// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <bit>
#include <concepts>
#include "common/assert.h"
#include "common/bit_set.h"
#include "common/common_types.h"
#include "common/concepts.h"
namespace Kernel {
class KThread;
template <typename T>
concept KPriorityQueueAffinityMask = !
std::is_reference_v<T>&& requires(T& t) {
{ t.GetAffinityMask() } -> Common::ConvertibleTo<u64>;
{ t.SetAffinityMask(0) };
{ t.GetAffinity(0) } -> std::same_as<bool>;
{ t.SetAffinity(0, false) };
{ t.SetAll() };
};
template <typename T>
concept KPriorityQueueMember = !
std::is_reference_v<T>&& requires(T& t) {
{ typename T::QueueEntry() };
{ (typename T::QueueEntry()).Initialize() };
{ (typename T::QueueEntry()).SetPrev(std::addressof(t)) };
{ (typename T::QueueEntry()).SetNext(std::addressof(t)) };
{ (typename T::QueueEntry()).GetNext() } -> std::same_as<T*>;
{ (typename T::QueueEntry()).GetPrev() } -> std::same_as<T*>;
{
t.GetPriorityQueueEntry(0)
} -> std::same_as<typename T::QueueEntry&>;
{ t.GetAffinityMask() };
{
std::remove_cvref_t<decltype(t.GetAffinityMask())>()
} -> KPriorityQueueAffinityMask;
{ t.GetActiveCore() } -> Common::ConvertibleTo<s32>;
{ t.GetPriority() } -> Common::ConvertibleTo<s32>;
{ t.IsDummyThread() } -> Common::ConvertibleTo<bool>;
};
template <typename Member, size_t NumCores_, int LowestPriority, int HighestPriority>
requires KPriorityQueueMember<Member>
class KPriorityQueue {
public:
using AffinityMaskType = std::remove_cv_t<
std::remove_reference_t<decltype(std::declval<Member>().GetAffinityMask())>>;
static_assert(LowestPriority >= 0);
static_assert(HighestPriority >= 0);
static_assert(LowestPriority >= HighestPriority);
static constexpr size_t NumPriority = LowestPriority - HighestPriority + 1;
static constexpr size_t NumCores = NumCores_;
static constexpr bool IsValidCore(s32 core) {
return 0 <= core && core < static_cast<s32>(NumCores);
}
static constexpr bool IsValidPriority(s32 priority) {
return HighestPriority <= priority && priority <= LowestPriority + 1;
}
private:
using Entry = typename Member::QueueEntry;
public:
class KPerCoreQueue {
private:
std::array<Entry, NumCores> m_root{};
public:
constexpr KPerCoreQueue() {
for (auto& per_core_root : m_root) {
per_core_root.Initialize();
}
}
constexpr bool PushBack(s32 core, Member* member) {
// Get the entry associated with the member.
Entry& member_entry = member->GetPriorityQueueEntry(core);
// Get the entry associated with the end of the queue.
Member* tail = m_root[core].GetPrev();
Entry& tail_entry =
(tail != nullptr) ? tail->GetPriorityQueueEntry(core) : m_root[core];
// Link the entries.
member_entry.SetPrev(tail);
member_entry.SetNext(nullptr);
tail_entry.SetNext(member);
m_root[core].SetPrev(member);
return tail == nullptr;
}
constexpr bool PushFront(s32 core, Member* member) {
// Get the entry associated with the member.
Entry& member_entry = member->GetPriorityQueueEntry(core);
// Get the entry associated with the front of the queue.
Member* head = m_root[core].GetNext();
Entry& head_entry =
(head != nullptr) ? head->GetPriorityQueueEntry(core) : m_root[core];
// Link the entries.
member_entry.SetPrev(nullptr);
member_entry.SetNext(head);
head_entry.SetPrev(member);
m_root[core].SetNext(member);
return (head == nullptr);
}
constexpr bool Remove(s32 core, Member* member) {
// Get the entry associated with the member.
Entry& member_entry = member->GetPriorityQueueEntry(core);
// Get the entries associated with next and prev.
