// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <utility>
#include "common/common_types.h"
namespace Network {
class Socket;
/// Error code for network functions
enum class Errno {
SUCCESS,
BADF,
INVAL,
MFILE,
NOTCONN,
AGAIN,
};
/// Address families
enum class Domain {
INET, ///< Address family for IPv4
};
/// Socket types
enum class Type {
STREAM,
DGRAM,
RAW,
SEQPACKET,
};
/// Protocol values for sockets
enum class Protocol {
ICMP,
TCP,
UDP,
};
/// Shutdown mode
enum class ShutdownHow {
RD,
WR,
RDWR,
};
/// Array of IPv4 address
using IPv4Address = std::array<u8, 4>;
/// Cross-platform sockaddr structure
struct SockAddrIn {
Domain family;
IPv4Address ip;
u16 portno;
};
/// Cross-platform poll fd structure
struct PollFD {
Socket* socket;
u16 events;
u16 revents;
};
constexpr u32 POLL_IN = 1 << 0;
constexpr u32 POLL_PRI = 1 << 1;
constexpr u32 POLL_OUT = 1 << 2;
constexpr u32 POLL_ERR = 1 << 3;
constexpr u32 POLL_HUP = 1 << 4;
constexpr u32 POLL_NVAL = 1 << 5;
class NetworkInstance {
public:
explicit NetworkInstance();
~NetworkInstance();
};
/// @brief Returns host's IPv4 address
/// @return Pair of an array of human ordered IPv4 address (e.g. 192.168.0.1) and an error code
std::pair<IPv4Address, Errno> GetHostIPv4Address();
} // namespace Network