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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <mutex>
#include <vector>
#include "common/common_types.h"
#include "common/multi_level_queue.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"

namespace Core {
class ARM_Interface;
class System;
} // namespace Core

namespace Kernel {

class Process;

class GlobalScheduler final {
public:
    static constexpr u32 NUM_CPU_CORES = 4;

    GlobalScheduler() {
        reselection_pending = false;
    }
    ~GlobalScheduler();
    /// Adds a new thread to the scheduler
    void AddThread(SharedPtr<Thread> thread);

    /// Removes a thread from the scheduler
    void RemoveThread(Thread* thread);

    /// Returns a list of all threads managed by the scheduler
    const std::vector<SharedPtr<Thread>>& GetThreadList() const {
        return thread_list;
    }

    void Suggest(u32 priority, u32 core, Thread* thread) {
        suggested_queue[core].add(thread, priority);
    }

    void Unsuggest(u32 priority, u32 core, Thread* thread) {
        suggested_queue[core].remove(thread, priority);
    }

    void Schedule(u32 priority, u32 core, Thread* thread) {
        ASSERT_MSG(thread->GetProcessorID() == core,
                   "Thread must be assigned to this core.");
        scheduled_queue[core].add(thread, priority);
    }

    void SchedulePrepend(u32 priority, u32 core, Thread* thread) {
        ASSERT_MSG(thread->GetProcessorID() == core,
                   "Thread must be assigned to this core.");
        scheduled_queue[core].add(thread, priority, false);
    }

    void Reschedule(u32 priority, u32 core, Thread* thread) {
        scheduled_queue[core].remove(thread, priority);
        scheduled_queue[core].add(thread, priority);
    }

    void Unschedule(u32 priority, u32 core, Thread* thread) {
        scheduled_queue[core].remove(thread, priority);
    }

    void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
        bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
        s32 source_core = thread->GetProcessorID();
        if (source_core == destination_core || !schedulable)
            return;
        thread->SetProcessorID(destination_core);
        if (source_core >= 0)
            Unschedule(priority, source_core, thread);
        if (destination_core >= 0) {
            Unsuggest(priority, destination_core, thread);
            Schedule(priority, destination_core, thread);
        }
        if (source_core >= 0)
            Suggest(priority, source_core, thread);
    }

    void UnloadThread(s32 core);

    void SelectThreads();
    void SelectThread(u32 core);

    bool HaveReadyThreads(u32 core_id) {
        return !scheduled_queue[core_id].empty();
    }

    void YieldThread(Thread* thread);
    void YieldThreadAndBalanceLoad(Thread* thread);
    void YieldThreadAndWaitForLoadBalancing(Thread* thread);

    u32 CpuCoresCount() const {
        return NUM_CPU_CORES;
    }

    void SetReselectionPending() {
        reselection_pending.store(true, std::memory_order_release);
    }

    bool IsReselectionPending() {
        return reselection_pending.load(std::memory_order_acquire);
    }

private:
    void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);

    static constexpr u32 min_regular_priority = 2;
    std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
    std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
    std::atomic<bool> reselection_pending;

    /// Lists all thread ids that aren't deleted/etc.
    std::vector<SharedPtr<Thread>> thread_list;
};

class Scheduler final {
public:
    explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id);
    ~Scheduler();

    /// Returns whether there are any threads that are ready to run.
    bool HaveReadyThreads() const;

    /// Reschedules to the next available thread (call after current thread is suspended)
    void TryDoContextSwitch();

    void UnloadThread();

    void SelectThreads();

    /// Gets the current running thread
    Thread* GetCurrentThread() const;

    Thread* GetSelectedThread() const;

    /// Gets the timestamp for the last context switch in ticks.
    u64 GetLastContextSwitchTicks() const;

    bool ContextSwitchPending() const {
        return context_switch_pending;
    }

private:
    friend class GlobalScheduler;
    /**
     * Switches the CPU's active thread context to that of the specified thread
     * @param new_thread The thread to switch to
     */
    void SwitchContext();

    /**
     * Called on every context switch to update the internal timestamp
     * This also updates the running time ticks for the given thread and
     * process using the following difference:
     *
     * ticks += most_recent_ticks - last_context_switch_ticks
     *
     * The internal tick timestamp for the scheduler is simply the
     * most recent tick count retrieved. No special arithmetic is
     * applied to it.
     */
    void UpdateLastContextSwitchTime(Thread* thread, Process* process);

    SharedPtr<Thread> current_thread = nullptr;
    SharedPtr<Thread> selected_thread = nullptr;

    Core::System& system;
    Core::ARM_Interface& cpu_core;
    u64 last_context_switch_time = 0;
    u64 idle_selection_count = 0;
    const u32 id;

    bool context_switch_pending = false;
};

} // namespace Kernel