Member* prev = member_entry.GetPrev();
Member* next = member_entry.GetNext();
Entry& prev_entry =
(prev != nullptr) ? prev->GetPriorityQueueEntry(core) : m_root[core];
Entry& next_entry =
(next != nullptr) ? next->GetPriorityQueueEntry(core) : m_root[core];
// Unlink.
prev_entry.SetNext(next);
next_entry.SetPrev(prev);
return (this->GetFront(core) == nullptr);
}
constexpr Member* GetFront(s32 core) const {
return m_root[core].GetNext();
}
};
class KPriorityQueueImpl {
public:
constexpr KPriorityQueueImpl() = default;
constexpr void PushBack(s32 priority, s32 core, Member* member) {
ASSERT(IsValidCore(core));
ASSERT(IsValidPriority(priority));
if (priority > LowestPriority) {
return;
}
if (m_queues[priority].PushBack(core, member)) {
m_available_priorities[core].SetBit(priority);
}
}
constexpr void PushFront(s32 priority, s32 core, Member* member) {
ASSERT(IsValidCore(core));
ASSERT(IsValidPriority(priority));
if (priority > LowestPriority) {
return;
}
if (m_queues[priority].PushFront(core, member)) {
m_available_priorities[core].SetBit(priority);
}
}
constexpr void Remove(s32 priority, s32 core, Member* member) {
ASSERT(IsValidCore(core));
ASSERT(IsValidPriority(priority));
if (priority > LowestPriority) {
return;
}
if (m_queues[priority].Remove(core, member)) {
m_available_priorities[core].ClearBit(priority);
}
}
constexpr Member* GetFront(s32 core) const {
ASSERT(IsValidCore(core));
const s32 priority = static_cast<s32>(m_available_priorities[core].CountLeadingZero());
if (priority <= LowestPriority) {
return m_queues[priority].GetFront(core);
} else {
return nullptr;
}
}
constexpr Member* GetFront(s32 priority, s32 core) const {
ASSERT(IsValidCore(core));
ASSERT(IsValidPriority(priority));
if (priority <= LowestPriority) {
return m_queues[priority].GetFront(core);
} else {
return nullptr;
}
}
constexpr Member* GetNext(s32 core, const Member* member) const {
ASSERT(IsValidCore(core));
Member* next = member->GetPriorityQueueEntry(core).GetNext();
if (next == nullptr) {
const s32 priority = static_cast<s32>(
m_available_priorities[core].GetNextSet(member->GetPriority()));
if (priority <= LowestPriority) {
next = m_queues[priority].GetFront(core);
}
}
return next;
}
constexpr void MoveToFront(s32 priority, s32 core, Member* member) {
ASSERT(IsValidCore(core));
ASSERT(IsValidPriority(priority));
if (priority <= LowestPriority) {
m_queues[priority].Remove(core, member);
m_queues[priority].PushFront(core, member);
}
}
constexpr Member* MoveToBack(s32 priority, s32 core, Member* member) {
ASSERT(IsValidCore(core));
ASSERT(IsValidPriority(priority));
if (priority <= LowestPriority) {
m_queues[priority].Remove(core, member);
m_queues[priority].PushBack(core, member);
return m_queues[priority].GetFront(core);
} else {
return nullptr;
}
}
private:
std::array<KPerCoreQueue, NumPriority> m_queues{};
std::array<Common::BitSet64<NumPriority>, NumCores> m_available_priorities{};
};
private:
KPriorityQueueImpl m_scheduled_queue;
KPriorityQueueImpl m_suggested_queue;
private:
static constexpr void ClearAffinityBit(u64& affinity, s32 core) {
affinity &= ~(UINT64_C(1) << core);
}
static constexpr s32 GetNextCore(u64& affinity) {
const s32 core = std::countr_zero(affinity);
ClearAffinityBit(affinity, core);
return core;
}
constexpr void PushBack(s32 priority, Member* member) {
ASSERT(IsValidPriority(priority));
// Push onto the scheduled queue for its core, if we can.
u64 affinity = member->GetAffinityMask().GetAffinityMask();
if (const s32 core = member->GetActiveCore(); core >= 0) {
m_scheduled_queue.PushBack(priority, core, member);
ClearAffinityBit(affinity, core);
}
// And suggest the thread for all other cores.
while (affinity) {
m_suggested_queue.PushBack(priority, GetNextCore(affinity), member);
}
}
constexpr void PushFront(s32 priority, Member* member) {
ASSERT(IsValidPriority(priority));
// Push onto the scheduled queue for its core, if we can.
u64 affinity = member->GetAffinityMask().GetAffinityMask();
if (const s32 core = member->GetActiveCore(); core >= 0) {
m_scheduled_queue.PushFront(priority, core, member);
ClearAffinityBit(affinity, core);
}
// And suggest the thread for all other cores.
