// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/core.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/init/init_slab_setup.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_memory_layout.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_port.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_session.h"
#include "core/hle/kernel/k_shared_memory.h"
#include "core/hle/kernel/k_system_control.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/kernel/memory_types.h"
#include "core/memory.h"
namespace Kernel::Init {
#define SLAB_COUNT(CLASS) g_slab_resource_counts.num_##CLASS
#define FOREACH_SLAB_TYPE(HANDLER, ...) \
HANDLER(KProcess, (SLAB_COUNT(KProcess)), ##__VA_ARGS__) \
HANDLER(KThread, (SLAB_COUNT(KThread)), ##__VA_ARGS__) \
HANDLER(KEvent, (SLAB_COUNT(KEvent)), ##__VA_ARGS__) \
HANDLER(KPort, (SLAB_COUNT(KPort)), ##__VA_ARGS__) \
HANDLER(KSharedMemory, (SLAB_COUNT(KSharedMemory)), ##__VA_ARGS__) \
HANDLER(KTransferMemory, (SLAB_COUNT(KTransferMemory)), ##__VA_ARGS__) \
HANDLER(KSession, (SLAB_COUNT(KSession)), ##__VA_ARGS__) \
HANDLER(KResourceLimit, (SLAB_COUNT(KResourceLimit)), ##__VA_ARGS__)
namespace {
#define DEFINE_SLAB_TYPE_ENUM_MEMBER(NAME, COUNT, ...) KSlabType_##NAME,
enum KSlabType : u32 {
FOREACH_SLAB_TYPE(DEFINE_SLAB_TYPE_ENUM_MEMBER) KSlabType_Count,
};
#undef DEFINE_SLAB_TYPE_ENUM_MEMBER
// Constexpr counts.
constexpr size_t SlabCountKProcess = 80;
constexpr size_t SlabCountKThread = 800;
constexpr size_t SlabCountKEvent = 700;
constexpr size_t SlabCountKInterruptEvent = 100;
constexpr size_t SlabCountKPort = 256 + 0x20; // Extra 0x20 ports over Nintendo for homebrew.
constexpr size_t SlabCountKSharedMemory = 80;
constexpr size_t SlabCountKTransferMemory = 200;
constexpr size_t SlabCountKCodeMemory = 10;
constexpr size_t SlabCountKDeviceAddressSpace = 300;
constexpr size_t SlabCountKSession = 933;
constexpr size_t SlabCountKLightSession = 100;
constexpr size_t SlabCountKObjectName = 7;
constexpr size_t SlabCountKResourceLimit = 5;
constexpr size_t SlabCountKDebug = Core::Hardware::NUM_CPU_CORES;
constexpr size_t SlabCountKAlpha = 1;
constexpr size_t SlabCountKBeta = 6;
constexpr size_t SlabCountExtraKThread = 160;
// Global to hold our resource counts.
KSlabResourceCounts g_slab_resource_counts = {
.num_KProcess = SlabCountKProcess,
.num_KThread = SlabCountKThread,
.num_KEvent = SlabCountKEvent,
.num_KInterruptEvent = SlabCountKInterruptEvent,
.num_KPort = SlabCountKPort,
.num_KSharedMemory = SlabCountKSharedMemory,
.num_KTransferMemory = SlabCountKTransferMemory,
.num_KCodeMemory = SlabCountKCodeMemory,
.num_KDeviceAddressSpace = SlabCountKDeviceAddressSpace,
.num_KSession = SlabCountKSession,
.num_KLightSession = SlabCountKLightSession,
.num_KObjectName = SlabCountKObjectName,
.num_KResourceLimit = SlabCountKResourceLimit,
.num_KDebug = SlabCountKDebug,
.num_KAlpha = SlabCountKAlpha,
.num_KBeta = SlabCountKBeta,
};
template <typename T>
VAddr InitializeSlabHeap(Core::System& system, KMemoryLayout& memory_layout, VAddr address,
size_t num_objects) {
const size_t size = Common::AlignUp(sizeof(T) * num_objects, alignof(void*));
VAddr start = Common::AlignUp(address, alignof(T));
if (size > 0) {
const KMemoryRegion* region = memory_layout.FindVirtual(start + size - 1);
ASSERT(region != nullptr);
ASSERT(region->IsDerivedFrom(KMemoryRegionType_KernelSlab));
T::InitializeSlabHeap(system.Kernel(), system.Memory().GetKernelBuffer(start, size), size);
}
return start + size;
}
} // namespace
const KSlabResourceCounts& GetSlabResourceCounts() {
return g_slab_resource_counts;
}
void InitializeSlabResourceCounts() {
// Note: Nintendo initializes all fields here, but we initialize all constants at compile-time.
if (KSystemControl::Init::ShouldIncreaseThreadResourceLimit()) {
g_slab_resource_counts.num_KThread += SlabCountExtraKThread;
}
}
size_t CalculateTotalSlabHeapSize() {
size_t size = 0;
#define ADD_SLAB_SIZE(NAME, COUNT, ...) \
{ \
size += alignof(NAME); \
size += Common::AlignUp(sizeof(NAME) * (COUNT), alignof(void*)); \
};
// Add the size required for each slab.
FOREACH_SLAB_TYPE(ADD_SLAB_SIZE)
#undef ADD_SLAB_SIZE
// Add the reserved size.
size += KernelSlabHeapGapsSize;
return size;
}
void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
// Get the start of the slab region, since that's where we'll be working.
VAddr address = memory_layout.GetSlabRegionAddress();
// Initialize slab type array to be in sorted order.
std::array<KSlabType, KSlabType_Count> slab_types;
for (size_t i = 0; i < slab_types.size(); i++) {
slab_types[i] = static_cast<KSlabType>(i);
}
// N shuffles the slab type array with the following simple algorithm.
for (size_t i = 0; i < slab_types.size(); i++) {
const size_t rnd = KSystemControl::GenerateRandomRange(0, slab_types.size() - 1);
std::swap(slab_types[i], slab_types[rnd]);
}
// Create an array to represent the gaps between the slabs.
const size_t total_gap_size = KernelSlabHeapGapsSize;
std::array<size_t, slab_types.size()> slab_gaps;
for (size_t i = 0; i < slab_gaps.size(); i++) {
// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
// is inclusive. However, Nintendo also has the off-by-one error, and it's "harmless", so we
// will include it ourselves.
slab_gaps[i] = KSystemControl::GenerateRandomRange(0, total_gap_size);
}
// Sort the array, so that we can treat differences between values as offsets to the starts of
// slabs.
for (size_t i = 1; i < slab_gaps.size(); i++) {
for (size_t j = i; j > 0 && slab_gaps[j - 1] > slab_gaps[j]; j--) {
std::swap(slab_gaps[j], slab_gaps[j - 1]);
}
}
for (size_t i = 0; i < slab_types.size(); i++) {
// Add the random gap to the address.
address += (i == 0) ? slab_gaps[0] : slab_gaps[i] - slab_gaps[i - 1];
#define INITIALIZE_SLAB_HEAP(NAME, COUNT, ...) \
case KSlabType_##NAME: \
address = InitializeSlabHeap<NAME>(system, memory_layout, address, COUNT); \
break;
// Initialize the slabheap.
switch (slab_types[i]) {
// For each of the slab types, we want to initialize that heap.
FOREACH_SLAB_TYPE(INITIALIZE_SLAB_HEAP)
// If we somehow get an invalid type, abort.
default:
UNREACHABLE();
}
}
}
} // namespace Kernel::Init