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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/service/psc/time/clocks/context_writers.h"
namespace Service::PSC::Time {
void ContextWriter::SignalAllNodes() {
std::scoped_lock l{m_mutex};
for (auto& operation : m_operation_events) {
operation.m_event->Signal();
}
}
void ContextWriter::Link(OperationEvent& operation_event) {
std::scoped_lock l{m_mutex};
m_operation_events.push_back(operation_event);
}
LocalSystemClockContextWriter::LocalSystemClockContextWriter(Core::System& system,
SharedMemory& shared_memory)
: m_system{system}, m_shared_memory{shared_memory} {}
Result LocalSystemClockContextWriter::Write(SystemClockContext& context) {
if (m_in_use) {
R_SUCCEED_IF(context == m_context);
m_context = context;
} else {
m_context = context;
m_in_use = true;
}
m_shared_memory.SetLocalSystemContext(context);
SignalAllNodes();
R_SUCCEED();
}
NetworkSystemClockContextWriter::NetworkSystemClockContextWriter(Core::System& system,
SharedMemory& shared_memory,
SystemClockCore& system_clock)
: m_system{system}, m_shared_memory{shared_memory}, m_system_clock{system_clock} {}
Result NetworkSystemClockContextWriter::Write(SystemClockContext& context) {
s64 time{};
[[maybe_unused]] auto res = m_system_clock.GetCurrentTime(&time);
if (m_in_use) {
R_SUCCEED_IF(context == m_context);
m_context = context;
} else {
m_context = context;
m_in_use = true;
}
m_shared_memory.SetNetworkSystemContext(context);
SignalAllNodes();
R_SUCCEED();
}
EphemeralNetworkSystemClockContextWriter::EphemeralNetworkSystemClockContextWriter(
Core::System& system)
: m_system{system} {}
Result EphemeralNetworkSystemClockContextWriter::Write(SystemClockContext& context) {
if (m_in_use) {
R_SUCCEED_IF(context == m_context);
m_context = context;
} else {
m_context = context;
m_in_use = true;
}
SignalAllNodes();
R_SUCCEED();
}
} // namespace Service::PSC::Time
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