// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/out/audio_out.h"
#include "audio_core/out/audio_out_system.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/audio/audio_out.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Service::Audio {
using namespace AudioCore::AudioOut;
IAudioOut::IAudioOut(Core::System& system_, Manager& manager, size_t session_id,
const std::string& device_name, const AudioOutParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioOut"}, service_context{system_, "IAudioOut"},
event{service_context.CreateEvent("AudioOutEvent")}, process{handle},
impl{std::make_shared<AudioCore::AudioOut::Out>(system_, manager, event, session_id)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, D<&IAudioOut::GetAudioOutState>, "GetAudioOutState"},
{1, D<&IAudioOut::Start>, "Start"},
{2, D<&IAudioOut::Stop>, "Stop"},
{3, D<&IAudioOut::AppendAudioOutBuffer>, "AppendAudioOutBuffer"},
{4, D<&IAudioOut::RegisterBufferEvent>, "RegisterBufferEvent"},
{5, D<&IAudioOut::GetReleasedAudioOutBuffers>, "GetReleasedAudioOutBuffers"},
{6, D<&IAudioOut::ContainsAudioOutBuffer>, "ContainsAudioOutBuffer"},
{7, D<&IAudioOut::AppendAudioOutBufferAuto>, "AppendAudioOutBufferAuto"},
{8, D<&IAudioOut::GetReleasedAudioOutBuffersAuto>, "GetReleasedAudioOutBuffersAuto"},
{9, D<&IAudioOut::GetAudioOutBufferCount>, "GetAudioOutBufferCount"},
{10, D<&IAudioOut::GetAudioOutPlayedSampleCount>, "GetAudioOutPlayedSampleCount"},
{11, D<&IAudioOut::FlushAudioOutBuffers>, "FlushAudioOutBuffers"},
{12, D<&IAudioOut::SetAudioOutVolume>, "SetAudioOutVolume"},
{13, D<&IAudioOut::GetAudioOutVolume>, "GetAudioOutVolume"},
};
// clang-format on
RegisterHandlers(functions);
process->Open();
}
IAudioOut::~IAudioOut() {
impl->Free();
service_context.CloseEvent(event);
process->Close();
}
Result IAudioOut::GetAudioOutState(Out<u32> out_state) {
*out_state = static_cast<u32>(impl->GetState());
LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
R_SUCCEED();
}
Result IAudioOut::Start() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StartSystem());
}
Result IAudioOut::Stop() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StopSystem());
}
Result IAudioOut::AppendAudioOutBuffer(
InArray<AudioOutBuffer, BufferAttr_HipcMapAlias> audio_out_buffer, u64 buffer_client_ptr) {
R_RETURN(this->AppendAudioOutBufferAuto(audio_out_buffer, buffer_client_ptr));
}
Result IAudioOut::AppendAudioOutBufferAuto(
InArray<AudioOutBuffer, BufferAttr_HipcAutoSelect> audio_out_buffer, u64 buffer_client_ptr) {
if (audio_out_buffer.empty()) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!");
R_THROW(Audio::ResultInsufficientBuffer);
}
LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}",
impl->GetSystem().GetSessionId(), buffer_client_ptr);
R_RETURN(impl->AppendBuffer(audio_out_buffer[0], buffer_client_ptr));
}
Result IAudioOut::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_DEBUG(Service_Audio, "called");
*out_event = &impl->GetBufferEvent();
R_SUCCEED();
}
Result IAudioOut::GetReleasedAudioOutBuffers(
OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer, Out<u32> out_count) {
R_RETURN(this->GetReleasedAudioOutBuffersAuto(out_audio_buffer, out_count));
}
Result IAudioOut::GetReleasedAudioOutBuffersAuto(
OutArray<u64, BufferAttr_HipcAutoSelect> out_audio_buffer, Out<u32> out_count) {
if (!out_audio_buffer.empty()) {
out_audio_buffer[0] = 0;
}
*out_count = impl->GetReleasedBuffers(out_audio_buffer);
LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
impl->GetSystem().GetSessionId(), *out_count);
R_SUCCEED();
}
Result IAudioOut::ContainsAudioOutBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
*out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
*out_contains_buffer);
R_SUCCEED();
}
Result IAudioOut::GetAudioOutBufferCount(Out<u32> out_buffer_count) {
*out_buffer_count = impl->GetBufferCount();
LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
R_SUCCEED();
}
Result IAudioOut::GetAudioOutPlayedSampleCount(Out<u64> out_played_sample_count) {
*out_played_sample_count = impl->GetPlayedSampleCount();
LOG_DEBUG(Service_Audio, "called. Played samples={}", *out_played_sample_count);
R_SUCCEED();
}
Result IAudioOut::FlushAudioOutBuffers(Out<bool> out_flushed) {
*out_flushed = impl->FlushAudioOutBuffers();
LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
R_SUCCEED();
}
Result IAudioOut::SetAudioOutVolume(f32 volume) {
LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
impl->SetVolume(volume);
R_SUCCEED();
}
Result IAudioOut::GetAudioOutVolume(Out<f32> out_volume) {
*out_volume = impl->GetVolume();
LOG_DEBUG(Service_Audio, "called. Volume={}", *out_volume);
R_SUCCEED();
}
} // namespace Service::Audio