// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <vector>
#include "core/hle/result.h"
#include "core/hle/service/mii/mii_types.h"
#include "core/hle/service/mii/types/char_info.h"
#include "core/hle/service/mii/types/store_data.h"
#include "core/hle/service/mii/types/ver3_store_data.h"
namespace Service::Mii {
// The Mii manager is responsible for loading and storing the Miis to the database in NAND along
// with providing an easy interface for HLE emulation of the mii service.
class MiiManager {
public:
MiiManager();
bool IsUpdated(DatabaseSessionMetadata& metadata, SourceFlag source_flag) const;
bool IsFullDatabase() const;
u32 GetCount(const DatabaseSessionMetadata& metadata, SourceFlag source_flag) const;
Result UpdateLatest(DatabaseSessionMetadata& metadata, CharInfo& out_char_info,
const CharInfo& char_info, SourceFlag source_flag);
Result Get(const DatabaseSessionMetadata& metadata, std::span<CharInfoElement> out_elements,
u32& out_count, SourceFlag source_flag);
Result Get(const DatabaseSessionMetadata& metadata, std::span<CharInfo> out_char_info,
u32& out_count, SourceFlag source_flag);
void BuildDefault(CharInfo& out_char_info, u32 index) const;
void BuildBase(CharInfo& out_char_info, Gender gender) const;
void BuildRandom(CharInfo& out_char_info, Age age, Gender gender, Race race) const;
void ConvertV3ToCharInfo(CharInfo& out_char_info, const Ver3StoreData& mii_v3) const;
std::vector<CharInfoElement> GetDefault(SourceFlag source_flag);
Result GetIndex(const DatabaseSessionMetadata& metadata, const CharInfo& char_info,
s32& out_index);
void SetInterfaceVersion(DatabaseSessionMetadata& metadata, u32 version);
private:
Result BuildDefault(std::span<CharInfoElement> out_elements, u32& out_count,
SourceFlag source_flag);
Result BuildDefault(std::span<CharInfo> out_char_info, u32& out_count, SourceFlag source_flag);
u64 update_counter{};
};
}; // namespace Service::Mii