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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
namespace Kernel {
Session::Session(KernelCore& kernel) : SynchronizationObject{kernel} {}
Session::~Session() = default;
Session::SessionPair Session::Create(KernelCore& kernel, std::string name) {
auto session{std::make_shared<Session>(kernel)};
auto client_session{Kernel::ClientSession::Create(kernel, session, name + "_Client").Unwrap()};
auto server_session{Kernel::ServerSession::Create(kernel, session, name + "_Server").Unwrap()};
session->name = std::move(name);
session->client = client_session;
session->server = server_session;
return std::make_pair(std::move(client_session), std::move(server_session));
}
bool Session::ShouldWait(const Thread* thread) const {
UNIMPLEMENTED();
return {};
}
bool Session::IsSignaled() const {
UNIMPLEMENTED();
return true;
}
void Session::Acquire(Thread* thread) {
UNIMPLEMENTED();
}
} // namespace Kernel
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