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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// All architectures must define NumArchitectureDeviceRegions.
constexpr inline const auto NumArchitectureDeviceRegions = 3;
constexpr inline const auto KMemoryRegionType_Uart =
KMemoryRegionType_ArchDeviceBase.DeriveSparse(0, NumArchitectureDeviceRegions, 0);
constexpr inline const auto KMemoryRegionType_InterruptCpuInterface =
KMemoryRegionType_ArchDeviceBase.DeriveSparse(0, NumArchitectureDeviceRegions, 1)
.SetAttribute(KMemoryRegionAttr_NoUserMap);
constexpr inline const auto KMemoryRegionType_InterruptDistributor =
KMemoryRegionType_ArchDeviceBase.DeriveSparse(0, NumArchitectureDeviceRegions, 2)
.SetAttribute(KMemoryRegionAttr_NoUserMap);
static_assert(KMemoryRegionType_Uart.GetValue() == (0x1D));
static_assert(KMemoryRegionType_InterruptCpuInterface.GetValue() ==
(0x2D | KMemoryRegionAttr_NoUserMap));
static_assert(KMemoryRegionType_InterruptDistributor.GetValue() ==
(0x4D | KMemoryRegionAttr_NoUserMap));
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