// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/core_timing.h"
#include "hid_core/hid_result.h"
#include "hid_core/hid_util.h"
#include "hid_core/resources/abstracted_pad/abstract_led_handler.h"
#include "hid_core/resources/abstracted_pad/abstract_pad_holder.h"
#include "hid_core/resources/abstracted_pad/abstract_properties_handler.h"
#include "hid_core/resources/applet_resource.h"
#include "hid_core/resources/npad/npad_types.h"
namespace Service::HID {
NpadAbstractLedHandler::NpadAbstractLedHandler() {}
NpadAbstractLedHandler::~NpadAbstractLedHandler() = default;
void NpadAbstractLedHandler::SetAbstractPadHolder(NpadAbstractedPadHolder* holder) {
abstract_pad_holder = holder;
}
void NpadAbstractLedHandler::SetAppletResource(AppletResourceHolder* applet_resource) {
applet_resource_holder = applet_resource;
}
void NpadAbstractLedHandler::SetPropertiesHandler(NpadAbstractPropertiesHandler* handler) {
properties_handler = handler;
}
Result NpadAbstractLedHandler::IncrementRefCounter() {
if (ref_counter == std::numeric_limits<s32>::max() - 1) {
return ResultNpadHandlerOverflow;
}
ref_counter++;
return ResultSuccess;
}
Result NpadAbstractLedHandler::DecrementRefCounter() {
if (ref_counter == 0) {
return ResultNpadHandlerNotInitialized;
}
ref_counter--;
return ResultSuccess;
}
void NpadAbstractLedHandler::SetNpadLedHandlerLedPattern() {
const auto npad_id = properties_handler->GetNpadId();
switch (npad_id) {
case Core::HID::NpadIdType::Player1:
left_pattern = Core::HID::LedPattern{1, 0, 0, 0};
break;
case Core::HID::NpadIdType::Player2:
left_pattern = Core::HID::LedPattern{1, 1, 0, 0};
break;
case Core::HID::NpadIdType::Player3:
left_pattern = Core::HID::LedPattern{1, 1, 1, 0};
break;
case Core::HID::NpadIdType::Player4:
left_pattern = Core::HID::LedPattern{1, 1, 1, 1};
break;
case Core::HID::NpadIdType::Player5:
left_pattern = Core::HID::LedPattern{1, 0, 0, 1};
break;
case Core::HID::NpadIdType::Player6:
left_pattern = Core::HID::LedPattern{1, 0, 1, 0};
break;
case Core::HID::NpadIdType::Player7:
left_pattern = Core::HID::LedPattern{1, 0, 1, 1};
break;
case Core::HID::NpadIdType::Player8:
left_pattern = Core::HID::LedPattern{0, 1, 1, 0};
break;
case Core::HID::NpadIdType::Other:
case Core::HID::NpadIdType::Handheld:
left_pattern = Core::HID::LedPattern{0, 0, 0, 0};
break;
default:
ASSERT_MSG(false, "Invalid npad id type");
break;
}
switch (npad_id) {
case Core::HID::NpadIdType::Player1:
right_pattern = Core::HID::LedPattern{0, 0, 0, 1};
break;
case Core::HID::NpadIdType::Player2:
right_pattern = Core::HID::LedPattern{0, 1, 1, 1};
break;
case Core::HID::NpadIdType::Player3:
right_pattern = Core::HID::LedPattern{0, 1, 1, 1};
break;
case Core::HID::NpadIdType::Player4:
right_pattern = Core::HID::LedPattern{1, 1, 1, 1};
break;
case Core::HID::NpadIdType::Player5:
right_pattern = Core::HID::LedPattern{1, 0, 0, 1};
break;
case Core::HID::NpadIdType::Player6:
right_pattern = Core::HID::LedPattern{0, 1, 0, 1};
break;
case Core::HID::NpadIdType::Player7:
right_pattern = Core::HID::LedPattern{1, 1, 0, 1};
break;
case Core::HID::NpadIdType::Player8:
right_pattern = Core::HID::LedPattern{0, 1, 1, 0};
break;
case Core::HID::NpadIdType::Other:
case Core::HID::NpadIdType::Handheld:
right_pattern = Core::HID::LedPattern{0, 0, 0, 0};
break;
default:
ASSERT_MSG(false, "Invalid npad id type");
break;
}
}
void NpadAbstractLedHandler::SetLedBlinkingDevice(Core::HID::LedPattern pattern) {
led_blinking = pattern;
}
} // namespace Service::HID