// Note: Nintendo pushes onto the back of the suggested queue, not the front.
while (affinity) {
m_suggested_queue.PushBack(priority, GetNextCore(affinity), member);
}
}
constexpr void Remove(s32 priority, Member* member) {
ASSERT(IsValidPriority(priority));
// Remove from the scheduled queue for its core.
u64 affinity = member->GetAffinityMask().GetAffinityMask();
if (const s32 core = member->GetActiveCore(); core >= 0) {
m_scheduled_queue.Remove(priority, core, member);
ClearAffinityBit(affinity, core);
}
// Remove from the suggested queue for all other cores.
while (affinity) {
m_suggested_queue.Remove(priority, GetNextCore(affinity), member);
}
}
public:
constexpr KPriorityQueue() = default;
// Getters.
constexpr Member* GetScheduledFront(s32 core) const {
return m_scheduled_queue.GetFront(core);
}
constexpr Member* GetScheduledFront(s32 core, s32 priority) const {
return m_scheduled_queue.GetFront(priority, core);
}
constexpr Member* GetSuggestedFront(s32 core) const {
return m_suggested_queue.GetFront(core);
}
constexpr Member* GetSuggestedFront(s32 core, s32 priority) const {
return m_suggested_queue.GetFront(priority, core);
}
constexpr Member* GetScheduledNext(s32 core, const Member* member) const {
return m_scheduled_queue.GetNext(core, member);
}
constexpr Member* GetSuggestedNext(s32 core, const Member* member) const {
return m_suggested_queue.GetNext(core, member);
}
constexpr Member* GetSamePriorityNext(s32 core, const Member* member) const {
return member->GetPriorityQueueEntry(core).GetNext();
}
// Mutators.
constexpr void PushBack(Member* member) {
// This is for host (dummy) threads that we do not want to enter the priority queue.
if (member->IsDummyThread()) {
return;
}
this->PushBack(member->GetPriority(), member);
}
constexpr void Remove(Member* member) {
// This is for host (dummy) threads that we do not want to enter the priority queue.
if (member->IsDummyThread()) {
return;
}
this->Remove(member->GetPriority(), member);
}
constexpr void MoveToScheduledFront(Member* member) {
// This is for host (dummy) threads that we do not want to enter the priority queue.
if (member->IsDummyThread()) {
return;
}
m_scheduled_queue.MoveToFront(member->GetPriority(), member->GetActiveCore(), member);
}
constexpr KThread* MoveToScheduledBack(Member* member) {
// This is for host (dummy) threads that we do not want to enter the priority queue.
if (member->IsDummyThread()) {
return {};
}
return m_scheduled_queue.MoveToBack(member->GetPriority(), member->GetActiveCore(), member);
}
// First class fancy operations.
constexpr void ChangePriority(s32 prev_priority, bool is_running, Member* member) {
// This is for host (dummy) threads that we do not want to enter the priority queue.
if (member->IsDummyThread()) {
return;
}
ASSERT(IsValidPriority(prev_priority));
// Remove the member from the queues.
const s32 new_priority = member->GetPriority();
this->Remove(prev_priority, member);
// And enqueue. If the member is running, we want to keep it running.
if (is_running) {
this->PushFront(new_priority, member);
} else {
this->PushBack(new_priority, member);
}
}
constexpr void ChangeAffinityMask(s32 prev_core, const AffinityMaskType& prev_affinity,
Member* member) {
// This is for host (dummy) threads that we do not want to enter the priority queue.
if (member->IsDummyThread()) {
return;
}
// Get the new information.
const s32 priority = member->GetPriority();
const AffinityMaskType& new_affinity = member->GetAffinityMask();
const s32 new_core = member->GetActiveCore();
// Remove the member from all queues it was in before.
for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
if (prev_affinity.GetAffinity(core)) {
if (core == prev_core) {
m_scheduled_queue.Remove(priority, core, member);
} else {
m_suggested_queue.Remove(priority, core, member);
}
}
}
// And add the member to all queues it should be in now.
for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
if (new_affinity.GetAffinity(core)) {
if (core == new_core) {
m_scheduled_queue.PushBack(priority, core, member);
} else {
m_suggested_queue.PushBack(priority, core, member);
}
}
}
}
constexpr void ChangeCore(s32 prev_core, Member* member, bool to_front = false) {
// This is for host (dummy) threads that we do not want to enter the priority queue.
if (member->IsDummyThread()) {
return;
}
// Get the new information.
const s32 new_core = member->GetActiveCore();
const s32 priority = member->GetPriority();
// We don't need to do anything if the core is the same.
if (prev_core != new_core) {
// Remove from the scheduled queue for the previous core.
if (prev_core >= 0) {
m_scheduled_queue.Remove(priority, prev_core, member);
}
// Remove from the suggested queue and add to the scheduled queue for the new core.
if (new_core >= 0) {
m_suggested_queue.Remove(priority, new_core, member);
if (to_front) {
m_scheduled_queue.PushFront(priority, new_core, member);
} else {
m_scheduled_queue.PushBack(priority, new_core, member);
}
}
// Add to the suggested queue for the previous core.
if (prev_core >= 0) {
m_suggested_queue.PushBack(priority, prev_core, member);
}
}
}
};
} // namespace Kernel