blob: a2ec8e6947b31a93c79d12b8e3bd685d3daae74d (
plain) (
tree)
|
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <span>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/hle/result.h"
namespace Network {
class SocketBase;
}
namespace Service::SSL {
constexpr Result ResultNoSocket{ErrorModule::SSLSrv, 103};
constexpr Result ResultInvalidSocket{ErrorModule::SSLSrv, 106};
constexpr Result ResultTimeout{ErrorModule::SSLSrv, 205};
constexpr Result ResultInternalError{ErrorModule::SSLSrv, 999}; // made up
// ResultWouldBlock is returned from Read and Write, and oddly, DoHandshake,
// with no way in the latter case to distinguish whether the client should poll
// for read or write. The one official client I've seen handles this by always
// polling for read (with a timeout).
constexpr Result ResultWouldBlock{ErrorModule::SSLSrv, 204};
class SSLConnectionBackend {
public:
virtual ~SSLConnectionBackend() {}
virtual void SetSocket(std::shared_ptr<Network::SocketBase> socket) = 0;
virtual Result SetHostName(const std::string& hostname) = 0;
virtual Result DoHandshake() = 0;
virtual Result Read(size_t* out_size, std::span<u8> data) = 0;
virtual Result Write(size_t* out_size, std::span<const u8> data) = 0;
virtual Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) = 0;
};
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend);
} // namespace Service::SSL
|