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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/archive_backend.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/**
* Helper which implements a backend accessing the host machine's filesystem.
* This should be subclassed by concrete archive types, which will provide the
* base directory on the host filesystem and override any required functionality.
*/
class DiskArchive : public ArchiveBackend {
public:
DiskArchive(const std::string& mount_point_) : mount_point(mount_point_) {}
virtual std::string GetName() const = 0;
std::unique_ptr<FileBackend> OpenFile(const Path& path, const Mode mode) const override;
bool DeleteFile(const FileSys::Path& path) const override;
bool RenameFile(const FileSys::Path& src_path, const FileSys::Path& dest_path) const override;
bool DeleteDirectory(const FileSys::Path& path) const override;
bool CreateDirectory(const Path& path) const override;
bool RenameDirectory(const FileSys::Path& src_path, const FileSys::Path& dest_path) const override;
std::unique_ptr<DirectoryBackend> OpenDirectory(const Path& path) const override;
/**
* Getter for the path used for this Archive
* @return Mount point of that passthrough archive
*/
const std::string& GetMountPoint() const {
return mount_point;
}
protected:
std::string mount_point;
};
class DiskFile : public FileBackend {
public:
DiskFile();
DiskFile(const DiskArchive* archive, const Path& path, const Mode mode);
~DiskFile() override {
Close();
}
bool Open() override;
size_t Read(const u64 offset, const u32 length, u8* buffer) const override;
size_t Write(const u64 offset, const u32 length, const u32 flush, const u8* buffer) const override;
size_t GetSize() const override;
bool SetSize(const u64 size) const override;
bool Close() const override;
void Flush() const override {
file->Flush();
}
protected:
const DiskArchive* archive;
std::string path;
Mode mode;
FileUtil::IOFile* file;
};
class DiskDirectory : public DirectoryBackend {
public:
DiskDirectory();
DiskDirectory(const DiskArchive* archive, const Path& path);
~DiskDirectory() override {
Close();
}
bool Open() override;
u32 Read(const u32 count, Entry* entries) override;
bool Close() const override {
return true;
}
protected:
const DiskArchive* archive;
std::string path;
u32 total_entries_in_directory;
FileUtil::FSTEntry directory;
// We need to remember the last entry we returned, so a subsequent call to Read will continue
// from the next one. This iterator will always point to the next unread entry.
std::vector<FileUtil::FSTEntry>::iterator children_iterator;
};
} // namespace FileSys
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