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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
namespace Kernel {
class Scheduler;
} // namespace Kernel
namespace Core {
class ARM_Interface;
class ExclusiveMonitor;
class System;
} // namespace Core
namespace Kernel {
class PhysicalCore {
public:
PhysicalCore(Core::System& system, KernelCore& kernel, std::size_t id,
Core::ExclusiveMonitor& exclusive_monitor);
~PhysicalCore();
/// Execute current jit state
void Run();
/// Execute a single instruction in current jit.
void Step();
/// Stop JIT execution/exit
void Stop();
// Shutdown this physical core.
void Shutdown();
Core::ARM_Interface& ArmInterface() {
return *arm_interface;
}
const Core::ARM_Interface& ArmInterface() const {
return *arm_interface;
}
bool IsMainCore() const {
return core_index == 0;
}
bool IsSystemCore() const {
return core_index == 3;
}
std::size_t CoreIndex() const {
return core_index;
}
Kernel::Scheduler& Scheduler() {
return *scheduler;
}
const Kernel::Scheduler& Scheduler() const {
return *scheduler;
}
private:
std::size_t core_index;
KernelCore& kernel;
std::shared_ptr<Core::ARM_Interface> arm_interface;
std::shared_ptr<Kernel::Scheduler> scheduler;
};
} // namespace Kernel
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