// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
#include "core/hle/service/vi/system_display_service.h"
#include "core/hle/service/vi/vi_types.h"
namespace Service::VI {
ISystemDisplayService::ISystemDisplayService(Core::System& system_,
Nvnflinger::Nvnflinger& nvnflinger)
: ServiceFramework{system_, "ISystemDisplayService"}, m_nvnflinger{nvnflinger} {
// clang-format off
static const FunctionInfo functions[] = {
{1200, nullptr, "GetZOrderCountMin"},
{1202, nullptr, "GetZOrderCountMax"},
{1203, nullptr, "GetDisplayLogicalResolution"},
{1204, nullptr, "SetDisplayMagnification"},
{2201, nullptr, "SetLayerPosition"},
{2203, nullptr, "SetLayerSize"},
{2204, nullptr, "GetLayerZ"},
{2205, C<&ISystemDisplayService::SetLayerZ>, "SetLayerZ"},
{2207, C<&ISystemDisplayService::SetLayerVisibility>, "SetLayerVisibility"},
{2209, nullptr, "SetLayerAlpha"},
{2210, nullptr, "SetLayerPositionAndSize"},
{2312, nullptr, "CreateStrayLayer"},
{2400, nullptr, "OpenIndirectLayer"},
{2401, nullptr, "CloseIndirectLayer"},
{2402, nullptr, "FlipIndirectLayer"},
{3000, nullptr, "ListDisplayModes"},
{3001, nullptr, "ListDisplayRgbRanges"},
{3002, nullptr, "ListDisplayContentTypes"},
{3200, C<&ISystemDisplayService::GetDisplayMode>, "GetDisplayMode"},
{3201, nullptr, "SetDisplayMode"},
{3202, nullptr, "GetDisplayUnderscan"},
{3203, nullptr, "SetDisplayUnderscan"},
{3204, nullptr, "GetDisplayContentType"},
{3205, nullptr, "SetDisplayContentType"},
{3206, nullptr, "GetDisplayRgbRange"},
{3207, nullptr, "SetDisplayRgbRange"},
{3208, nullptr, "GetDisplayCmuMode"},
{3209, nullptr, "SetDisplayCmuMode"},
{3210, nullptr, "GetDisplayContrastRatio"},
{3211, nullptr, "SetDisplayContrastRatio"},
{3214, nullptr, "GetDisplayGamma"},
{3215, nullptr, "SetDisplayGamma"},
{3216, nullptr, "GetDisplayCmuLuma"},
{3217, nullptr, "SetDisplayCmuLuma"},
{3218, nullptr, "SetDisplayCrcMode"},
{6013, nullptr, "GetLayerPresentationSubmissionTimestamps"},
{8225, C<&ISystemDisplayService::GetSharedBufferMemoryHandleId>, "GetSharedBufferMemoryHandleId"},
{8250, C<&ISystemDisplayService::OpenSharedLayer>, "OpenSharedLayer"},
{8251, nullptr, "CloseSharedLayer"},
{8252, C<&ISystemDisplayService::ConnectSharedLayer>, "ConnectSharedLayer"},
{8253, nullptr, "DisconnectSharedLayer"},
{8254, C<&ISystemDisplayService::AcquireSharedFrameBuffer>, "AcquireSharedFrameBuffer"},
{8255, C<&ISystemDisplayService::PresentSharedFrameBuffer>, "PresentSharedFrameBuffer"},
{8256, C<&ISystemDisplayService::GetSharedFrameBufferAcquirableEvent>, "GetSharedFrameBufferAcquirableEvent"},
{8257, nullptr, "FillSharedFrameBufferColor"},
{8258, nullptr, "CancelSharedFrameBuffer"},
{9000, nullptr, "GetDp2hdmiController"},
};
// clang-format on
RegisterHandlers(functions);
}
ISystemDisplayService::~ISystemDisplayService() = default;
Result ISystemDisplayService::SetLayerZ(u32 z_value, u64 layer_id) {
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id={}, z_value={}", layer_id, z_value);
R_SUCCEED();
}
// This function currently does nothing but return a success error code in
// the vi library itself, so do the same thing, but log out the passed in values.
Result ISystemDisplayService::SetLayerVisibility(bool visible, u64 layer_id) {
LOG_DEBUG(Service_VI, "called, layer_id={}, visible={}", layer_id, visible);
R_SUCCEED();
}
Result ISystemDisplayService::GetDisplayMode(Out<u32> out_width, Out<u32> out_height,
Out<f32> out_refresh_rate, Out<u32> out_unknown) {
LOG_WARNING(Service_VI, "(STUBBED) called");
if (Settings::IsDockedMode()) {
*out_width = static_cast<u32>(DisplayResolution::DockedWidth);
*out_height = static_cast<u32>(DisplayResolution::DockedHeight);
} else {
*out_width = static_cast<u32>(DisplayResolution::UndockedWidth);
*out_height = static_cast<u32>(DisplayResolution::UndockedHeight);
}
*out_refresh_rate = 60.f; // This wouldn't seem to be correct for 30 fps games.
*out_unknown = 0;
R_SUCCEED();
}
Result ISystemDisplayService::GetSharedBufferMemoryHandleId(
Out<s32> out_nvmap_handle, Out<u64> out_size,
OutLargeData<Nvnflinger::SharedMemoryPoolLayout, BufferAttr_HipcMapAlias> out_pool_layout,
u64 buffer_id, ClientAppletResourceUserId aruid) {
LOG_INFO(Service_VI, "called. buffer_id={}, aruid={:#x}", buffer_id, aruid.pid);
R_RETURN(m_nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
out_size, out_nvmap_handle, out_pool_layout, buffer_id, aruid.pid));
}
Result ISystemDisplayService::OpenSharedLayer(u64 layer_id) {
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={}", layer_id);
R_SUCCEED();
}
Result ISystemDisplayService::ConnectSharedLayer(u64 layer_id) {
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={}", layer_id);
R_SUCCEED();
}
Result ISystemDisplayService::AcquireSharedFrameBuffer(Out<android::Fence> out_fence,
Out<std::array<s32, 4>> out_slots,
Out<s64> out_target_slot, u64 layer_id) {
LOG_DEBUG(Service_VI, "called");
R_RETURN(m_nvnflinger.GetSystemBufferManager().AcquireSharedFrameBuffer(
out_fence, *out_slots, out_target_slot, layer_id));
}
Result ISystemDisplayService::PresentSharedFrameBuffer(android::Fence fence,
Common::Rectangle<s32> crop_region,
u32 window_transform, s32 swap_interval,
u64 layer_id, s64 surface_id) {
LOG_DEBUG(Service_VI, "called");
R_RETURN(m_nvnflinger.GetSystemBufferManager().PresentSharedFrameBuffer(
fence, crop_region, window_transform, swap_interval, layer_id, surface_id));
}
Result ISystemDisplayService::GetSharedFrameBufferAcquirableEvent(
OutCopyHandle<Kernel::KReadableEvent> out_event, u64 layer_id) {
LOG_DEBUG(Service_VI, "called");
R_RETURN(m_nvnflinger.GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent(out_event,
layer_id));
}
} // namespace Service::VI