lk{connection_lock};
switch (state->info.type) {
case SignalType::Stopped:
case SignalType::Watchpoint:
// Stop emulation.
PauseEmulation();
// Notify the client.
state->active_thread = state->info.thread;
UpdateActiveThread();
if (state->info.type == SignalType::Watchpoint) {
frontend->Watchpoint(state->active_thread, *state->info.watchpoint);
} else {
frontend->Stopped(state->active_thread);
}
break;
case SignalType::ShuttingDown:
frontend->ShuttingDown();
// Wait for emulation to shut down gracefully now.
state->signal_pipe.close();
state->client_socket.shutdown(boost::asio::socket_base::shutdown_both);
LOG_INFO(Debug_GDBStub, "Shut down server");
break;
}
}
void ClientData(std::span<const u8> data) {
std::scoped_lock lk{connection_lock};
const auto actions{frontend->ClientData(data)};
for (const auto action : actions) {
switch (action) {
case DebuggerAction::Interrupt: {
stopped = true;
PauseEmulation();
UpdateActiveThread();
frontend->Stopped(state->active_thread);
break;
}
case DebuggerAction::Continue:
MarkResumed([&] { ResumeEmulation(); });
break;
case DebuggerAction::StepThreadUnlocked:
MarkResumed([&] {
state->active_thread->SetStepState(Kernel::StepState::StepPending);
state->active_thread->Resume(Kernel::SuspendType::Debug);
ResumeEmulation(state->active_thread);
});
break;
case DebuggerAction::StepThreadLocked: {
MarkResumed([&] {
state->active_thread->SetStepState(Kernel::StepState::StepPending);
state->active_thread->Resume(Kernel::SuspendType::Debug);
});
break;
}
case DebuggerAction::ShutdownEmulation: {
// Spawn another thread that will exit after shutdown,
// to avoid a deadlock
Core::System* system_ref{&system};
std::thread t([system_ref] { system_ref->Exit(); });
t.detach();
break;
}
}
}
}
void PauseEmulation() {
Kernel::KScopedSchedulerLock sl{system.Kernel()};
// Put all threads to sleep on next scheduler round.
for (auto* thread : ThreadList()) {
thread->RequestSuspend(Kernel::SuspendType::Debug);
}
}
void ResumeEmulation(Kernel::KThread* except = nullptr) {
// Wake up all threads.
for (auto* thread : ThreadList()) {
if (thread == except) {
continue;
}
thread->SetStepState(Kernel::StepState::NotStepping);
thread->Resume(Kernel::SuspendType::Debug);
}
}
template <typename Callback>
void MarkResumed(Callback&& cb) {
Kernel::KScopedSchedulerLock sl{system.Kernel()};
stopped = false;
cb();
}
void UpdateActiveThread() {
const auto& threads{ThreadList()};
if (std::find(threads.begin(), threads.end(), state->active_thread) == threads.end()) {
state->active_thread = threads.front();
}
}
const std::list<Kernel::KThread*>& ThreadList() {
return system.ApplicationProcess()->GetThreadList();
}
private:
System& system;
std::unique_ptr<DebuggerFrontend> frontend;
boost::asio::io_context io_context;
std::jthread connection_thread;
std::mutex connection_lock;
struct ConnectionState {
boost::asio::ip::tcp::socket client_socket;
boost::process::async_pipe signal_pipe;
SignalInfo info;
Kernel::KThread* active_thread;
std::array<u8, 4096> client_data;
bool pipe_data;
};
std::optional<ConnectionState> state{};
bool stopped{};
};
Debugger::Debugger(Core::System& system, u16 port) {
try {
impl = std::make_unique<DebuggerImpl>(system, port);
} catch (const std::exception& ex) {
LOG_CRITICAL(Debug_GDBStub, "Failed to initialize debugger: {}", ex.what());
}
}
Debugger::~Debugger() = default;
bool Debugger::NotifyThreadStopped(Kernel::KThread* thread) {
return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread, nullptr});
}
bool Debugger::NotifyThreadWatchpoint(Kernel::KThread* thread,
const Kernel::DebugWatchpoint& watch) {
return impl && impl->SignalDebugger(SignalInfo{SignalType::Watchpoint, thread, &watch});
}
void Debugger::NotifyShutdown() {
if (impl) {
impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr, nullptr});
}
}
} // namespace Core