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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hle/result.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/am/applets/software_keyboard_types.h"
namespace Core {
class System;
}
namespace Service::AM::Applets {
class SoftwareKeyboard final : public Applet {
public:
explicit SoftwareKeyboard(Core::System& system_, LibraryAppletMode applet_mode_,
Core::Frontend::SoftwareKeyboardApplet& frontend_);
~SoftwareKeyboard() override;
void Initialize() override;
bool TransactionComplete() const override;
ResultCode GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
/**
* Submits the input text to the application.
* If text checking is enabled, the application will verify the input text.
* If use_utf8 is enabled, the input text will be converted to UTF-8 prior to being submitted.
* This should only be used by the normal software keyboard.
*
* @param result SwkbdResult enum
* @param submitted_text UTF-16 encoded string
*/
void SubmitTextNormal(SwkbdResult result, std::u16string submitted_text);
/**
* Submits the input text to the application.
* If utf8_mode is enabled, the input text will be converted to UTF-8 prior to being submitted.
* This should only be used by the inline software keyboard.
*
* @param reply_type SwkbdReplyType enum
* @param submitted_text UTF-16 encoded string
* @param cursor_position The current position of the text cursor
*/
void SubmitTextInline(SwkbdReplyType reply_type, std::u16string submitted_text,
s32 cursor_position);
private:
/// Initializes the normal software keyboard.
void InitializeForeground();
/// Initializes the inline software keyboard.
void InitializeBackground(LibraryAppletMode applet_mode);
/// Processes the text check sent by the application.
void ProcessTextCheck();
/// Processes the inline software keyboard request command sent by the application.
void ProcessInlineKeyboardRequest();
/// Submits the input text and exits the applet.
void SubmitNormalOutputAndExit(SwkbdResult result, std::u16string submitted_text);
/// Submits the input text for text checking.
void SubmitForTextCheck(std::u16string submitted_text);
/// Sends a reply to the application after processing a request command.
void SendReply(SwkbdReplyType reply_type);
/// Changes the inline keyboard state.
void ChangeState(SwkbdState state);
/**
* Signals the frontend to initialize the software keyboard with common parameters.
* This initializes either the normal software keyboard or the inline software keyboard
* depending on the state of is_background.
* Note that this does not cause the keyboard to appear.
* Use the respective Show*Keyboard() functions to cause the respective keyboards to appear.
*/
void InitializeFrontendKeyboard();
/// Signals the frontend to show the normal software keyboard.
void ShowNormalKeyboard();
/// Signals the frontend to show the text check dialog.
void ShowTextCheckDialog(SwkbdTextCheckResult text_check_result,
std::u16string text_check_message);
/// Signals the frontend to show the inline software keyboard.
void ShowInlineKeyboard();
/// Signals the frontend to hide the inline software keyboard.
void HideInlineKeyboard();
/// Signals the frontend that the current inline keyboard text has changed.
void InlineTextChanged();
/// Signals both the frontend and application that the software keyboard is exiting.
void ExitKeyboard();
// Inline Software Keyboard Requests
void RequestFinalize(const std::vector<u8>& request_data);
void RequestSetUserWordInfo(const std::vector<u8>& request_data);
void RequestSetCustomizeDic(const std::vector<u8>& request_data);
void RequestCalc(const std::vector<u8>& request_data);
void RequestSetCustomizedDictionaries(const std::vector<u8>& request_data);
void RequestUnsetCustomizedDictionaries(const std::vector<u8>& request_data);
void RequestSetChangedStringV2Flag(const std::vector<u8>& request_data);
void RequestSetMovedCursorV2Flag(const std::vector<u8>& request_data);
// Inline Software Keyboard Replies
void ReplyFinishedInitialize();
void ReplyDefault();
void ReplyChangedString();
void ReplyMovedCursor();
void ReplyMovedTab();
void ReplyDecidedEnter();
void ReplyDecidedCancel();
void ReplyChangedStringUtf8();
void ReplyMovedCursorUtf8();
void ReplyDecidedEnterUtf8();
void ReplyUnsetCustomizeDic();
void ReplyReleasedUserWordInfo();
void ReplyUnsetCustomizedDictionaries();
void ReplyChangedStringV2();
void ReplyMovedCursorV2();
void ReplyChangedStringUtf8V2();
void ReplyMovedCursorUtf8V2();
LibraryAppletMode applet_mode;
Core::Frontend::SoftwareKeyboardApplet& frontend;
Core::System& system;
SwkbdAppletVersion swkbd_applet_version;
SwkbdConfigCommon swkbd_config_common;
SwkbdConfigOld swkbd_config_old;
SwkbdConfigOld2 swkbd_config_old2;
SwkbdConfigNew swkbd_config_new;
std::u16string initial_text;
SwkbdState swkbd_state{SwkbdState::NotInitialized};
SwkbdInitializeArg swkbd_initialize_arg;
SwkbdCalcArg swkbd_calc_arg;
bool use_changed_string_v2{false};
bool use_moved_cursor_v2{false};
bool inline_use_utf8{false};
s32 current_cursor_position{};
std::u16string current_text;
bool is_background{false};
bool complete{false};
ResultCode status{RESULT_SUCCESS};
};
} // namespace Service::AM::Applets
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