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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/service.h"
namespace Service::Nvidia {
class NVDRV final : public ServiceFramework<NVDRV> {
public:
explicit NVDRV(Core::System& system_, std::shared_ptr<Module> nvdrv_, const char* name);
~NVDRV() override;
private:
void Open(HLERequestContext& ctx);
void Ioctl1(HLERequestContext& ctx);
void Ioctl2(HLERequestContext& ctx);
void Ioctl3(HLERequestContext& ctx);
void Close(HLERequestContext& ctx);
void Initialize(HLERequestContext& ctx);
void QueryEvent(HLERequestContext& ctx);
void SetAruid(HLERequestContext& ctx);
void SetGraphicsFirmwareMemoryMarginEnabled(HLERequestContext& ctx);
void GetStatus(HLERequestContext& ctx);
void DumpGraphicsMemoryInfo(HLERequestContext& ctx);
void ServiceError(HLERequestContext& ctx, NvResult result);
std::shared_ptr<Module> nvdrv;
u64 pid{};
bool is_initialized{};
};
} // namespace Service::Nvidia
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