// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/audio/codecctl.h"
namespace Service::Audio {
CodecCtl::CodecCtl(Core::System& system_) : ServiceFramework{system_, "codecctl"} {
static const FunctionInfo functions[] = {
{0, nullptr, "Initialize"},
{1, nullptr, "Finalize"},
{2, nullptr, "Sleep"},
{3, nullptr, "Wake"},
{4, nullptr, "SetVolume"},
{5, nullptr, "GetVolumeMax"},
{6, nullptr, "GetVolumeMin"},
{7, nullptr, "SetActiveTarget"},
{8, nullptr, "GetActiveTarget"},
{9, nullptr, "BindHeadphoneMicJackInterrupt"},
{10, nullptr, "IsHeadphoneMicJackInserted"},
{11, nullptr, "ClearHeadphoneMicJackInterrupt"},
{12, nullptr, "IsRequested"},
};
RegisterHandlers(functions);
}
CodecCtl::~CodecCtl() = default;
} // namespace Service::Audio